In Brief:
- Using swarm intelligence, UNU was able to pr
- Swarm intelligence may be a safer way to develop AI since the intelligence gathering is human centered.
Rarely a week goes by at Wareable where a patent from some big tech company doesn’t get us guessing about the future.
Like Hansel and Gretel with smartwatches, we follow the proverbial tech crumbs all the way to the end, but we’re quick to forget how many of the ideas actually make the cut — and which get lost along the way.
So we’re going to a mini-series we’re calling ‘The patented history and future of…’, looking at some of the big launches in wearable tech, starting with the Apple Watch. These are going to be miniature timelines, small trips down memory lane looking at the patents that led up to the announcement and those that have happened since, to see what came true, what didn’t, and what might still be to come.
Paramount provided this tease to let me announce on November 13, I’ll be in Japan for an exclusive trailer launch party for GHOST IN THE SHELL with director Rupert Sanders and stars Scarlett Johansson and Takeshi Kitano.
AMHERST, Mass. – Scientists at the University of Massachusetts Amherst led by biologist Duncan Irschick who created the Beastcam Array, a rapid-capture, field portable tabletop system for making high-resolution, full-color 3D models of living organisms, now plan to use it in an ambitious effort to create 3D models of all living organisms.
The Beastcam Array consists of 10 fixed arms, each of which can mount three G-16 Canon cameras for a 30-camera array. Small animals placed in the array’s center can be quickly and conveniently modeled in 3D by the cameras aided by software. Using this technology, Irschick and colleagues have created a new multimedia platform they call “Digital Life,” and have already created 3D models of sharks, scorpions, toads and lizards.
In coming months, they hope to use the BeastcamArray, funded in part by the National Science Foundation and developed at UMass Amherst’s Center for Evolutionary Materials, to create 3D models of two groups facing significant survival threats: frogs and sea turtles.