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You can generate electricity from oil, you can produce it from natural gas, you can make it from nuclear energy, and you can channel it from the sun, via solar energy conversion systems. You can even generate electricity from photosynthetic bacteria, also known as cyanobacteria, based on a new innovation developed at the Technion. As published in a study in the journal, Nature Communications, the Technion researchers have developed an energy-producing system that exploits both the photosynthesis and respiratory processes that cyanobacteria undergo, with the harvested energy leveraged to generate electricity based on hydrogen.

The study was conducted by three Technion faculty members: Professor Noam Adir from the Schulich Faculty of Chemistry, Professor Gadi Schuster from the Faculty of Biology, and Professor Avner Rothschild, from the Faculty of Materials Science and Engineering. The work involved collaboration between Dr. Gadiel Saper and Dr. Dan Kallmann, as well as colleagues from Bochum, Germany and the Weizmann Institute of Science. It was supported by various bodies, including the Nancy and Stephen Grand Technion Energy Program (GTEP), the Russell Berrie Nanotechnology Institute (RBNI), the Technion Hydrogen Technologies Research Lab (HTRL), the Adelis Foundation, the Planning and Budgeting Committee’s I-CORE program, the Israel Science Foundation, the USA-Israel Binational Science Fund (BSF) and the German research fund (DFG-DIP).

Scientists have long considered cyanobacteria a possible energy source. Cyanobacteria belong to a family of bacteria common to lakes, seas, and many other habitats. The bacteria use photosynthetic mechanisms that enable them to generate energy from sunlight. They also generate energy in the dark, via respiratory mechanisms based on digestion and degradation of sugar.

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Incredible true story of a NASA arctic expedition designed to be the first Martian road trip on Earth becomes an epic two-year odyssey of survival. Voiceover from Buzz Aldrin.br /

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Flight is about to get a lot more personal, says aviation entrepreneur Rodin Lyasoff. In this visionary talk, he imagines a new golden age of air travel in which small, autonomous air taxis allow us to bypass traffic jams and fundamentally transform how we get around our cities and towns. “In the past century, flight connected our planet,” Lyasoff says. “In the next, it will reconnect our local communities.”

This talk was presented at an official TED conference, and was featured by our editors on the home page.

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Create your own VR space with STYLY’s intuitive interface.
There is absolutely NO need to code

Recently, I spoke at VRTO2018 in Toronto, Canada—which gave me a chance to see some of the bleeding edge tech in VR, AR, and Mixed Reality. Of all the VR tech I encountered there, it was Psychic VR Lab’s creation Styly that captured my imagination most of all.

Terrence McKenna once described virtual reality as a “technology that will help us show each other our dreams.” He discussed this angle at length, finding that VR’s potential to share our subjective experiences with each other on an embodiment-based medium, to have vast consequences for our species. “In the cyberdelic future, artists will rule because the world will be made of art.” McKenna further speculated that he saw VR as a potential next step in the evolution of language itself. When and how and with what technology this will be achieved has been an open question. Yet, with the arrival of Tokyo-based company Psychic VR Lab and their new tool Styly, we seem within closer striking distance to McKenna’s dream of “inhabiting” the imagination more than ever before.

Psychic VR Lab made a splash in 2015 by providing a website that hosted and processed images using Google’s phantasmagoric Deep Dream. Their new project Styly is a hyper-user-friendly platform for creating shareable VR worlds. The browser-based interface consists of just a few buttons. Model content can be browsed and imported from a variety of pre-existing libraries like Sketchfab, 3D Warehouse, Unity’s asset store, and Google Poly. This means you do not need to make your own models from scratch — they can be imported in. Images can be uploaded from Instagram, videos from YouTube (including 360 videos), and music from Soundcloud are all a single click away. Mp3s and image files can be imported from you desktop, and it also supports Unity, SketchUp, Blender, Tilt Brush, Blocks, Maya, and Mixamo.

For me, the Styly interface had about a 12-minute learning curve — And I have not played with a modeling or animation program for about 15 years. The first thing I created was a Gigeresque nightmare world, and it took less than half an hour to build.

Eliott Edge’s unreleased H. R. Giger-inspired VR world

Though still a fresh tech, what Styly made vividly clear to me was that one of the big winners in the ongoing race for VR supremacy is going to be whoever develops the first VR Instagram. Instagram was an easy-to-use streamlining of several kinds of image editing software. It ended up becoming the most successful prosumable photograph tech since the Polaroid — and far outstripping it.

“The future lies in the realization of beauty — making it more and more explicit.”

Another wonderful feature of Psychic VR Lab’s Styly tool is a gallery for users to share their own VR worlds with each other. This gallery feature, along with their easy-to-use VR world builder, is McKenna’s VR philosophy in full effect. McKenna pointed out throughout his career: whoever democratizes VR world building and sharing for user-producers, prosumers, call them what you will — artists — whatever company or tech that enables the spirit of the artist in us, just as Instagram has, is the one that is by definition going to be the most overwhelming novel, interesting, and important. The alternative VRs are going to be who has the best sandbox community, the best market-researched Whateverworld, the most addictive Blockchain Casino, the most useful listen-to-me-talk speakerspace, and so on. All that is inevitable. Nevertheless, it is whoever enables the artists that is worthy of attention; because whoever enables the artists enables the future.

Styly’s user gallery of VR worlds

The easy-to-use prosumer angle is one that will likely be the most interesting and the most ethically and spiritually important when it comes to the VR question. As McKenna said:

“The importance of virtual reality, as I see it, is that it is a technology that will allow us to show each other our dreams. We will be able to build structures in the imagination that we cannot now share with each other. I imagine a world where children begin to build their virtual realities when they are five, six, seven. By the time they are twenty these virtual realities might be, practically speaking, the size of Manhattan. Well, then what real intimacy will mean is saying to someone ”Would you like to visit my world?” My world with my visions, my values, my dreams, my fears. In a sense, what virtual reality is, is a strategy to let us turn ourselves inside out. So that we see each other’s minds […] But virtual reality is going to allow us to share much much more of ourselves. After all my reality is not how I look. My reality is who I am. And the only way I could give that to you is by inviting you inside.”

Groups like Psychic VR Lab and tools like Styly are helping to make McKenna’s cyberdelic vision a reality.

Enjoy 8 hours of McKenna discussing VR and the Future.

Originally published at Medium