Toggle light / dark theme

It’s the second time in a matter of weeks that one of the insects has evaded researchers. 🤯😬


After issues with their trackers, Washington scientists have lost track of two giant ‘murder hornets’.

Asian giant hornets, often dubbed ‘murder hornets’ due to their blown-out reputation, began falling onto people’s radars in November last year. Earlier in May, it was confirmed the species had arrived in the US, with a total of 18 having been spotted.

ETH researchers are making chocolates shimmer in rainbow colors without the addition of colorants. They have found a way to imprint a special structure on the surface of the chocolate to create a targeted color effect.

Traditional methods for coloring have been around for a long time. But the ETH researchers are able to create the rainbow effect without artificial colorants. The effect is achieved simply through a surface imprint that produces what the scientists refer to as a structural color. The process is similar to a chameleon, whose skin surface modulates and disperses light to display specific colors.

The story begins in the shared corridor of a university building. The food scientist Patrick Rühs, the materials scientist Etienne Jeoffroy and the physicist Henning Galinski chat about chocolate during their coffee break. Although they work in different research groups, their offices are next to each other. They wonder how—and whether—it might be possible to make colored chocolate. Rühs is studying the material properties of foodstuffs, Jeoffroy specializes in complex materials and Galinski has already done in-depth research into optical materials.

Negotiations are a central part of many human interactions, ranging from business discussions and legal proceedings to conversations with vendors at local markets. Researchers specialized in economics, psychology, and more recently, computer science have conducted several studies aimed at better understanding how humans negotiate with one another in the hope of shedding light on some of the dynamics of human decision-making and enabling the development of machines that can replicate these dynamics.

A research team at the University of Southern California has been exploring the possibility of building automated systems that can negotiate with humans. In a paper pre-published on arXiv and set to be presented at the IJCAI conference, they presented a virtual agent based on a framework called IAGO (Interactive Arbitration Guide Online), which can negotiate with humans in a three-round task. This virtual agent, called Pilot, is one of the finalists of the IJCAI conference’s global negotiation challenge (ANAC).

“Recently, researchers realized the potential applications of building automated systems that can negotiate with humans,” Kushal Chawla, one of the researchers who carried out the study, told TechXplore. “These intelligent assistants can be really useful to augment current techniques for training people to have stronger social skills. Examples include teaching business students to negotiate for successful deals or lawyers to accurately assess settlement rates in legal proceedings.”

Over the past few decades, technological advances have enabled the development of increasingly sophisticated, immersive and realistic video games. One of the most noteworthy among these advances is virtual reality (VR), which allows users to experience games or other simulated environments as if they were actually navigating them, via the use of electronic wearable devices.

Most existing VR systems primarily focus on the sense of vision, using headsets that allow users to see what is happening in a or in another simulated environment right before their eyes, rather than on a screen placed in front of them. While this can lead to highly engaging visual experiences, these experiences are not always matched by other types of sensory inputs.

Researchers at Nagoya University’s School of Informatics in Japan have recently created a new VR game that integrates immersive audiovisual experiences with . This game, presented in a paper published in the Journal of Robotics, Networking and Artificial Life, uses a player’s biometric data to create a spherical object in the VR space that beats in alignment with his/her heart. The player can thus perceive the beating of his/her heart via this object visually, auditorily and tactually.