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Given the demands of the modern world, many people find solace and relaxation when they disconnect from their smart phones, computers and email. But what if you could improve your overall happiness simply by playing games on your phone? In a recent interview, tech entrepreneur and co-founder of Happify Ofer Leidner said gamification can make people “happier”, and that the development of technology that improves well-being is only just getting beginning.

Image credit: x-bility.com
Image credit: x-bility.com

It should be noted that not just any game on your phone can help one live a happier, healthier life. Instead, Happify and other comparable platforms use science-based games to drive behavior and to help people learn skills for generally improving their outlook on life. It’s still gaming and gamification, but gaming done with a meaningful purpose.

“After telling us a little bit about themselves, we recommend a certain track, which is a topic around which (Happify users) want to build those skills for greater emotional fitness. We then prescribe for them a set of activities and interventions that have been transformed into an interactive app,” Leidner said. “You can do them on your phone, when you’re commuting, or you can do it at night. What we’re doing, in terms of the measurement of improved outcome, is we’re actually measuring them based on scientific event reports.”

Leidner said that Happify and other apps like it aren’t inventing the science, but rather translating existing interventions, studies, and research; this data suggests that an overall happiness index is determined by one’s ability to experience positive emotions and overall life satisfaction. While that may seem like a nebulous target, he said there’s plenty of research to back it up.

In addition to the behavioral science aspect of gamification technology, Leidner also cites evidence of its efficacy in a neuroscientific approach. Seeing the notable changes in functional MRI brain scans as a result of gamification-driven behavior is what led him to make applications that could engage and benefit society on a grander scale.

Leidner acknowledges that happiness is a charged term that can mean many things to different people. But in a world with both objective and self-reported measurements, it’s what the user does with the feedback from those gaming measurements that will make the difference. “To give you a simple example, you will not be able to be happy if you’re sleep deprived. It doesn’t matter. Sleep deprivation is the number one technique to make you unhappy,” Leidner said. “I think the important thing is not just to measure, but what do you do with the measurements.”

Looking to the future, Leidner sees more gamification-driven applications and hardware on the horizon that will help people learn to live happier, healthier lives, including existing health applications like HealthKeep. Future app technologies will likely also collaborate with sensors in your body to help calibrate self-reported information (like mental state) with objective physical measurements, in turn improving recommended activities and better tailoring apps to enhance an individual user’s happiness and well-being.

Beyond that, Leidner also predicts that augmented and virtual reality will play a big role in improving people’s lives in the future. Such technologies, he said, will help people escape from their lives and emotions while helping them learn how to use more of their “mindfulness muscle”.

“There is a theme that says technology is not the way. If you want to live well and live happier lives, disconnect from technology, shut down your devices,” Leidner said. “We’re basically saying, ‘We’re not gonna’ shut down our devices. We’re just gonna’ turn the focus to apps and technology and services that help us create more meaningful lives. Augmented reality can play a very important role (in that) I think.” As with anything else, our new apps are a tool, one that can be used for ill or for good; eliminating this technology from our lives may not be realistic, but choosing how we use these technologies is within every free person’s realm of personal choice.

download (15)Technology can be confusing when it begins moving at such an accelerated rate, perfectly exemplified by the 3D industry, and encompassing all that goes with it, from 3D scanning to 3D printing and then peripheral industries that are often connected too such as augmented and virtual realities. We’ve barely digested all the stunning innovations making impacts in so many different sectors, from 3D printed medical models that allow for more complex surgeries, to 3D printed parts for a suspension system that make racing bikes go faster, all the way to incredible toys for your kids using augmented reality systems.

Yet, while work is definitely just beginning in the 3D realm, scientists have already begun exploring a range of uses for 4D technology that should prove offer impacts in just as many applications, from the medical field to electronics and far beyond. It might seem like a lot all at once, but the two technologies definitely work together, with the 4D emphasis adding a more intuitive, smart angle to fabrication.

As we’ve seen in other studies using the application of heat, it would appear that 3D printed objects can be treated or manipulated to cause shapes to morph according to their environment, as well as remembering their previous state and going back to it in the appropriate conditions. Now, teams from both MIT and the Singapore University of Technology and Design (SUTD) are employing light in their endeavors to create smart structures. They’ve had good success too, if the amount of torturing they’ve put these materials through is any indication. According to the engineers, they’ve twisted, bent, and stretched everything from small coils to flowers fabricated out of numerous materials, and even a replica they made of the Eiffel tower. As is the case with structures being pushed into the 4D realm, all of the above materials reverted.

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The 1st Church of Singularity — guess Ray is preaching again.


Roko’s Basilica (credit: First Church of the Singularity)

By Jodi Schiller

For those of us working in virtual and augmented reality, our days are spent thinking of better and better ways to create more lifelike virtual worlds. It’s easy for us to believe that one day we will be living in a sim indecipherable from “base” reality — or even more likely, that we’re already living in one.

A write-up from Popular Science on the bioethics conference I was a part of recently and the corresponding 2-min highlight video. It was truly a fascinating event, inspired by Deus Ex! http://www.popsci.com/augmented-reality-or-augmented-humanity And here’s the video: http://www.dailymotion.com/video/x4p7uld_human-by-design-conference-recap_tech


With the release of the new video game, Deus Ex: Mankind Divided, Human By Design holds a conference to discuss the future of human augmentation.

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Engenheiros da Universidade de Washington introduziram uma nova forma de comunicação que permite que dispositivos como implantes cerebrais, lentes de contato, cartões de crédito e pequenos eletrônicos vestíveis falar com aparelhos de uso diário, como smartphones e relógios.

Este novo” Comunicação interscatter” funciona convertendo sinais Bluetooth em transmissões Wi-Fi através do ar. Usando apenas reflexões, um dispositivo interscatter como uma inteligente de lentes de contato converte sinais Bluetooth a partir de um SmartWatch, por exemplo, em transmissões Wi-Fi que podem ser apanhados por um smartphone.

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