Jun 10, 2015
The quest to save today’s gaming history from being lost forever — Kyle Orland | Ars Technica
Posted by Seb in categories: entertainment, media & arts, software
“‘When you’re seeking to preserve a historic house, there may be layers, it may have been lived in by many different people. Mount Vernon had been lived in by George Washington’s descendants, so they made a decision to restore it to George Washington’s time and erase this later history. Do you make the same kind of decision with games?’” Read more