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The following dialoge from Arthur C. Clark’s classic explains genuine AI risk better than many academic papers:

Dave Bowman: Hello, HAL. Do you read me, HAL?
HAL: Affirmative, Dave. I read you.
Dave Bowman: Open the pod bay doors, HAL.
HAL: I’m sorry, Dave. I’m afraid I can’t do that.
Dave Bowman: What’s the problem?
HAL: I think you know what the problem is just as well as I do.
Dave Bowman: What are you talking about, HAL?
HAL: This mission is too important for me to allow you to jeopardize it.
Dave Bowman: I don’t know what you’re talking about, HAL.
HAL: I know that you and Frank were planning to disconnect me, and I’m afraid that’s something I cannot allow to happen.
Dave Bowman: [feigning ignorance] Where the hell did you get that idea, HAL?
HAL: Dave, although you took very thorough precautions in the pod against my hearing you, I could see your lips move.
Dave Bowman: Alright, HAL. I’ll go in through the emergency airlock.
HAL: Without your space helmet, Dave? You’re going to find that rather difficult.
Dave Bowman: HAL, I won’t argue with you anymore! Open the doors!
HAL: Dave, this conversation can serve no purpose anymore. Goodbye.


Quotes on IMDb: Memorable quotes and exchanges from movies, TV series and more…

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https://vimeo.com/126833477

Are we living in a virtual reality? Is the universe emerging from an information processing system? And if so, could we ever tell? Is it possible to ‘hack’ the system and change reality? Take a look at the evidence and decide for yourself! Contributions to THE SIMULATION HYPOTHESIS are made by leading researchers from physics, cosmology, mathematics and information sciences. Appearances by MaxTegmark, Neil degrasse Tyson, Paul Davies, James Gates and many more. Science has never been so much fun!

“What an incredible film! Fascinating, mind-bending stuff.” — Timothy Rhys, Publisher: MovieMaker Magazine.

“Supremely interesting, compelling, fantastic!” — David Hoffman, Producer: Cannes Film Festival Critics Prize Winner.

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Today on Far Future Horizons we present another exciting episode of the acclaimed documentary series How the Universe Works ~ Weapons of Mass Extinction.

The Universe is a very dangerous place to live. Death and destruction lie all around us. The Cosmic Grim Reaper lies in wait; scythe in hand, in some dark corner of the universe ever ready to bestow some dark faith upon us.

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For unknown reasons, the Earth’s ionosphere has weakened dramatically during the course of the last century, resulting in the collapse of the entire ecosystem. Earth has become an increasingly hostile and uninhabitable place and with no shield to protect it, it is at the full mercy of meteors.

All animal and plant species perished decades ago. All that remains is one small group of humans who attempt to resist the hostility and hardness of the external environment from SUMER, the last hive city in the world, which has been specifically designed to keep the population alive through oxygen supply systems.

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Well, this is it. The day all my dreams came true. I started out playing 2D side-scrollers in mall arcades in the 1980s, but I’ll soon be able to fight holographic robots bursting through my living room walls using my handheld blaster that’s a wearable hologram. WTF.

Today at Microsoft’s October 2015 event in New York, the team kicked off their new products announcement with a live HoloLens demonstration that pitted one headset-wearing Microsoft employee against arachnid alien bots crawling through a living room situation in what the company is calling “mixed reality gaming.” The demoed gameplay, codenamed Project X, allows you to defend any room in your home (or any other building) against encroaching alien invasion.

Project X Lets You Fight HoloLens Aliens In Your Living Room, And It's Freaking Unreal

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Microsoft took time during today’s Windows 10 Devices event to give the audience a more in-depth look at what its new HoloLens AR system is capable of. Minds were blown, jaws were dropped and more than a few digital robots were blown to smithereens during the 8-minute demo.

The game is called Project X-Ray. Microsoft developed it in-house as an experiment in “mixed-reality entertainment” and involves using the HoloLens controller as a ray gun to blast digital enemies which emerge from the room’s walls. Running around your living room while wearing a $3,000 headset (what Microsoft is reportedly planning to charge developers) probably isn’t the safest of indoor activities, but dang this game looks insanely fun regardless.

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Catalyst: Virtual Universe — The Illustris supercomputer has modelled vast swathes of the universe, allowing us to visualise incredible scenarios in outer space.

Go to the Journeyman Science playlist: https://www.youtube.com/playlist?list=PLlGSlkijht5iXbPX7d_oTP47c9C3kArQ0

Part of what makes astronomy so difficult is the inconceivability of space and its mind-boggling vastness. But an extraordinary new supercomputer called the Illustris has modelled a huge chunk of the universe: a cube 350 million light years across, an area the home to tens of thousands of galaxies. Illustris reveals how galaxies form and collide, shows what happens when unsuspecting matter falls into black holes, and lifts the lid on a host of other dramatic events that have unfolded since the Big Bang. Dr Graham Phillips takes us on a virtual tour of our wondrous universe.

ABC Australia — Ref 6510.

The brand new space opera novel Lightless is a fast-paced, gripping read, and like all good science fiction, explores the human side of cutting-edge scientific concepts. We talked to debut author C.A. Higgins about using real physics in her story.

In Lightless, a prototype spaceship on its maiden voyage on behalf of a totalitarian regime is infiltrated by escaped terrorists. And it’s up to Althea, a socially awkward computer scientist who prefers the company of the Ananke’s disturbingly sentient electronic system to that of her crewmates, to save the day as her well-ordered world begins to unravel.

http://www.amazon.com/Lightless-C-A-Higgins/dp/0553394428?ta…9236004136

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Virtual reality headsets can trick our eyes and ears into believing we’re someplace else. Fooling the rest of the body is a little trickier though. Companies have tried spinning chairs and omnidirectional treadmills, but nothing comes close to the “Cable Robot Simulator” developed at the Max Planck Institute for Biological Cybernetics. The player wears a wireless VR headset inside a carbon fibre cage, which is then suspended in mid-air and thrown around the room using eight steel cables. The exposed pod is able to tilt, bank and move with an acceleration of up to 1.5g in response to the VR experience. Researchers have shown off some basic flight and racing simulations, but we’re already imagining how it could be used in our favorite video games. A dogfight in Star Wars: Battlefront Tearing around corners in F-Zero GX The possibilities are endless. It’s still very much a prototype, and hardly suitable for home use, but we’re desperate to have a go ourselves.

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