Archive for the ‘holograms’ category: Page 7

Aug 20, 2022

Hologram Technology Allows Woman To Answer Questions At Her Own Funeral

Posted by in categories: holograms, robotics/AI

An AI-driven chatbot technology has allowed one woman to answer questions from beyond the grave at her own funeral, with mourners able to dive into her fascinating life in a morbid but futuristic tribute. The technology was provided by her son, who runs a company that creates “holographic conversational video experiences”, and allowed Holocaust campaigner Marina Smith MBE to be “present, in a sense”, according to son Stephen Smith, reports the Telegraph.

Mrs Smith passed away in June of this year and her funeral was held shortly after in Nottinghamshire, UK. Having led a meaningful life educating people about the Holocaust, her family wished for her message to continue after her death, and the holographic experience during her funeral allowed just that.

The experience used StoryFile, an AI conversational bot that uses 20 different cameras and recordings of the subject to create a digital, holographic clone that can be interacted with. While the experience was powered by AI, the answers given to questions were entirely Mrs Smith’s own words.

Aug 17, 2022

Holographic Conversational Video Experience allows you to communicate with deceased relatives

Posted by in categories: holograms, robotics/AI

The company StoryLife developed technology Holographic Conversational Video Experience that allows you to communicate with holograms of deceased relatives.

What we know

A U.S. startup has learned how to create a digital clone of a person before they die. It uses two dozen synchronized cameras to do so. They record answers to questions and then the resulting material is used to train artificial intelligence.

Aug 16, 2022

The Holographic Principle, Quantum Mechanics, and Simulated Reality (SR)

Posted by in categories: alien life, bitcoin, cryptocurrencies, Elon Musk, existential risks, holograms, information science, quantum physics, robotics/AI, singularity, virtual reality


ETHEREUM 0x1f89b261562C8D4C14aA01590EB42b2378572164
LITECOIN LdB94n8sTUXBto5ZKt82YhEsEmxomFGz3j.
CHAINLINK 0xDF560E12fF416eC2D4BAECC66E323C56af2f6666.

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Aug 5, 2022

VIDEO: World’s first international holographic teleportation

Posted by in categories: holograms, space travel

Holographic teleportation is when a hologram is transmitted to a different location instantaneously.

While it is something that was only seen in SciFi movies like Star Wars, on July 27 at the Western Institute for Space Exploration (Western Space), the world’s first-ever international holoport was demonstrated.

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Aug 5, 2022

The world’s first-ever international holographic teleportation has just been conducted

Posted by in categories: biotech/medical, holograms

Holographic teleportation could solve the many issues that 2D virtual meetings have these days. Besides, you could simply beam into work while at home.

Researchers at the University of Western Ontario recently completed the world’s first-ever international holographic teleportation.

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Aug 4, 2022

Researchers achieve world’s first international holographic teleportation

Posted by in categories: holograms, space travel

Holographic teleportation sounds like something out of Star Wars or Star Trek, but instead of the bridge of a flashy interstellar spaceship, a world-first technological achievement took place in a nondescript boardroom on campus at Western recently.

The term holographic teleportation, or holoport, is a combination of hologram and teleport: when a hologram of a person or object is transmitted instantaneously to another location.

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Jul 24, 2022

Holograms get real: Startup creates objects out of light and thin air

Posted by in category: holograms

Circa 2021

No longer relegated to science fiction, holodeck-style creations from Silicon Valley company Light Field Lab are here today.

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Jul 18, 2022

Swave Photonics Sees Holograms Getting Real

Posted by in categories: computing, holograms, virtual reality

Swave Photonics has designed holographic chips on a proprietary diffractive optics technology to “bring the metaverse to life.”

Can virtual reality become indistinguishable from actual reality? Swave Photonics, a spinoff of Imec and Vrije Universiteit Brussel, has designed holographic chips on a proprietary diffractive optics technology to “bring the metaverse to life.” The Leuven, Belgium–based startup has raised €7 million in seed funding to accelerate the development of its multi-patented Holographic eXtended Reality (HXR) technology.

“Our vision is to empower people to visualize the impossible, collaborate, and accomplish more,” Théodore Marescaux, CEO and founder of Swave Photonics, told EE Times Europe. “With our HXR technology, we want to make that extended reality practically indistinguishable from the real world.”

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Jun 24, 2022

Scientists Are Getting Better and Better at Levitating Objects With Sound Waves

Posted by in categories: holograms, particle physics

Researchers have come up with a new and improved way to levitate objects using sound waves alone, an impressive feat of mixed-reality technology that could pave the way for some seriously futuristic hologram-like displays.

As seen in a new video, the researchers were able to levitate individual polystyrene beads and water particles inside a special enclosure, making them move in three dimensions by adjusting the output of hundreds of small speakers, set up in a grid.

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Jun 20, 2022

Generative AI to Help Humans Create Hyperreal Population in Metaverse

Posted by in categories: augmented reality, blockchains, holograms, information science, internet, robotics/AI, virtual reality

In forthcoming years, everyone will get to observe how beautifully Metaverse will evolve towards immersive experiences in hyperreal virtual environments filled with avatars that look and sound exactly like us. Neil Stephenson’s Snow Crash describes a vast world full of amusement parks, houses, entertainment complexes, and worlds within themselves all connected by a virtual street tens of thousands of miles long. For those who are still not familiar with the metaverse, it is a virtual world in which users can put on virtual reality goggles and navigate a stylized version of themselves, known as an avatar, via virtual workplaces, and entertainment venues, and other activities. The metaverse will be an immersive version of the internet with interactive features using different technologies such as virtual reality (VR), augmented reality (AR), 3D graphics, 5G, hologram, NFT, blockchain, haptic sensors, and artificial intelligence (AI). To scale personalized content experiences to billions of people, one potential answer is generative AI, the process of using AI algorithms on existing data to create new content.

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models.

The algorithmic difficulty is typically seen in Diablo-style RPGs and some roguelikes which use instancing of in-game entities to create randomized items. Less frequently it can be used to determine the relative difficulty of hand-designed content to be subsequently placed procedurally, as can be seen with the monster design in Unangband. For example, the designer can rapidly create content, but leaves it up to the game to determine how challenging that content is to overcome, and consequently where in the procedurally generated environment this content will appear. Notably, the Touhou series of bullet hell shooters use algorithmic difficulty. Though the users are only allowed to choose certain difficulty values, several community mods enable ramping the difficulty beyond the offered values.

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