Toggle light / dark theme

Will we ever live on Mars?


Since the dawn of the Space Age, the planet Mars has been the focus of two ambitious projects. One is the search for life forms native to the planet; the other is human colonization.

For decades, Mars colonization advocates have been promising potential settlers that the time for leaving Earth is nearing. In fact, in terms of producing the actual space hardware—the capability to transport large numbers of passengers into space and the engines and life support to ferry them safely to Mars—we’re not much closer to a Mars colony than we were in 1972, when the last Apollo lunar mission returned to Earth, so don’t sell your house on Earth just yet. On the other hand, we’ve had one mind-blowing discovery after another about Mars as a result of unmanned exploration conducted over the last decades by NASA.

At 500 square feet, ICON’s stylish new structure was 3D-printed over the course of several days—but it only took 27 hours of labor to construct. The building will serve as a welcome center at Austin’s new Community First! Village—a 51-acre development that will provide affordable housing to men and women coming out of chronic homelessness. Six new 3D-printed homes will be added to the village by the end of this year—and ICON says that they can be built at significantly less cost than conventional homes.


A year ago, ICON proved it could 3D print a home you’d actually want to live in. Now, it’s building a cluster of 3D-printed homes for the homeless.

GRAND FORKS, N.D. — Many students celebrate completing their Ph.D. with a party. I, ever the space nerd, climbed into a spacesuit instead.

I spent seven years studying remotely at the University of North Dakota (UND) here, which is home to a variety of space-related facilities. I studied crews at the Inflatable Lunar/Mars Habitat — a facility where groups of three or four people live as astronauts for a week or two, including venturing outside in pressurized spacesuits.

When we think of the interaction between mankind and any type of artificial intelligence in mythology, literature, and pop culture, the outcomes are always negative for humanity, if not apocalyptic. In Greek mythology, the blacksmith god Hephaestus created automatons who served as his attendants, and one of them, Pandora, unleashed all the evils into the world. Mary Shelley wrote the character named the Monster in her 1818 novel Frankenstein, as the product of the delusions of grandeur of a scientist named Victor Frankenstein. In pop culture, the most notable cases of a once-benign piece of technology running amok is the supercomputer Hal in 2001 Space Odyssey and intelligent machines overthrowing mankind in The Matrix. Traditionally, our stories regarding the god-like creative impulse of man bring about something that will overthrow the creators themselves.

The artificial intelligence-powered art exhibition Forging the Gods, curated by Julia Kaganskiy currently on view at Transfer Gallery attempts to portray the interaction between humans and machines in a more nuanced manner, showcasing how this relationship already permeates our everyday lives. The exhibition also shows how this relation is, indeed, fully reflective of the human experience — meaning that machines are no more or less evil than we actually are.

Lauren McCarthy, with her works “LAUREN” (2017) and its follow-up “SOMEONE” (2019) riffs on the trends of smart homes: in the former, she installs and controls remote-controlled networked devices in the homes of some volunteers and plays a human version of Alexa, reasoning that she will be better than Amazon’s virtual assistant because, being a human, she can anticipate people’s needs. The follow-up SOMEONE was originally a live media performance consisting of a four-channel video installation (made to look like a booth one can find at The Wing) where gallery-goers would play human versions of Alexa themselves in the homes of some volunteers, who would have to call for “SOMEONE” in case they needed something from their smart-controlled devices. Unfortunately, what we see at Forging The Gods is the recorded footage of the original run of the performance, so we have to forgo playing God by, say, making someone’s lighting system annoyingly flicker on and off.

It is an engineer’s dream to build a robot as competent as an insect at locomotion, directed action, navigation, and survival in complex conditions. But as well as studying insects to improve robotics, in parallel, robot implementations have played a useful role in evaluating mechanistic explanations of insect behavior, testing hypotheses by embedding them in real-world machines. The wealth and depth of data coming from insect neuroscience hold the tantalizing possibility of building complete insect brain models. Robotics has a role to play in maintaining a focus on functional understanding—what do the neural circuits need to compute to support successful behavior?

Insect brains have been described as “minute structures controlling complex behaviors” (1): Compare the number of neurons in the fruit fly brain (∼135,000) to that in the mouse (70 million) or human (86 billion). Insect brain structures and circuits evolved independently to solve many of the same problems faced by vertebrate brains (or a robot’s control program). Despite the vast range of insect body types, behaviors, habitats, and lifestyles, there are many surprising consistencies across species in brain organization, suggesting that these might be effective, efficient, and general-purpose solutions.

Unraveling these circuits combines many disciplines, including painstaking neuroanatomical and neurophysiological analysis of the components and their connectivity. An important recent advance is the development of neurogenetic methods that provide precise control over the activity of individual neurons in freely behaving animals. However, the ultimate test of mechanistic understanding is the ability to build a machine that replicates the function. Computer models let researchers copy the brain’s processes, and robots allow these models to be tested in real bodies interacting with real environments (2). The following examples illustrate how this approach is being used to explore increasingly sophisticated control problems, including predictive tracking, body coordination, navigation, and learning.

Last Friday, April 16, 1943, I was forced to interrupt my work in the laboratory in the middle of the afternoon and proceed home, being affected by a remarkable restlessness, combined with a slight dizziness. At home I lay down and sank into a not unpleasant, intoxicated-like condition characterized by an extremely stimulated imagination. In a dreamlike state, with eyes closed (I found the daylight to be unpleasantly glaring), I perceived an uninterrupted stream of fantastic pictures, extraordinary shapes with intense, kaleidoscopic play of colors. After some two hours this condition faded away.

As millions of employees are suddenly working from home, computer security threats are on the rise. The sudden rush to set up home offices means many users working on insufficiently protected devices are exposing businesses to unprecedented new exposure to malicious hackers.

“While the world is grinding to a halt, cyber-attacks are on the rise, preying on public fear and anxiety,” says Yenni Tim, researcher of Cybersecurity at the University of New South Wales Business School in Sydney, Australia.

In an effort to combat , Dell Technologies last week released a utility that will protect one of the most sensitive components of a computer, the BIOS. Frequently the target of the most malicious malware assaults, the BIOS oversees critical computer processes, from boot-up to system configuration parameters.

Who hasn’t dreamt of escaping to the stars? Especially now, with most of us confined to limited spaces and steeped in tragic news.

NASA and the ISS National Lab are ready to help. They’ve developed a range of adventurous programs and activities for all the children stuck in home lockdown, including a training program to become a home astronaut, build a hovercraft, launch rockets, and many more.