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Sep 18, 2019

FOLLOW-UP: What is the ‘zero-point energy’ (or ‘vacuum energy’) in quantum physics? Is it really possible that we could harness this energy?

Posted by in categories: quantum physics, space travel

This could make zero point energy teleportation for spaceships for near I instant object transfer.

Scientific American is the essential guide to the most awe-inspiring advances in science and technology, explaining how they change our understanding of the world and shape our lives.

Sep 18, 2019

IBM opens Quantum Computation Center on Poughkeepsie campus

Posted by in categories: computing, finance, quantum physics

The previously “impossible to solve” problems for some of the biggest financial, technological and academic institutions will soon be solved in Poughkeepsie.

That’s according to IBM, which announced the opening of its first Quantum Computing Center on Wednesday, based on its Poughkeepsie campus.

Quantum computing is “nothing short of a revolution for how we are going to process information,” Director of IBM Research Dario Gil said. While computers have traditionally processed binary code — a collection of ones and zeroes — quantum computers, he said, process information in qubits, or quantum bits.

Sep 18, 2019

Johannon Ben-Zion, U.S. Transhumanist Party presidential candidate 2020 — Futurist New Deal — ideaXme — Ira Pastor

Posted by in categories: aging, biotech/medical, business, cryonics, cryptocurrencies, economics, finance, geopolitics, governance, government, health, transhumanism

Sep 18, 2019

Dr. Burzynski’s Cancer Treatment

Posted by in category: biotech/medical

Dr. Stanislaw Burzynski’s radical, alternative cancer treatment was suppressed by the FDA and Texas Medical Board, until his patients fought back. Watch more:

Sep 18, 2019

The Medical Breakthrough of a Lifetime

Posted by in categories: biotech/medical, innovation

MaraGen Aims to Detoxify the Body from Pathogens & Harmful Substances. It Is an Alternative Medicine for Incurable Diseases.

Sep 18, 2019

The Heterogeneity of Senescent Cells

Posted by in categories: biotech/medical, food, life extension, neuroscience

Cellular senescence, discovered in 1961 by Leonard Hayflick and Paul Moorhead, is a state in which cells no longer perform their functions, instead emitting harmful chemicals that turn other cells senescent. Senescence is primarily caused by telomere shortening and DNA damage, and senescent cells are known to contribute to multiple diseases, such as Alzheimer’s, Parkinson’s, and dementia.

One method of removing senescent cells is caloric restriction, which is a temporary reduction of food calories. This has been shown to be one of the most effective methods to decrease and slow the onset of aging phenotypes [1].

This is related to autophagy, which is the cell’s natural method of breaking down parts of itself when it doesn’t have immediate access to food [2]. Autophagy has been shown to both promote and prevent senescence. It removes damaged macromolecules or organelles, such as mitochondria, which would otherwise cause cellular senescence. However, some of the processes that cause autophagy cause cellular senescence as well [3].

Sep 18, 2019

Missing Link Between Simple Cells and Complex Life-Forms Possibly Found

Posted by in category: futurism

Cells with nuclei bear certain similarities to simple archaeal cells, which may help clear up their fuzzy evolutionary past.

Sep 18, 2019

Creating human-like consciousness requires just four key ingredients

Posted by in category: robotics/AI

Far from being a mystical “ghost in the machine”, consciousness evolved as a practical mental tool and we could engineer it in a robot using these simple guidelines.

Sep 18, 2019

Superhard forms of carbon expected to rival diamonds

Posted by in category: robotics/AI

Machine learning predicts 43 previously unknown, superhard forms of carbon. Could one offer a cheaper alternative to diamond?

Sep 18, 2019

Designing for a Post-Job Future: The Impact of AI on Architecture

Posted by in categories: architecture, futurism by TheDigitalArtist

What might the end of work mean for the future of buildings? Firstly, a significant proportion of the built environment that has up to now been designed for people-centred economic activities —offices, shopping centers, banks, factories and schools—may over the next 10–20 years house 50% or less of the number of workers with far fewer physical customers. Furthermore, with the rise of artificial intelligence (AI), some organizations might run on algorithm alone with literally no human staff.

The future of jobs is not just about employment, but about larger societal shifts with dramatic impact on the use of space and resources. Indeed, AI is increasingly likely to provide a meta-level management layer — collating data from a variety from a range of sources to monitor and control every aspect of the built environment and the use of resources within it.

Today, at the dawn of the AI revolution, some of the latest technology coming at us involves mixed reality; advances in virtual reality (VR) and augmented reality (AR) are buzzing with new uses in places of work, education and various commercial settings. Teaching and training are exemplary uses — enabling dangerous, rare or just everyday situations to be simulated for trainees. Such simulations also provide the nexus point for humans to work alongside AI. For example, robot surgeons might do the cutting, while a human surgeon looks on remotely via video or a VR/AR interface. How might places be redesigned to accommodate this human-AI hybrid job future? The outcome could be spaces that embrace the blurring of physical and digital worlds, possibly with multi-sensory connection points between the two.

The coming wave of AI in business and society could impact the future design, use and management of buildings in dramatic ways. Key design features, including construction, security, monitoring and maintenance, could become coordinated by highly automated AI neural networks. For example, future office buildings might make intelligent responses to their inhabitants’ moods or feelings in order to increase productivity of humans in the organization—varying lighting, temperature, background music, ambient smells, and digital wallpaper displays according to the motivational needs of each worker.

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