Archive for the ‘augmented reality’ category: Page 48
May 27, 2017
Apple Developing ‘Apple Neural Engine’ Chip to Power AI in iOS Devices
Posted by Klaus Baldauf in categories: augmented reality, robotics/AI, transportation
Apple is developing a dedicated processor that will be used to handle AI-related tasks like facial and speech recognition in its products, reports Bloomberg. Citing a source with knowledge of Apple’s plans, the site says the chip is known internally as the “Apple Neural Engine.”
Apple plans to use the chip, which would work alongside the standard processor and the graphics chip, to add more advanced artificial intelligence capabilities into its devices and to offload demanding AI processing tasks that can impact battery life.
An AI-enabled processor would help Cupertino, California-based Apple integrate more advanced capabilities into devices, particularly cars that drive themselves and gadgets that run augmented reality, the technology that superimposes graphics and other information onto a person’s view of the world.
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May 21, 2017
The Next Great Computer Interface Is Emerging—But It Doesn’t Have a Name Yet
Posted by Klaus Baldauf in categories: augmented reality, computing, mobile phones, singularity
Not long ago, your parents might’ve noticed a kid staring at a smartphone in their front yard. There wasn’t anything there. The kid was just…hanging out. What they didn’t know? Said kid was gazing through a digital window and seeing a mythical beast in their well-manicured roses.
This youngster was playing an augmented reality smartphone sensation called Pokémon Go that swept the online masses before fading back. But don’t confuse ephemerality for significance. Pokémon Go’s simple yet viral appeal suggests AR is going to be huge.
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May 10, 2017
Precision typing on a smartwatch with finger gestures
Posted by Shailesh Prasad in categories: augmented reality, media & arts, mobile phones, virtual reality, wearables
If you wear a smartwatch, you know how limiting it is to type it on or otherwise operate it. Now European researchers have developed an input method that uses a depth camera (similar to the Kinect game controller) to track fingertip touch and location on the back of the hand or in mid-air, allowing for precision control.
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May 8, 2017
Cybersecurity Pros Will Soon Patrol Computer Networks Like Agents in ‘The Matrix’
Posted by Klaus Baldauf in categories: augmented reality, cybercrime/malcode, virtual reality
https://youtube.com/watch?v=kPJ0dKCGBg8
Security analysts could soon become the first employees asked to show up to work inside virtual reality.
Thanks to a new virtual reality tool built by the Colorado-based startup ProtectWise, cybersecurity professionals may soon be patrolling computer networks — like real world beat cops — inside a three-dimensional video game world.
May 3, 2017
Holographic Air Traffic Control
Posted by Shailesh Prasad in category: augmented reality
Apr 29, 2017
Nike’s Augmented Reality Tool Lets You Design Your Own Sneakers
Posted by Shailesh Prasad in category: augmented reality
Apr 29, 2017
Holographic Snake
Posted by Shailesh Prasad in categories: augmented reality, entertainment
Apr 20, 2017
‘Alien’, ‘Blade Runner’ Director Ridley Scott Launches VR Film Division
Posted by Shailesh Prasad in categories: alien life, augmented reality, entertainment, virtual reality
Ridley Scott Associates (RSA), the film production company of famed director Ridley Scott, is launching RSA VR, a new division dedicated to the production of high-end immersive films using VR, AR, and mixed reality. Scott and co. is known for work on acclaimed films such as Alien (1979), Blade Runner (1982), Gladiator (2000), Black Hawk Down (2001), and more throughout his career as a director now going on 40 years.
RSA today announced the launch of RSA VR, a formalization and expansion of RSA’s recent work in VR space which has included the production of The Martian VR Experience (2016) and a forthcoming Alien: Covenant experience.
In a prepared release, the studio calls RSA VR, “a new division dedicated exclusively to the creative development and production of VR, AR and mixed media.”
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