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UM NOVO RELATÓRIO da Casa Branca alerta que milhões de postos de trabalho podem ser automatizado e deixar de existir nos próximos anos.

O relatório, publicado esta semana pelo Conselho de Assessores Econômicos do presidente, se junta a um crescente corpo de trabalho prevendo enormes perdas de empregos devido à automação e inteligência artificial.

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Trying to simplify and understand imagination isn’t that easy. Should be a great read for my tech friends trying to replicate this process.


Imagination… we can all imagine things – even things we have never seen before. Even things that don’t exist. How do our brains achieve that?

Imagine a duck teaching a French class. A Ping-Pong match in orbit around a black hole. A dolphin balancing a pineapple.

Now that’s an idea; education for systems. I can see the online university advertisements now showing an autonomous car beeping and flashing its lights over the enjoyment of graduating.


What if I told you to tie your shoes, but you had no laces? Or to cook dinner, but you had no pots or pans.

There are certain tools we need to succeed, which we often don’t have access to or are held back by a gatekeeper.

Dozens of AI / Machine Learning startups experience this same problem because they don’t have enough data to properly train their AI algorithm. Startups that aim to eliminate the error involved in judging cancerous tumors. Startups that aim to improve personalized medicine and create a healthier future.

Some of the biggest names in the business are teaming up to secure the future of virtual reality.

Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The result is the Global Virtual Reality Association, a nonprofit organization dedicated to promoting the growth of the virtual reality industry by providing educational resources, connecting developers with necessary resources and much more.

“The organization will foster dialogue between public and private stakeholders in VR around the world and make education and training material available to the public. Working groups will be organized around important topics for the industry, enabling us to produce relevant research and guidance. We will also host and participate in international discussions on important topics in VR to shape the public discussion on the technology. Ultimately, the group will develop best practices and share them openly.”

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This week we are celebrating Computer Science Education Week around the globe.

In this “age of acceleration,” in which advances in technology and the globalization of business are transforming entire industries and society itself, it’s more critical than ever for everyone to be digitally literate, especially our kids.

This is particularly true for women and girls who, while representing roughly 50 percent of the world’s population, account for less than 20 percent of computer science graduates in 34 OECD countries, according to this report.

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Last fall, the biotech executive Martin Shkreli became widely reviled for hiking the price of a life-saving drug by more than 4,000 percent overnight, to $750 per pill.

Public outrage at Shkreli has apparently reverberated all the way to a high school science lab in Australia, where a group of 11th grade students claim to have proven a point: the drug can be made for much, much cheaper.

The group of 11 high school students, ages 16 and 17, successfully recreated the drug, Daraprim, for a mere $2 a pill, according to scientists from the University of Sydney.

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Our DNA encodes a complex biological blueprint for our lives.

Every toenail, artery, and brain cell we grow is meticulously planned and executed through our DNA’s unfathomably complex genetic instructions.

Recent genetics research has focused on how DNA may affect a person’s education, a field known as ‘educational genomics’.

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