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Archive for the ‘media & arts’ category: Page 49

May 20, 2022

NASA releases eerie ‘singing’ from a black hole and it’s straight out of a horror movie

Posted by in categories: cosmology, media & arts

Discover Music.

Vangelis.

May 13, 2022

Project CAMBRIA VR Headset — The First Live Demonstration!

Posted by in categories: augmented reality, media & arts, virtual reality

Project Cambria is coming out Later This year, The Next generation Standalone Mixed Reality Headset.
“This demo was created using Presence Platform, which we built to help developers build mixed reality experiences that blend physical and virtual worlds. The demo, called “The World Beyond,” will be available on App Lab soon. It’s even better with full color passthrough and the other advanced technologies we’re adding to Project Cambria. More details soon.“
Let’s Get into it!

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May 9, 2022

Sirtuin 6 : Summary Of Key Points of Professor Cohen Interview | Modern Healthspan

Posted by in categories: biotech/medical, life extension, media & arts

There is a SIRT6 activator on the market but it is very expensive at a few hundred dollars.


We have had requests for a summary of the interview with Prof Cohen. This video is a summary of the key points from the interviews. As I note in the introduction, this is my interpretation of what Prof Cohen said, please check the original interviews if you have any questions. And please do feel free to let me know if you think I got something wrong!

Continue reading “Sirtuin 6 : Summary Of Key Points of Professor Cohen Interview | Modern Healthspan” »

May 2, 2022

The History and Science of Virtual Reality Headsets

Posted by in categories: media & arts, science, virtual reality

You don’t even have to cover your mouth. Virtual reality has come a long way in recent years, creating unreal environments and unprecedented tactile experiences. However, researchers have struggled to recreate an adequate simulation of our most precious senses of touch, like kissing.


You would be forgiven if you thought that the current wave of virtual reality headsets was a modern phenomenon. There were obviously some awkward—and failed—attempts to capitalize on the virtual reality craze of the early 1990s and for most people, this is as far back as virtual reality goes. The truth is that virtual reality is much, much older.

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Apr 27, 2022

A novel paper-thin loudspeaker can play music from any surface

Posted by in category: media & arts

Apr 27, 2022

NextMind Dev Kit — Let Your Mind Take Control

Posted by in categories: business, computing, media & arts, neuroscience, wearables

https://www.youtube.com/watch?v=RR7tHXV14xk

The world’s first real-time brain-sensing wearable, allows users to take control of their world with a single thought. Get yours today and join us in building the first generation of mind-enabled experiences.
Available for order at $399.

Follow us:
Twitter: https://twitter.com/nextmind.
Linkedin: https://www.linkedin.com/company/11251811/
Facebook: https://www.facebook.com/nextmindlab/
Instagram: https://www.instagram.com/nextmindlab/

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Apr 23, 2022

Future Of Aging & Cellular Reprogramming | Eleanor Sheekey Ep 4

Posted by in categories: biotech/medical, chemistry, life extension, media & arts

She gives a great analogy of slowing aging versus reversing aging, and I did not realize Yamanaka Factors were not so perfect in current use.


In this video Eleanor talks about the her view on Longevity Escape Velocity and reprogramming with Yamanaka factors and some of the issues around this technology.

Continue reading “Future Of Aging & Cellular Reprogramming | Eleanor Sheekey Ep 4” »

Apr 16, 2022

Imagine — Worldbuilding Edition

Posted by in categories: life extension, media & arts, nanotechnology, robotics/AI

This video was produced on April 15, 2022 for the Future of Life Insititute’s Worldbuilding program.

Please support the Future of Life Institute: https://futureoflife.org.

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Apr 15, 2022

AI can be creative, ethical when applied humanly

Posted by in categories: media & arts, robotics/AI

Artificial intelligence (AI) has seen increasing adoption with its use expanding into fraud detection and even the creative realm, which is commonly perceived to be intrinsically human. Humans, though, still have a role to play in areas that require intuition and morality.

Creative AI may seem to be an oxymoron, but AI-powered processes already are at work in activities that thrive on creativity, according to executives at Appier. Based in Taiwan, the SaaS vendor taps AI to build products for digital marketers and brands, processing almost 30 billion predictions a day. Its tools are touted to help these companies deliver richer user experience and identify customers with long-term value.

AI now was used to support creative processes such as generating marketing slogans, images, and music based on given parameters, said Appier’s chief AI scientist Sun Min, in an interview with ZDNet.

Apr 14, 2022

Engineer born with one hand makes a prosthetic one out of plastic bottles for $800

Posted by in categories: biotech/medical, cyborgs, entertainment, government, media & arts

The Force was strong in him. One of Enzo Romero’s favorite activities is playing the guitar, which he effortlessly does with his bright blue hand. Initially, it used to hurt, as he used his handless right arm to press down on chords. But now, with fingers on the end, he can play music painlessly.


Star Wars: Episode V The Empire Strikes Back, marketed as simply The Empire Strikes Back, is a 1980 film directed by Irvin Kershner and written by Leigh Brackett and Lawrence Kasdan from a story by George Lucas. It is the second part of the Star Wars original trilogy.

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