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Archive for the ‘media & arts’ category: Page 7

Feb 10, 2018

Cleo Robotics Demonstrates Uniquely Clever Ducted Fan Drone

Posted by in categories: drones, media & arts, robotics/AI

A personal drone that i could eventually see as something that will follow you around all day and be rigged up as an AI assistant. Have it equipped with solar power skin so it could operate indefinitely. The video has the music cranked so it is probably super loud. Drones need to solve noise and power issues before this becomes practical, no one will want something as loud as a vacuum cleaner buzzing around their head.


This donut-shaped drone, not technically known as a dronut, offers a tasty combination of safety and ease of use.

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Feb 8, 2018

New ‘4D goggles’ allow wearers to be ’touched‘

Posted by in categories: entertainment, media & arts, neuroscience, space travel, virtual reality

A team of researchers at UC San Diego and San Diego State University has developed a pair of “4D goggles” that allows wearers to be physically “touched” by a movie when they see a looming object on the screen, such as an approaching spacecraft.

The device was developed based on a study conducted by the neuroscientists to map brain areas that integrate the sight and touch of a looming object and aid in their understanding of the perceptual and neural mechanisms of .

But for the rest of us, the researchers said, it has a more practical purpose: The device can be synchronized with entertainment content, such as movies, music, games and virtual reality, to deliver immersive multisensory effects near the face and enhance the sense of presence.

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Jan 26, 2018

Digital Transformation: Interview with David Edgerton, King’s College London | Manuel Stagars

Posted by in category: media & arts

“In conversations with visionaries, decision makers, technologists, leading scientists, entrepreneurs, artists, and others around the world, the film gives insight into the global digital future, its most pressing challenges, and biggest opportunities. Interviews from the project are available in long form. This conversation took place in June 2017 with David Edgerton, Hans Rausing Professor of the History of Science and Technology and Professor of Modern British History at King’s College London.”

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Jan 23, 2018

Data Can Enhance Creative Projects — Just Look at Netflix — By Michael D. Smith and Rahul Telang | Harvard Business Review

Posted by in categories: big data, innovation, media & arts

“Rather than killing creativity, perhaps big data is fostering a new golden age of creativity.”

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Jan 18, 2018

How to use the new Google app that matches your face with famous paintings

Posted by in category: media & arts

The Google Arts & Culture app went viral over the weekend as people discovered the funny results it can provide. Some are accurate while others aren’t so much.

Here’s how to use it.

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Jan 11, 2018

Google bought a UK startup that turns screens into speakers

Posted by in categories: computing, media & arts, mobile phones

Over the past year, Google has demonstrated its desire to step up its hardware game. The company bought HTC’s Pixel team for $1.1 billion, designed its own imaging chip for the Pixel 2 and also hired a key Apple chip designer. Bloomberg reports that in its bid to gain an edge on the competition, Google has quietly snapped up UK startup Redux, a small team focused on delivering sound and touch feedback via mobile displays.

According to filings, Google took control of the startup back in August and then subsequently shut down the company’s website. Previous demonstrations show Redux playing back music via a tablet device, which possesses tiny actuators that vibrate the screen and effectively turn it into a loudspeaker. By eliminating the need for smartphone speakers, Google may be able free up more space for batteries and other important components inside future smartphones.

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Dec 23, 2017

In Human Time | The Climate Museum

Posted by in categories: environmental, media & arts

In Human Time, the first exhibition of the Climate Museum, explores intersections of polar ice, humanity, and time through installations of work by Zaria Forman and Peggy Weil.”

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Dec 6, 2017

Look into the future using the first smart glasses with Alexa control

Posted by in categories: habitats, media & arts, mobile phones, robotics/AI

There are a lot of people in the world that need glasses on a daily basis. Despite their often expensive price tag, they do little more than correct poor eyesight. Let Glass updates glasses for the 21st century by integrating them with smart home connectivity.

While maintaining a slim form factor, Let Glass features audio entertainment, telephone communication, and voice interaction. Using Alexa and a built-in microphone, these frames allow users to control their smartphones without fumbling through their pockets. Simply tapping the legs of the smart glasses activate remote control functions, while voice commands handle everything else. In addition to Amazon Alexa, Apple Siri and Google Now are also supported.

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Oct 12, 2017

District 9 director Neill Blomkamp hopes game engines can democratize film

Posted by in categories: entertainment, media & arts, robotics/AI, transhumanism

This week, Neill Blomkamp, the Academy Award-nominated director of District 9, unveiled a short film that he made with the Unity Technologies game engine. At Unity’s event in Austin, Texas, Blomkamp’s Oats Studios showed off Adam: The Mirror, a 6-minute film that was a sequel to Adam, a short film that Unity built as an internally produced showcase demo last year.

Evoking the theme of transhumanism, or the notion that we can live beyond our physical bodies, the film shows an android coming to life and realizing that it was a human trapped in a robot’s body. The film was meant to show off the power of the Unity engine when it comes to making high-quality 3D graphics. But to Blomkamp, it’s also an example of how a game engine can help democratize film, making life easier for independent film makers just as Unity has done for indie game developers.

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Oct 2, 2017

Inktober2017: Creating Unique Artwork to Support Research

Posted by in categories: biotech/medical, life extension, media & arts, transhumanism

A great initiative by Laura Katrin Weston one of our amazing volunteers. She is supporting research fundraising using the wonderful artwork she produces at Black Cat Studios.

Black Cat Studios is a small private recording, music production and art studio in Leicestershire, UK, providing a range of services for musicians, broadcasters, and game developers. It is really great to see the community starting to use their talents and passions outside of longevity to help support research. All proceeds will go to Lifespan.io and we will use them to support cutting-edge medical research projects such as MouseAge.

Laura will be producing artwork based on 31 themes all with a longevity or transhumanist flavor to them based on this list:

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