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The world of video games should be one without limits. Sadly, this is often not the case. As a lifelong gamer who also happens to have cerebral palsy, my own experiences with video games have been both helped and hindered by their mechanics.

Cerebral palsy manifests itself differently in every person who is diagnosed with it. Some of us can walk unassisted, while others need devices like walkers or crutches. Some of us can walk part of the time, but use wheelchairs for certain situations. Some of us can’t walk at all. Some of us have seizures (which vary in severity), impaired vision or hearing, or difficulty speaking. Adaptive gear, like the Xbox Adaptive Controller, can be helpful for some disabled gamers. However, since I can still use a traditional controller configuration, such modifications aren’t necessary for me. This, too, illustrates how cerebral palsy varies from person to person.

Hart’s demonstrations are entertainment for sure. But his message runs deeper: rhythm and vibration heal the brain. Dementia, he says, is the “loss of rhythm.” And he, along with notables who collaborated on the event — University of California at San Francisco neuroscientist Adam Gazzaley and opera singer Renée Fleming (who lent her soprano to the event’s musical track) — are all at work searching for pathways that can bypass obstacles to function and cognition. Hart has also worked with Dr. Connie Tomaino, who runs the Institute for Music and Neurologic Function, on music as a therapeutic tool for brain function.

Gazzaley is currently conducting clinical trials with healthy older adults to show how a regular regimen of digital rhythm can enhance attention and memory in people with cognitive impairment. Hart has been working with Gazzaley on what will be a downloadable app, their goal to develop a game that challenges one’s rhythmic ability, with the hope of building new neuropathways in the brain. “What we’re talking about here is a deeper and longer immersive experience which can actually harness the brain’s plasticity to change the way it functions,” says Gazzaley.

Taking up an instrument as a child, and playing through adulthood is one proven way to protect one’s brain. But learning later in life is helpful, too. Hart shares the story of his unlikely best friend, Walter Cronkite, who was 73 when he became a Deadhead, and also started playing the drums. In July of 2009, as Cronkite lay dying from complications of cerebrovascular disease, Hart handed him a hand drum. “He could no longer speak, but he could play,” Hart says, tears in his eyes. “He used to ask, ‘When we do we know we have found our groove?’ Well, he found it.”

An American biotech company says it created a coronavirus vaccine three hours after getting access to the virus’ genetic sequence in mid-January, and now scientists are racing to get the vaccine on the market in record time.

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Inovio Pharmaceuticals is based in Pennsylvania, but scientists in its laboratory in San Diego made the discovery.

Robotics technology continues to propel itself forward at an incredible rate. Robots have streamlined automated production, reducing worker injuries and manufacturing defects; in the health, sector robots perform precise, minimally invasive surgeries speeding recovery time and allowing surgeons to perform operations beyond their natural abilities. Now, robotic systems are moving past these stationary roles and finding their way into the agricultural fields around the world. These nimble, autonomous systems are poised to transform farming in an amazing way. Standing at the forefront of this inherent metamorphosis are 10 companies revolutionizing robotics in agriculture.

Blue River Technology

With a handful of awards in 2017, including being named one of the world’s most innovative robotics companies by Fast Company, Blue River Technology is redefining agriculture through their use of robotics.

Forget the Thighmaster. Someday you might add a spring to your step when walking or running using a pair of mechanically powered shorts.

Step up: The lightweight exoskeleton-pants were developed by researchers at Harvard University and the University of Nebraska, Omaha. They are the first device to assist with both walking and running, using an algorithm that adapts to each gait.

Making strides: The super-shorts show how wearable exoskeleton technology might someday help us perform all sorts of tasks. Progress in materials, actuators, and machine learning has led to a new generation of lighter, more powerful, and more adaptive wearable systems. Bulkier and heavier commercial systems are already used to help people with disabilities and workers in some factories and warehouses.