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Archive for the ‘computing’ category: Page 643

Oct 29, 2015

Wifi Networks Can Now Identify Who You Are Through Walls

Posted by in categories: computing, internet, robotics/AI

Who needs a peep hole when a wifi network will do? Researchers from MIT have developed technology that uses wireless signals to see your silhouette through a wall—and it can even tell you apart from other people, too.

The team from MIT’s Computer Science and Artificial Intelligence Lab are no strangers to using wireless signals to see what’s happening on the other side of a wall. In 2013, they showed off software that could use variations in wifi signal to detect the presence of human motion from the other side of a wall. But in the last two years they’ve been busy developing the technique, and now they’ve unveiled the obvious — if slightly alarming — natural progression: they can use the wireless reflections bouncing off a human body to see the silhouette of a person standing behind a wall.

Not only that, the team’s technique, known is RF-Capture, is accurate enough to track the hand of a human and, with some repeated measurements, the system can even be trained to recognise different people based just on their wifi silhouette. The research, which is to be presented at SIGGRAPH Asia next month, was published this morning on the research group’s website.

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Oct 26, 2015

Our verdict on the Surface Book in under a minute. Full review…

Posted by in category: computing

Microsoft’s Surface Book in under a minute.

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Oct 25, 2015

Image Design by: Dilbert

Posted by in categories: biotech/medical, computing

http://dilbert.com/strip/2015-10-25

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Oct 25, 2015

Quantum skeptics now predict a working computer in 10 years

Posted by in categories: computing, quantum physics

Even D-Wave’s detractors are starting to feel like quantum computers are getting close, though only for some applications.

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Oct 24, 2015

Upgrading the quantum computer

Posted by in categories: computing, quantum physics

Theoretical physicists have proposed a scalable quantum computer architecture. The new model, developed by Wolfgang Lechner, Philipp Hauke and Peter Zoller, overcomes fundamental limitations of programmability in current approaches that aim at solving real-world general optimization problems by exploiting quantum mechanics.

Within the last several years, considerable progress has been made in developing a quantum computer, which holds the promise of solving problems a lot more efficiently than a classical computer. Physicists are now able to realize the basic building blocks, the quantum bits (qubits) in a laboratory, control them and use them for simple computations. For practical application, a particular class of quantum computers, the so-called adiabatic quantum computer, has recently generated a lot of interest among researchers and industry. It is designed to solve real-world optimization problems conventional computers are not able to tackle. All current approaches for adiabatic quantum computation face the same challenge: The problem is encoded in the interaction between qubits; to encode a generic problem, an all-to-all connectivity is necessary, but the locality of the physical quantum bits limits the available interactions.

“The programming language of these systems is the individual interaction between each physical qubit. The possible input is determined by the hardware. This means that all these approaches face a fundamental challenge when trying to build a fully programmable quantum computer,” explains Wolfgang Lechner from the Institute for Quantum Optics and Quantum Information (IQOQI) at the Austrian Academy of Sciences in Innsbruck.

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Oct 24, 2015

Smart robot arm can follow your lead without coding

Posted by in categories: 3D printing, computing, mobile phones, robotics/AI

You might not be able to control the 7Bot robotic arm with your mind or your eyes, but at least it’ll only cost you around $350 — cheaper than an iPhone, its creators point out — to get one. Even better, you don’t need to know how to code to program it: just physically guide the arm or use a gesture control device like a Kinect or a Leap motion sensor to make it mimic your movements. In the video below the fold and on its Kickstarter page, you can see it doing calligraphy after a team member’s grandfather physically taught it how. The team also managed make it paint cherry blossoms and do basic mathematics, and we’ll bet you can teach it other productive things, like how to terrorize your cat.

If you prefer the more hands-off approach, you can remotely control it using its 3D visualization app on a computer. And, in case you’re more tech-savvy than the average user, you can program it using the C and C++ open source APIs the 7Bot team provides. In addition to the basic model, the team also offers packages with more features, such as a version with two arms and one that comes with a 3D printer, though they’re also understandably more expensive. According to its campaign page, rewards should start shipping out as soon as January 2016, but as always, it’s best not to treat Kickstarter and other crowdfunding websites as a store.

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Oct 24, 2015

How the Cutting Edge of Virtual Reality Is Making the Real World Seem Boring

Posted by in categories: computing, materials, virtual reality

In the television series Star Trek, virtual reality-chambers called “holodecks” take humans into computer-generated worlds where they interact with avatars — and with each other. Imagine being able to visit a distant planet or Tahiti during your lunch break. In Star Trek, holodecks come into existence in the 24th century and reproduce all sensory perceptions, including touch and smell.

Chambers that replicate the touch and feel of solid materials are still a decade or two away. But virtual reality worlds that are amazingly similar to what we saw in Star Trek are already here. Hundreds of companies are working on virtual reality hardware, software, applications and content. I expect that 2016 will be the year when we start visiting exotic lands from the comfort of our offices and living rooms.

There are several technology developments which are bringing the future to us ahead of the Star Trek schedule. For starters, there is what is called “full-immersion virtual reality.” These are systems that take us out of the real world, into an entirely different digital realm. We hear stereo sounds and see panoramic displays that are so convincing that users lose track of time and space (they also, until very recently, suffered from serious nausea and motion sickness). Facebook’s Oculus Rift is the leading immersive virtual reality (VR) system but numerous others are either on the market or in the works.

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Oct 22, 2015

Haptics Technology: Soon, We Might Be Able To ‘Feel’ Cyberspace

Posted by in categories: computing, electronics, mobile phones, neuroscience, virtual reality

Haptics is a growing field that aims to allow our bodies to control and ultimately ‘feel’ our virtual identity. Instead of using the theorized mechanism of a neural computer link, haptic tech attaches sensors and stimuli to our body. A report by research firm Markets and Markets thinks haptic technology, which could soon include something like a glove that let’s you move a hand in cyberspace, will be worth 30 billion by 2020.

Haptic technology, also known as kinesthetic communication, sounds like something out of science fiction. But products, like the vibrating cell phone, have been out for decades. And there’s more advanced systems on the way. That’s partly because of another hyped field: virtual reality. With pioneering virtual reality headsets like the Oculus Rift poised for release next year, the question becomes: How to make this experience even more immersive.

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Oct 22, 2015

Simulation Shows Time Travel Is Possible

Posted by in categories: computing, particle physics, quantum physics, time travel

Australian scientists created a computer simulation in which quantum particles can move back in time. This might confirm the possibility of time travel on a quantum level, suggested in 1991. At the same time, the study revealed a number of effects which are considered impossible according to the standard quantum mechanics.

Using photons, physicists from the University of Queensland in Australia simulated time-traveling quantum particles. In particular, they studied the behavior of a single photon traveling back in time through a wormhole in space-time and interacting with itself. This time-traveling loop is called a closed timelike curve, i.e. a path followed by a particle which returns to its initial space-time point.

The physicists studied two possible scenarios for a time-traveling photon. In the first, the particle passes through a wormhole, moving back in time, and interacts with its older self. In the second scenario, the photon passes through normal space-time and interacts with another photon which is stuck in a closed timelike curve.

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Oct 19, 2015

To infinity and beyond: Light goes infinitely fast with new on-chip material

Posted by in categories: computing, materials, nanotechnology

Electrons are so 20th century. In the 21st century, photonic devices, which use light to transport large amounts of information quickly, will enhance or even replace the electronic devices that are ubiquitous in our lives today. But there’s a step needed before optical connections can be integrated into telecommunications systems and computers: researchers need to make it easier to manipulate light at the nanoscale.

Researchers at the Harvard John A. Paulson School of Engineering and Applied Sciences (SEAS) have done just that, designing the first on-chip metamaterial with a refractive index of zero, meaning that the phase of can travel infinitely fast.

This new metamaterial was developed in the lab of Eric Mazur, the Balkanski Professor of Physics and Applied Physics and Area Dean for Applied Physics at SEAS, and is described in the journal Nature Photonics.

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