Matthew Davis’Arcus is officially the most impressive thing we’ve ever seen come out of a 3D printer. Sure, cheap prosthetics and replacement body parts are important uses of the technology, but this spinning rubber band blaster is what finally makes us want to put a 3D printer on our desks.
Unlike most rubber band blasters that only fire a single shot every time you squeeze the trigger or require a drive mechanism to make them fully automatic, Davis’ Arcus uses the energy from the loaded elastics to spin the barrel and automatically fire shot after shot until it’s empty. Brilliant.
EMBRYOMEME EMULATION ENHANCED REALITY ENVIROCAPITALISM EPHEMERALISTS E-PRIME ESCALATORLOGY THE ETERNAL LIFE POSTULATE EUPSYCHIA EUTHENICS EVOLUTIONARILY STABLE STRATEGY (ESS) EVOLUTURE EXCONOMICS EXES EXFORMATION EXISTENTIAL TECHNOLOGY EXOPHOBIA EXOSELF EXTROPIAN EXTROPIATE EXTROPIC EXTROPOLIS EXTROPY FACULTATIVE ANAGOROBE FAR EDGE PARTY THE FERMI PARADOX FEMTOTECHNOLOGY FLATLANDER FLUIDENTITY FOGLET FORK FREDKIN’S PARADOX FUNCTIONAL SOUP FUTIQUE FUTURE SHOCK GALAXY BRAIN GAUSSIAN GENEGENEERING GENETIC ALGORITHM GENIE GREEN GOO GÖDEL’S THEOREM GOLDEN GOO GREAT FILTER, THE GREY GOO GUY FAWKES SCENARIO HALLUCINOMEMIC HIVE COMPUTING HOMORPH HPLD HYPERTEXT HYPONEIRIA HYPOTECH
IDEAL IDENTITY IMMORTALIST IMMORTECHNICS IMP INACTIVATE INFOGLUT INFOMORPH INFORMATION-THEORETICAL DEATH INLINE UNIVERSITIES INTERFACER INTERNALNET JUPITER-BRAIN KHAKI GOO KARDASCHEV TYPES KNOWBOTS KOLMOGOROV COMPELXITY LEONARDO DA VINCI SYNDROME LINDE SCENARIO LIQUIDENTITY LOFSTROM LOOP LONGEVIST MASPAR MATAGLAP MEGATECHNOLOGY (or MEGASCALE ENGINEERING) MEMETICS MEMIE MEMIUS MEMOTYPE MEMOID (or MEMEOID) MEHUM MERCHANCY MESOSCALE MINDKIND MOLMAC MORPHOLOGICAL FREEDOM MUTUAL REALITY NANARCHIST NANARCHY NANITE NANOCHONDRIA NANOFACTURE NANOMEDICINE NANOSOME NANOTECH (MOLECULAR) NANOTECHNOLOGY NEG NEOMORPH NEOLOGOMANIA NEOPHILE NEOPHILIA NEOPHOBE NEUROCOMPUTATION NEURONAUT NEURON STAR NEUROPROSTHESIS NEUROSUSPENSION NOOTROPIC NOW SHOCK NUTRACEUTICAL OFFLOADING OMEGA POINT OMEGON OMNESCIENCE O’NEILL COLONY O’NEILL CYLINDERS ONTOLOGICAL CONSERVATIVES OPTIMAL PERSONA PANCRITICAL RATIONALISM ORBITAL TOWER PARTIALATE PATTERN IDENTITY THEORY PERICOMPUTER PERIMELASMA PERSOGATE PERVERSION ATTACK PHARMING PHYLE PHYSICAL ESCHATOLOGY PICO TECHNOLOGY PIDGIN BRAIN PINK GOO PLEXURE POME POSTHUMAN POSTJUDICE POWERSHIFT PRISONERS’ DILEMMA PRIVACY MANAGEMENT PROLONGEVITY QUANTUM COMPUTING QUANTUM CRYPTOGRAPHY QUASISPECIES RAPTURE OF THE FUTURE RED GOO RED QUEEN PRINCIPLE RED QUEENED REMEMBRANCE AGENT REVERSIBLE RIF SANS CEILING HYPOTHESIS SANTA MACHINE SAPPER MEME SCHEME SENTIENCE QUOTIENT SHIH SINGULARITY SINGULARITARIAN SKY HOOK SMART-FACED SOCIOTYPE SOLID STATE CIVILIZATION SPIKE, THE SPOCK MEME SPONTANEOUS VOLUNTARISM SPACE FOUNTAIN STAR LIFTING STELLAR HUSBANDRY STEWARD STRONG AI POSTULATE STRONG CONVERGENCE HYPOTHESIS SUSPENDED ANIMATION SYNTHESPIAN TAZ/Temporary Autonomous Zone. TECHNOCYTE TECHNOSPHERE TECHNOCALYPS TELEOLOGICAL THREAD THEORETICAL APPLIED SCIENCE TITHONUS SYNDROME TIPLER CYLINDER TIPLERITE TRANSBIOMORPHOSIS (TRANSBIOLOGICAL METAMORPHOSIS) TRANSCEND TRANSCENSION TRANSCIENT TRANSCLUSION TRANSHUMANISM TRANSHUMANITIES TRAPDOOR FUNCTION TURING MACHINE TURING TEST ÜBERGOO UBIQUITOUS COMPUTING UPLIFT UPLOADER UNIVERSAL CONSTRUCTOR UNIVERSAL IMMORTALISM UNIVERSAL TURING MACHINE UTILITY FOG VACCIME VASTEN VENTURISM VIEWQUAKE VIRIAN VIRION VIRTUAL COMMUNITY VIRTUAL RIGHTS VITOLOGY VIVISYSTEM VON NEUMANN MACHINE VON NEUMANN PROBE WEBORIZE WETWARE WORMHOLE XENOBIOLOGY XENOEVOLUTURE XEROPHILIA XOXER ZERO KNOWLEDGE PROOF
This may not be the best possible neologism for this sort of entity, but I think it’s a good idea on principle to generate neologisms. They are good for us and solidify our thinking. Bruce Sterling, Speech at Lifelike Computer Characters ‘95.
Children with a rare neurological disease were recently given the chance to walk for the first time thanks to a new robotic exoskeleton. These devices – which are essentially robotic suits that give artificial movement to a user’s limbs – are set to become an increasingly common way of helping people who’ve lost the use of their legs to walk. But while today’s exoskeletons are mostly clumsy, heavy devices, new technology could make them much easier and more natural to use by creating a robotic skin.
Exoskeletons have been in development since the 1960s. The first one was a bulky set of legs and claw-like gloves reminiscent of the superhero, Iron Man, designed to use hydraulic power to help industrial workers lift hundreds of kilogrammes of weight. It didn’t work, but since then other designs for both the upper and lower body have successfully been used to increase people’s strength, help teach them to use their limbs again, or even as a way to interact with computers using touch or “haptic” feedback.
These devices usually consist of a chain of links and powered joints that align with the user’s own bones and joints. The links are strapped securely to the user’s limbs and when the powered joints are activated they cause their joints to flex. Control of the exoskeleton can be performed by a computer – for example if it is performing a physiotherapy routine – or by monitoring the electrical activity in the user’s muscles and then amplifying the force they are creating.
With the advantage of high resolution providing facial designs that can be created based on the FACS (facial active coding system), 3D photography scanning and printing of the subject will create images with connected feature grids. This allows the angles of the craniomaxillofacial surface to be observed for specific unique aspects of physical characteristics, for underlying anatomical bone structures based on eye to midline features.
The nasal process provides the centerpiece of anatomical facial mapping and organization which affects how the individual is viewed by the world around them. These connected grids with the aid of imaging allow for facial feature approximation for important craniofacial-facial planning creating vital structures that will be 3D printed according to accepted innovation in FACS (Facial active coding system) design. Medical grade silicone soft tissue prosthetics with colour are being created out of the UK with the Picsisma printer by Fripp Design as far back as 2013.
Jia Jia stood near the entrance of the exhibition hall that hosted this year’s 2016 Summer Davos Forum in Tianjin, in a major port city in North China.
She was dressed in a traditional Chinese outfit, hairstyle, complete with a classic hairpin, and immediately caught the attention of passers-by.
This life-like cyborg is the brain child of Chen Xiaoping and his colleagues at the University of Science and Technology of China, who unveiled the technology today in Hefei, capital of east China’s Anhui Province.
BMI technology is like anything else; you have an evolution process to finally reach a level of maturity. The good news is that at least at this point of time BMI is at least in that cycle where we are no longer crawling and trying to stand up. We’re in that stage of the cycle where we are standing up and taking a couple of steps at a time. In the next 3 to 5 years, things should be extremely interesting in the BMI space especially as we begin to introduce more sophisticated technology to our connected infrastructure.
Will future soldiers be able to use a direct brain interface to control their hardware?
Imagine if the brain could tell a machine what to do without having to type, speak or use other standard interfaces. That’s the aim of the US Defense Advanced Research Projects Agency (DARPA), which has committed US$60 million to a Neural Engineering System Design (NESD) project to do just that.
“Today’s best brain-computer interface systems are like two supercomputers trying to talk to each other using an old 300-baud modem,” said Phillip Alvelda, the NESD program manager. “Imagine what will become possible when we upgrade our tools to really open the channel between the human brain and modern electronics.”
My new Psychology Today story on BREXIT and the EU:
Scientific innovation doesn’t just happen on its own. It takes stable economies, free societies, and open-minded governments. The best environment for science to thrive in is that of collaborating groups incentivized to communicate and cooperate with one another. This is precisely what the European Union is.
And now, more than ever, the union of Europe is needed—because we are crossing over into the transhumanist age, where radical science and technology will engulf our lives and challenge our institutions. Robots will take 75% of the jobs in the next 25 years. CRISPRgene editing technology will allow us to augment our intelligence, perhaps doubling our IQ. Bionic organs will stave off death, allowing 200 year lifespans.
The science and technology coming in just the next two decades will cause unprecedented challenges to humanity. Most of the world will get chip implants— I have one —to assist with quick payments, emergency tracking, and to replace archaic accessories like car keys. We’ll also all use genetic therapies to cure cancer, heart disease, Alzheimer’s, and even aging. And robots will be ubiquitous—driving us everywhere, homeschooling our children, and maybe even becoming preferred sexual partners.