Toggle light / dark theme

For new insights into aerodynamics, scientists turn to paper airplanes

A series of experiments using paper airplanes reveals new aerodynamic effects, a team of scientists has discovered. Its findings enhance our understanding of flight stability and could inspire new types of flying robots and small drones.

“The study started with simple curiosity about what makes a good airplane and specifically what is needed for smooth gliding,” explains Leif Ristroph, an associate professor at New York University’s Courant Institute of Mathematical Sciences and an author of the study, which appears in the Journal of Fluid Mechanics. “Answering such basic questions ended up being far from child’s play. We discovered that the aerodynamics of how paper airplanes keep level flight is really very different from the stability of conventional airplanes.”

“Birds glide and soar in an effortless way, and paper airplanes, when tuned properly, can also glide for long distances,” adds author Jane Wang, a professor of engineering and physics at Cornell University. “Surprisingly, there has been no good mathematical model for predicting this seemingly simple but subtle gliding flight.”

Peter Diamandis Describes How Applying AI to Drug Discovery is Causing Positive Disruption to Biopharma

The content of Peter’s email blast has been edited by me (can’t help myself). But I believe I have captured its essence and hope you enjoy the retelling. As always your comments are welcomed.

What is Insilico Medicine?

Insilico Medicine is a pioneering drug company that is powered by a “drug discovery engine” that sifts through millions of data samples to determine the signature biological characteristics of specific diseases. It then identifies the most promising treatment targets and uses a new AI technique called generative adversarial networks (GANs) to create molecules perfectly suited against them.

Simulation of a Human-Scale Cerebellar Network Model on the K Computer

Circa 2020 Simulation of the human brain.


Computer simulation of the human brain at an individual neuron resolution is an ultimate goal of computational neuroscience. The Japanese flagship supercomputer, K, provides unprecedented computational capability toward this goal. The cerebellum contains 80% of the neurons in the whole brain. Therefore, computer simulation of the human-scale cerebellum will be a challenge for modern supercomputers. In this study, we built a human-scale spiking network model of the cerebellum, composed of 68 billion spiking neurons, on the K computer. As a benchmark, we performed a computer simulation of a cerebellum-dependent eye movement task known as the optokinetic response. We succeeded in reproducing plausible neuronal activity patterns that are observed experimentally in animals. The model was built on dedicated neural network simulation software called MONET (Millefeuille-like Organization NEural neTwork), which calculates layered sheet types of neural networks with parallelization by tile partitioning. To examine the scalability of the MONET simulator, we repeatedly performed simulations while changing the number of compute nodes from 1,024 to 82,944 and measured the computational time. We observed a good weak-scaling property for our cerebellar network model. Using all 82,944 nodes, we succeeded in simulating a human-scale cerebellum for the first time, although the simulation was 578 times slower than the wall clock time. These results suggest that the K computer is already capable of creating a simulation of a human-scale cerebellar model with the aid of the MONET simulator.

Computer simulation of the whole human brain is an ambitious challenge in the field of computational neuroscience and high-performance computing (Izhikevich, 2005; Izhikevich and Edelman, 2008; Amunts et al., 2016). The human brain contains approximately 100 billion neurons. While the cerebral cortex occupies 82% of the brain mass, it contains only 19% (16 billion) of all neurons. The cerebellum, which occupies only 10% of the brain mass, contains 80% (69 billion) of all neurons (Herculano-Houzel, 2009). Thus, we could say that 80% of human-scale whole brain simulation will be accomplished when a human-scale cerebellum is built and simulated on a computer. The human cerebellum plays crucial roles not only in motor control and learning (Ito, 1984, 2000) but also in cognitive tasks (Ito, 2012; Buckner, 2013). In particular, the human cerebellum seems to be involved in human-specific tasks, such as bipedal locomotion, natural language processing, and use of tools (Lieberman, 2014).

Progress, Potential, and Possibilities

Progress, Potential, And Possibilities has had another busy month! — Come subscribe & enjoy all of our fascinating guest who are creating a better tomorrow! #Health #Longevity #Biotech #Space #AI #Technology #Medicine #Entertainment #Energy #Regeneration #Environment #Sustainability #Food #Innovation #Future #Defense #STEM #Aging #IraPastor


Interviews and Discussions With Fascinating People Who are Creating A Better Tomorrow For All Of Us — Host — Ira S. Pastor.

Researchers show how to make a ‘computer’ out of liquid crystals

Researchers with the University of Chicago Pritzker School of Molecular Engineering have shown for the first time how to design the basic elements needed for logic operations using a kind of material called a liquid crystal—paving the way for a completely novel way of performing computations.

The results, published Feb. 23 in Science Advances, are not likely to become transistors or computers right away, but the technique could point the way towards devices with new functions in sensing, computing and robotics.

“We showed you can create the elementary building blocks of a circuit—gates, amplifiers, and conductors—which means you should be able to assemble them into arrangements capable of performing more complex operations,” said Juan de Pablo, the Liew Family Professor in Molecular Engineering and senior scientist at Argonne National Laboratory, and the senior corresponding author on the paper. “It’s a really exciting step for the field of active materials.”

Emesent launches Hovermap ST autonomous drone LiDAR mapping and surveying payload

Autonomous drone mapping startup Emesent has announced its latest survey-grade LiDAR payload: Hovermap ST. The lightweight, IP65-rated solution is being launched with Emesent’s new Automated Ground Control feature that, the company stresses, enables autonomous data capture in harsher environments than ever and for a wider range of use cases.

Emesent’s LiDAR payloads leverage a process called simultaneous localization and mapping (SLAM), in which a drone builds a map and, at the same time, localizes the drone in that map.