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The classic arcade game Cyclone has attracted many players, along with their coins, thanks to its simple yet addictive gameplay. In its most basic form it consists of a light racing around a circular track, which the player then has to stop at exactly the right place. Arduino enthusiast [mircemk] made a home version of this game, which allows addicts to keep playing forever without running out of quarters.

Instead of an arcade cabinet, this smaller version has an upright 3D-printed ring that holds 60 WS2812 LEDs. A further six in the center of the ring act as a score counter. An Arduino in the base drives the LEDs and runs the game, which is based on an earlier iteration built by [oKeeg]. An interesting addition is a large homemade “arcade button”, which is large and sturdy enough to withstand any abuse inflicted on it by a frustrated player.

Retro-style sound effects and flashing light sequences give the game a bit of an arcade vibe, even without a big cabinet and piles of coins. Simple LED games like this are always great eye-catchers in any home or office; if you like this one, be sure to check out other LED games like the handheld LEDBOY, the one-dimensional dungeon crawler TWANG, and this LED racing game.

Long Studio is a barn-style architects’ studio and home office in Maine, built by and for architecture office 30X40 Design Workshop.

The aluminium-clad studio is located on the grounds of studio founder Eric Reinholdt’s home on Mount Desert Island, off the coast of New England.

30X40 Design Workshop created the simple gabled structure as both a place to work and a practical demonstration of the office’s approach to architecture.

While hydroelectric dams are capable of generating a lot of electricity, they drastically disrupt the environment. Scientists have now proposed a simpler but still effective alternative, in which electric trucks replace such dams.

In a typical hydroelectric facility, a dam is built across a river, causing a reservoir to form directly upstream of that dam. When a gate in the dam is opened, water from the reservoir flows through and drops down to a lower elevation. As it does so, it spins up turbines which generate electricity.

Unfortunately, formation of the reservoir involves the flooding of land which may previously have contained forests, crops, or even people’s homes.

Fabien Cousteau has a vision for how humans can live and work in the ocean. He imagines that long-term stays under the waves could be enabled through the construction of underwater habitats, which would look and feel like houses, as opposed to just sealed, submarine-like bubbles.

These habitats would have a galley, kitchen, workspace, and sleeping quarters, he describes. And of course, there would be windows, or viewports, to the outside world, and a front door in the form of a moon pool that will actually be on the bottom of the house. This would allow easy access into and out of the facility.

The project, called Proteus, would be a marine analog to the International Space Station, and would primarily accommodate aquanauts, the equivalent of an astronaut in the ocean. It’s an idea that has been bubbling for some time now. But it could start taking shape relatively soon. Proteus Ocean Group, a private company which would operate and run Proteus, has recently signed an engineering, procurement, and construction (EPC) contract with a firm that has expertise in creating hyperbaric and pressure vessels in the ocean environment. Much of what Proteus is doing in terms of the technology they’re exploring is similar to space technology.