Toggle light / dark theme

UEI “Extreme Low-Power” chip for Bluetooth, voice remote controls with energy-harvesting in order to provide lifetime battery life.


Most people probably don’t mind changing batteries in remote controls every so often, but it contributes to e-waste especially if you’re not using rechargeable batteries, and I always find it’s pain as I don’t usually have stock, or don’t feel like waiting for several hours to recharge the batteries.

Universal Electronics Inc, or UEI for shorts, claims to have a solution with a family of QuickSet-certified chips using “Extreme Low-Power”, energy-harvesting and “high-performance technology” that would provide lifetime battery life to Bluetooth, voice remote controls. The main goal is “to help transition the world towards a more sustainable future, by reducing primary battery waste throughout the life of the product, which in turn reduces the cumulative CO2 footprint”.

The notion that some computational problems in math and computer science can be hard should come as no surprise. There is, in fact, an entire class of problems deemed impossible to solve algorithmically. Just below this class lie slightly “easier” problems that are less well-understood—and may be impossible, too.

David Gamarnik, professor of operations research at the MIT Sloan School of Management and the Institute for Data, Systems, and Society, is focusing his attention on the latter, less-studied category of problems, which are more relevant to the everyday world because they involve —an integral feature of natural systems. He and his colleagues have developed a potent tool for analyzing these problems called the overlap gap property (or OGP). Gamarnik described the new methodology in a recent paper in the Proceedings of the National Academy of Sciences.

Oculus Quests a re some of the best wireless VR headsets you can buy. But they can’t run high-end games like those found in the Steam Store. You can connect to a PC with a cable, but that’s inconvenient. Wirelessly streaming VR games required jumping through hoops with using developer mode and SideQuest. But with the $20 Virtual Desktop app, that’s not the case anymore.

Virtual Desktop always had the capability to wirelessly stream SteamVR games, in truth. You could install the streaming app on your PC and then your Oculus Quest VR headset, and as far as the app was concerned, you would have been good to go. But Oculus prevented the app from streaming VR games and limited it to just controlling your PC in a VR environment. It did so in the name of customer experience.

Robots could become crucial caregivers in the near future.

Robots could become crucial caregivers in the future, with new technologies constantly in development to help improve the quality of life for the globe’s aging population and for people with physical disabilities.

One example comes from Cornell University scientist Tapomayukh Bhattacharjee who is developing a robotic arm to help feed people with spinal injuries, a press statement explains.

A robot as an extension of the body Bhattacharjee, an assistant professor of computer science at Cornell, believes that robots have the potential to transform caregiving and that eating is one of the key areas where they could provide a helping robotic hand.

Enter the cow matrix.

Meta’s much-anticipated virtual reality project Metaverse is expected to be the beginning of a whole new era. And while we are excited for all the opportunities this new virtual world might offer us, not all uses of VR are meant for humans.

You might remember our previous coverage about Russian cows that are fitted with VR goggles. These VR headsets were claimed to help cows relax by offering them sun-filled views of green pastures so that the animals would be happier and produce more milk.

In 1987, at the beginning of the IT-driven technological revolution, the Nobel-Prize-winning economist Robert famously quipped that “you can see the computer age everywhere but in the productivity statistics.”

More than 30 years later, another technological revolution seems imminent. In what is called “the Fourth Industrial revolution,” attention is devoted to automation and robots. Many have argued that robots may significantly transform corporations, leading to massive worker displacement and a significant increase in firms’ capital intensity. Yet, despite these omnipresent predictions, it is hard to find robots not only in aggregate productivity statistics but also anywhere else.

While investment in robots has increased significantly in recent years, it remains a small share of total investment. The use of robots is almost zero in industries other than manufacturing, and even within manufacturing, robotization is very low for all but a few poster-child industries, such as automotive. For example, in the manufacturing sector, robots account for around 2.1% of total capital expenditures. For the economy as a whole, robots account for about 0.3% of total investment in equipment. Moreover, recent increases in sales of robotics are driven mostly by China and other developing nations as they play catch up in manufacturing, rather than by increasing robotization in developed countries. These low levels of robotization cast doubt on doomsday projections in which robots will cut demand for human employees.

But is it too early to assess the future of robots? Is it possible that robots are still in their infancy, and the current levels of adoption are not indicative of their future impact on the workplace? After all, Solow’s productivity paradox was ultimately resolved in subsequent decades, as investments in digital technologies paid off, transforming the world in the process.

Maybe, but maybe not. A decade after Solow’s observation, the economic impact of IT was evident. The same cannot be said about robotics.