Toggle light / dark theme

DARPA is making great progress on their research on mapping and understanding the human brain. Recently they are working on a project that break’s Stevenson’s Law. Stevenson Law states that the number of neurons that can be recorded simultaneously will double every seven years, and currently sits at about 500 neurons; however, DARPA’s goal is to take it to 1 million neurons. Which means taking Brain-Mind Interface capabilities to a level where anyone or anything with this technology can outperform and control machines like we only dream about.


This week neuroscientists met with DARPA in Arlington, Virginia, to embark on a project breaking Stevenson’s Law.

Read more

Robots aren’t exactly known for their delicate touch, but soon, the stereotype of the non-gentle machine may change. Scientists say they have managed to develop a robot with “a new soft gripper” that makes use of a phenomenon known as electroadhesion — which is essentially the next best thing to giving robots opposable thumbs. According to EPFL scientists, these next-gen grippers can handle fragile objects no matter what their shape — everything from an egg to a water balloon to a piece of paper is fair game.

This latest advance in robotics, funded by NCCR Robotics, may allow machines to take on unprecedented roles. “This is the first time that electroadhesion and soft robotics have been combined together to grasp objects,” said Jun Shintake, a doctoral student at EPFL. Potential applications include handling food, capturing debris (both in space and at home), or even being integrated into prosthetic limbs.

Read more

Virtual reality can sometimes appear like it’s a pretty isolating platform. Visually, people experiencing VR certainly aren’t in the most approachable position and right now the tech is new enough that it rarely seems accessible to those who are vaguely curious.

That being said, there are plenty of companies succeeding in strengthening the social potential of VR. One of the coolest companies doing so, AltspaceVR, just became even more accessible today as it launched its mobile experience on Samsung Gear VR.

AltspaceVR_gearvrImageHighFive4

Read more

At Singularity University, space is one of our Global Grand Challenges (GGCs). The GGCs are defined as billion-person problems. They include, for example, water, food, and energy and serve as targets for the innovation and technologies that can make the world a better place.

You might be thinking: We have enough challenges here on Earth—why include space?

We depend on space for telecommunications, conduct key scientific research there, and hope to someday find answers to existential questions like, “Are we alone in the universe?”. More practically, raw materials are abundant beyond Earth, and human exploration and colonization of the Solar System may be a little like buying a species-wide insurance policy against disaster.

Read more