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Archive for the ‘media & arts’ category: Page 97

Feb 2, 2016

Robot-human eye contact helps conversation flow

Posted by in categories: computing, media & arts, robotics/AI

https://youtube.com/watch?v=c0HLuvmWL7g

Pop music is littered with titles that relay how romantic yearning is sparked and experienced wordlessly with one person staring at the other. Animals don’t have it so good. “Most mammals generally interpret direct gaze as threatening or as a sign of dominance,” wrote researchers in Frontiers In Human Neuroscience.

People, however, usually take gazing with positive interpretations, such as affection, love and attraction. “A preference for direct gaze seems to be present at a very early age: Farroni et al. (2002) found that infants as young as 2 days old prefer to look at faces that gazed directly at them compared to faces with averted gaze.”

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Feb 1, 2016

Beat Artificial Intelligence In Markets By Investing In Individual Stocks?

Posted by in categories: computing, finance, media & arts, robotics/AI

Could an avg “Joe” from Wall Street actually beat AI? It sounds like it.


Investor and Forbes contributor John S. Tobey has a rather fatalistic view of artificial intelligence-based investing and trading regimes. In a recent article, the former professional investment manager who formerly operated a multi-manager fund of funds, likes three primary investment strategies – and they don’t generally include artificial intelligence and computer-based hedge fund decision processes.

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Jan 23, 2016

Theme of Life

Posted by in categories: business, media & arts

I usually keep my posts focused on business and technology; etc. However, as a professional, innovator, researcher, etc. I like sharing incredible finds that I come across. And, in my recent year, I came across a composer who is probably one of our greatest composers of our generation (at least to me he is). His name is Magnus Strömqvist, and he composed this incredible song entitled “” — there is truly one word that comes to mind when you hear this song “Powerful”.


© 2011 (M. Strömqvist) All rights reserved Music composed, arranged and produced by M. Strömqvist.

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Jan 21, 2016

Expansive New Geometric Drawings Trampled in Snow and Sand by Simon Beck — By Christopher Jobson | Colossal

Posted by in categories: environmental, media & arts

beck-1

“[A]rtist Simon Beck (previously) trudges across sand or through knee-high snow to create massive geometric drawings left behind in his footprints. From sandy expanses on the shore of New Zealand to frigid outlooks in the Swiss Alps, any pristine surface that stretches for hundreds of meters can work as a suitable canvas for Beck’s designs.”

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Jan 21, 2016

Gatebox Hologram Communication Robot: Siri 3D

Posted by in categories: habitats, media & arts, robotics/AI

Have you ever wondered what is going to replace the likes of Siri, Cortana, and Alexa? You may be looking at their next logical stage – this holographic digital home assistant.

gatebox_holographic_assistant_1zoom in

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Jan 19, 2016

Objet d’Art: A Space Oddity — By Rachel Small | Interview Magazine

Posted by in categories: media & arts, space, space travel

img-nasa-rake_111059524287

“Though humble in appearance, this object is the product of great ambitions. Dubbed a “Lunar Rake,” it was designed and manufactured in the late 1960s in partnership with NASA. A facsimile of the implement that astronauts would theoretically use to scrape up dust on the moon, this model was used only during training.”

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Jan 18, 2016

It’s surprisingly difficult to play guitar in space — By Mike Murphy | Quartz

Posted by in categories: media & arts, space

hadfield

“Canadian astronaut Chris Hadfield, who lived aboard the International Space Station from 2012 to 2013, recently explained to CBC Music how difficult it was to play guitar in space, along with some pointers for future space musicians.”

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Jan 13, 2016

Lessons from CES: How VR Can Avoid the Fate of 3D TV — By Stephen Cass | IEEE Spectrum

Posted by in categories: business, hardware, media & arts, software, virtual reality, wearables

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““Your quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all.” So says Galadrial to the fellowship sent to destroy the One Ring in The Lord of the Rings. But that advice might as well be directed to the burgeoning virtual reality industry. Early optimism that the second coming of VR, after a false start in the 1990s, will blossom into a new mainstream medium could collapse into despair, with the technology joining 3D television as another misfire.”

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Jan 11, 2016

We Are From the Future

Posted by in categories: energy, media & arts, quantum physics, space

“Greetings. We are from the future. Everything is going to be alright. The future is a beautiful place. But you will need some training in order to get there…”

More: http://WeAreFromTheFuture.com

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Jan 9, 2016

YouTube’s money man says the future is live virtual reality

Posted by in categories: business, media & arts, virtual reality

YouTube is the world’s biggest video platform, and its most popular content is still relatively short video clips. But over the last year Robert Kyncl, the service’s chief business officer, has begun to lay the groundwork for a new era of YouTube. He led the launch of YouTube Red, a subscription service that eliminates ads and brings a bunch of premium features to customers. He’s also created separate apps for YouTube’s three most popular verticals: gaming, kids, and music.

We sat down for a chat with Kyncl at CES. He gave a keynote speech earlier in the week, and one major focus was music. Despite being a video service, YouTube’s massive scale means it’s also the world’s most popular platform for streaming music. The new Music app is optimized for that experience, adding features like offline playlists and background play. We chatted about MTV and why YouTube has the ability to be many different things to different people all at once.

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