Toggle light / dark theme

Early this morning, I was asked this question at Quora. It’s a pretty basic request of network administrators, including parents, schools and anyone who administers a public, sensitive or legally exposed WiFi hot spot.

Is there a quick and easy way to view, log, or otherwise monitor the web sites visited by people on your home or office network?

Yes. It’s free and and it is pretty easy to do.

It gets a bit trickier, if the individual on your network is using a VPN service that they have configured on their device.[1] A VPN does not stop you from logging their browsing, but all of their activity will point to the VPN address instead of the site that they are actually visiting. In that case, there is another way to monitor their activity. See note #1, below.

In many projects there comes a time when you’ll need to store some data off-line. It may be a requirement or just an improvement for your users, but you have to decide which of the available storage options you will use in your application. This article will help you choose the best one, for your app.

Introduction

HTML5 introduced a few off-line storage options. AppCache, localStorage, sessionStorage and IndexedDB. Every one of them is suitable for a specific use. For example, AppCache can boost your application or let some parts of it work without an Internet connection. Below, I will describe all of these options and show a few code snippets with example usage.

Blockchain will make sure green pledges aren’t just green wash.


When a country or a company makes a promise to reduce carbon emissions, respect fishing quotas or cut toxic output, how can we be sure they’ll keep their word?

The truth is, it’s often extremely hard. But a new initiative — Global Ledger — led by a group of World Economic Forum Young Global Leaders (YGLs) aims to change that.

Using data from a nearly-infinite array of observation devices — drones, cameras, nano-satellites and soon-to-be-ubiquitous Internet of Things applications — reliable and unbiased information can be gathered and then stored using blockchain technology, which ensures data is verified and almost impossible to manipulate.

Quantum physics will bring us even faster computers and tap-proof communication. However, there are still a number of problems to solve before the breakthrough. The prototype of a quantum interface, which was developed at the Institute for Science and Technology (IST) Austria, brings us one step closer to quantum internet. The transfer of information from one quantum computer to another becomes possible.

One problem with quantum computers is that the electronics only function at extremely low temperatures of a few thousands of a degree above absolute zero (−273.15 °C). If the temperature in the computer rises, all information is destroyed. The reason for this is superconductivity – a macroscopic quantum state of materials whose electrical resistance drops abruptly to zero when the temperature drops below the transition temperature. In the case of the quantum computer, these are microwave photons that are extremely sensitive to noise and losses.

This temperature sensitivity currently makes it almost impossible to transfer information from one quantum computer to another. The information would have to pass through an environment with high temperatures it could not survive in.

University of Washington researchers created a method for two people help a third person solve a task using only their minds. Heather Wessel, a recent UW graduate with a bachelor’s degree in psychology (left), and Savannah Cassis, a UW undergraduate in psychology (right) sent information about a Tetris-like game from their brains over the internet to UW psychology graduate student Theodros Haile’s brain. Haile could then manipulate the game with his mind. Mark Stone/University of Washington.

Telepathic communication might be one step closer to reality thanks to new research from the University of Washington. A team created a method that allows three people to work together to solve a problem using only their minds.

In BrainNet, three people play a Tetris-like game using a brain-to-brain interface. This is the first demonstration of two things: a brain-to-brain network of more than two people, and a person being able to both receive and send information to others using only their brain. The team published its results April 16 in the Nature journal Scientific Reports, though this research previously attracted media attention after the researchers posted it September to the preprint site arXiv.

Today, thanks to extraordinary sleuthing by the F.B.I. and some of the world’s premier cybersecurity experts, there are answers to these questions. They offer an unsettling reminder of the remarkable sophistication of a growing network of cybercriminals and nation states — and the vulnerability of not just our computers, but the internet itself.


It infected 10 million computers. So why did cybergeddon never arrive?

Credit Credit Cathryn Virginia