Toggle light / dark theme

Children with a rare neurological disease were recently given the chance to walk for the first time thanks to a new robotic exoskeleton. These devices – which are essentially robotic suits that give artificial movement to a user’s limbs – are set to become an increasingly common way of helping people who’ve lost the use of their legs to walk. But while today’s exoskeletons are mostly clumsy, heavy devices, new technology could make them much easier and more natural to use by creating a robotic skin.

Exoskeletons have been in development since the 1960s. The first one was a bulky set of legs and claw-like gloves reminiscent of the superhero, Iron Man, designed to use hydraulic power to help industrial workers lift hundreds of kilogrammes of weight. It didn’t work, but since then other designs for both the upper and lower body have successfully been used to increase people’s strength, help teach them to use their limbs again, or even as a way to interact with computers using touch or “haptic” feedback.

These devices usually consist of a chain of links and powered joints that align with the user’s own bones and joints. The links are strapped securely to the user’s limbs and when the powered joints are activated they cause their joints to flex. Control of the exoskeleton can be performed by a computer – for example if it is performing a physiotherapy routine – or by monitoring the electrical activity in the user’s muscles and then amplifying the force they are creating.

Read more

With the advantage of high resolution providing facial designs that can be created based on the FACS (facial active coding system), 3D photography scanning and printing of the subject will create images with connected feature grids. This allows the angles of the craniomaxillofacial surface to be observed for specific unique aspects of physical characteristics, for underlying anatomical bone structures based on eye to midline features.

The nasal process provides the centerpiece of anatomical facial mapping and organization which affects how the individual is viewed by the world around them. These connected grids with the aid of imaging allow for facial feature approximation for important craniofacial-facial planning creating vital structures that will be 3D printed according to accepted innovation in FACS (Facial active coding system) design. Medical grade silicone soft tissue prosthetics with colour are being created out of the UK with the Picsisma printer by Fripp Design as far back as 2013.

silicone pros

Read more

Jia Jia stood near the entrance of the exhibition hall that hosted this year’s 2016 Summer Davos Forum in Tianjin, in a major port city in North China.

She was dressed in a traditional Chinese outfit, hairstyle, complete with a classic hairpin, and immediately caught the attention of passers-by.

This life-like cyborg is the brain child of Chen Xiaoping and his colleagues at the University of Science and Technology of China, who unveiled the technology today in Hefei, capital of east China’s Anhui Province.

Read more

BMI technology is like anything else; you have an evolution process to finally reach a level of maturity. The good news is that at least at this point of time BMI is at least in that cycle where we are no longer crawling and trying to stand up. We’re in that stage of the cycle where we are standing up and taking a couple of steps at a time. In the next 3 to 5 years, things should be extremely interesting in the BMI space especially as we begin to introduce more sophisticated technology to our connected infrastructure.


Will future soldiers be able to use a direct brain interface to control their hardware?

Imagine if the brain could tell a machine what to do without having to type, speak or use other standard interfaces. That’s the aim of the US Defense Advanced Research Projects Agency (DARPA), which has committed US$60 million to a Neural Engineering System Design (NESD) project to do just that.

“Today’s best brain-computer interface systems are like two supercomputers trying to talk to each other using an old 300-baud modem,” said Phillip Alvelda, the NESD program manager. “Imagine what will become possible when we upgrade our tools to really open the channel between the human brain and modern electronics.”

Read more

My new Psychology Today story on BREXIT and the EU:


Scientific innovation doesn’t just happen on its own. It takes stable economies, free societies, and open-minded governments. The best environment for science to thrive in is that of collaborating groups incentivized to communicate and cooperate with one another. This is precisely what the European Union is.

And now, more than ever, the union of Europe is needed—because we are crossing over into the transhumanist age, where radical science and technology will engulf our lives and challenge our institutions. Robots will take 75% of the jobs in the next 25 years. CRISPR gene editing technology will allow us to augment our intelligence, perhaps doubling our IQ. Bionic organs will stave off death, allowing 200 year lifespans.

The science and technology coming in just the next two decades will cause unprecedented challenges to humanity. Most of the world will get chip implants— I have one —to assist with quick payments, emergency tracking, and to replace archaic accessories like car keys. We’ll also all use genetic therapies to cure cancer, heart disease, Alzheimer’s, and even aging. And robots will be ubiquitous—driving us everywhere, homeschooling our children, and maybe even becoming preferred sexual partners.

Read more

Has anyone ever run the numbers on just how many people hours and $ spent on AI since 1950? Think about it for a minute; and how little we have advance v. the enhancement of people since the 1990 with BMI technology, bionics, etc. and it’s cost. My guess is Mr. Elon Musk understands the ROI extremely well between AI/ Robots v. human enhancement technology especially where there is a larger return and repeat business opportunity.


Computing has been getting much smarter since the idea of artificial intelligent was first thought of 60 years ago. But are computers intelligent?

Read more

Actually, it is proving to be more effective, cheaper and quicker to advance people with technologies such as BMI v. trying to create machines to be human. BMI technology started development in the 90’s for the most part; and today we have proven tests where people have used BMI to fly drones and operate other machinery as well as help others to have feelings in prosthesis arm or leg, etc. So, not surprised by Musk’s position.


Would you ever chip yourself? The idea of human microchipping, once confined to the realms of science fiction and conspiracy theory, has fascinated people for ages, but it always seemed like something for the distant future. Yet patents for human ‘implants’ have been around for years, and the discussion around chipping the human race has been accelerating recently.

Remember when credit and debit cards went from smooth plastic to microchipped? That could be you in a few years, as multiple corporations are pushing to microchip the human race. In fact, microchip implants in humans are already on the market, and an American company called Applied Digital Solutions (ADS) has developed one approximately the size of a grain of rice which has already been approved by the U.S. Food and Drug Administration for distribution and implementation. Here is a video taken three years ago of DARPA Director and Google Executive Regina Dugan promoting the idea of microchipping humans.

Read more

Together, Eidos Montreal, Square Enix, and OpenBionics are working on the development of two Deus Ex inspired bionic arms, which are set to be finished in 2017. The first model is inspired by Adam Jensen’s own bionic arm, and the second is described as the Deus Ex Universe arm. The 3D illustrations of the arms are undeniably stunning, as Vu added that “we wanted something to touch upon high fashion…something that looks very slick and you could be very proud to wear.”

Continue to read on http://www.3ders.org/

#obminitiative

Read more