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“For equities, all attention is now on Nvidia’s earnings release tonight, which has helped to drive significant moves recent quarters,” Deutsche Bank strategists said in a note Wednesday morning. “Bear in mind that Nvidia’s share price is already up +159% on a YTD basis, making it the top performer in the entire S&P 500, and it has risen by more than +1000% since its low in October 2022.”

Traders are also waiting on comments from Atlanta Fed President Raphael Bostic, who’s scheduled to speak after the closing bell. His remarks could provide more guidance on the path of Fed rate cuts this year, with investors pricing in as many as 150 basis points worth of cuts by year-end, according to the CME FedWatch tool.

Image: Prof Thomas Hartung.

Over just a few decades, computers shrunk from massive installations to slick devices that fit in our pockets. But this dizzying trend might end soon, because we simply can’t produce small enough components. To keep driving computing forward, scientists are looking for alternative approaches. An article published in Frontiers in Science presents a revolutionary strategy, called organoid intelligence.

Metamaterials have recently garnered substantial research interest as they can be engineered to achieve materials properties not found in nature, thus presenting unique opportunities across various fields. In order to facilitate the rational design of metamaterials, computational methods have been widely employed, but not without numerous challenges yet to be addressed. This Focus highlights recent advancements, challenges, and opportunities in computational models for metamaterials design and manufacturing, as well as explores their potential promises in emerging information processors and computing technologies.

Researchers at the University of Toronto have found that using virtual and augmented reality (VR and AR) can temporarily change the way people perceive and interact with the real world—with potential implications for the growing number of industries that use these technologies for training purposes.

The study, published recently in the journal Scientific Reports, not only found that people moved differently in VR and AR, but that these changes led to temporary errors in movement in the real world. In particular, participants who used VR tended to undershoot their targets by not reaching far enough, while those who used AR tended to overshoot their targets by reaching too far.

This effect was noticeable immediately after using VR or AR, but gradually disappeared as participants readjusted to .