Aug 4, 2022
A new, faster way to browse physics-based animations
Posted by Saúl Morales Rodriguéz in category: computing
Computer-based animators who are tasked with bringing to life imaginary worlds and characters are aided by simulators that can model the many possible ways an object or fluid might move through a physical space. Known as “solvers,” these simulators provide a significant head start on the work of animation. But there’s a catch. As computers have gotten faster, these solvers often create too many options for the animator to effectively sort through looking for just the right one.
“A simulator can return thousands of options. It’s so time consuming to sort through them that these helpful solvers can’t be used to their full potential,” said Purvi Goel, a doctoral candidate in computer science at Stanford, who with her mentor, professor Doug James, has created a new approach to refine the search and narrow results to the most promising options.
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