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“OpenAI was created as an open source (which is why I named it ‘Open’ AI), non-profit company to serve as a counterweight to Google, but now it has become a closed source, maximum-profit company effectively controlled by Microsoft,” Musk tweeted (Opens in a new window) today. “Not what I intended at all.”

OpenAI this week acknowledged that its process for “fine-tuning” ChatGPT is “imperfect.”

“Sometimes the fine-tuning process falls short of our intent (producing a safe and useful tool) and the user’s intent (getting a helpful output in response to a given input),” OpenAI says (Opens in a new window). “Improving our methods for aligning AI systems with human values is a top priority (Opens in a new window) for our company, particularly as AI systems become more capable.”

Today, Roblox provides creators with a platform that enables end-to-end tools, services, and support to help them build the most immersive 3D experiences. With Roblox Studio, creators have everything they need, out-of-the-box and for free, to build their experiences and publish immediately on all popular platforms, reaching 61 million people daily worldwide. With the advent of generative AI techniques, however, we are seeing an opportunity to revolutionize creation on the platform, both by augmenting Roblox Studio to make creation dramatically faster and easier, and also by enabling every user on Roblox to be a creator.

As we all know, generative AI learns the underlying patterns and structures of data and generates new content, such as images, audio, code, text, 3D models, or other forms of media, that have not been seen before. With a dramatic acceleration in these tools’ effectiveness for everyday content creation, this technology is at an inflection point. It now has the capability to capture the creator’s intent, provide a broad range of digital editing capabilities, help create the content, and allow for fast iteration. We have already heard from Roblox creators about how they are using this technology to create. However, these off-the-shelf AI systems are not integrated with our platform and they often do not produce “Roblox ready” output that requires substantial follow on work from a creator. We see an incredible opportunity to build generative AI tools and APIs focused on Roblox.

Read more about Generative AI on our official blog: https://blog.roblox.com/2023/02/generative-ai-on…ture-of-creation/

Nothing sucks more than a supermassive black hole, but according to a group of researchers, the enormous objects found at the heart of many galaxies may be driving the expansion of the cosmos.

The radical claim comes from an international team who compared growth rates of black holes in different galaxies. They conclude that the spread of masses observed could be explained by black holes bearing cores of “dark energy”, the mysterious force behind the accelerating expansion of the universe.

“The inevitability of death is what makes life worth living.” — Henry.

“Would we need to extend the years everyone should continue to be in the workforce, in order to pay for those not contributing?” — Marianne.

“Imagine you have people with all the prejudices they grew up with and they never die. Or you have someone who is a dictator and they get to live forever and be dictator forever. Or you have Congress where you have 80 and 90 year olds holding office forever but now they never die so nobody new can take over.” — Avram.

Over the past few years, material scientists and electronics engineers have been trying to fabricate new flexible inorganic materials to create stretchable and highly performing electronic devices. These devices can be based on different designs, such as rigid-island active cells with serpentine-shape/fractal interconnections, neutral mechanical planes or bunked structures.

Despite the significant advancements in the fabrication of stretchable materials, some challenges have proved difficult to overcome. For instance, materials with wavy or serpentine interconnect designs commonly have a limited area density and fabricating proposed stretchable materials is often both difficult and expensive. In addition, the stiffness of many existing stretchable materials does not match that of human skin tissue, making them uncomfortable on the skin and thus not ideal for creating wearable technologies.

Researchers at Sungkyunkwan University (SKKU), Institute for Basic Science (IBS), Seoul National University (SNU), and Korea Advanced Institute of Science and Technology (KAIST) have recently fabricated a vacuum-deposited elastic polymer for developing stretchable electronics. This material, introduced in Nature Electronics, could be used to create stretchy field-effect transistors (FETs), which are primary components of most electronic devices on the market today.