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Jun 20, 2022

A new, highly effective light therapy can target and kill cancer cells

Posted by in category: biotech/medical

The promise of cancer therapies offers renewed hope for the many who suffer from the disease. In the latest news in cancer treatment, a European team of engineers, physicists, neurosurgeons, biologists, and immunologists from the U.K., Poland, and Sweden has conceived of a new form of photoimmunotherapy (in other words, light-based)…

Jun 20, 2022

Hubble telescope figures out the trick to weighing a lonely black hole

Posted by in category: cosmology

The impressive feat went down without watching it feast.


The team said that the very intense gravity of the black hole will stretch out the duration of the lensing event for over 200 days.

Continue reading “Hubble telescope figures out the trick to weighing a lonely black hole” »

Jun 20, 2022

The 14th Century Black Death Started in Kyrgyzstan

Posted by in category: biotech/medical

Without antibiotics or any understanding of how the disease spread, The Black Death wiped out between 30 and 50% of Europe’s population. It got its name from the spots that appeared on those who were infected. The name bubonic plague refers to buboes which were painfully swollen lymph nodes that bulged. The Black Death infections included other symptoms such as delirium, high fever, and vomiting.

The key to uncovering the origin relies on evidence from three women who were buried near Lake Issyk Kul on the edge of the Tian Shan mountains. They died in 1,338 and 1,339 of what was referenced on their grave markers as a pestilence. Nearby were many more grave markers covering the decade before The Black Death arrived in Europe.

Y. Pestis was a bacterium that resided in fleas which then past it on to animals and humans through bites. Rats were seen as the likely source of Europe’s outbreak. But humans were facilitators of the spread along trade routes from Central Asia to Europe. What we do know is that the original strain of Y. Pestis mutated into four variants with one of those arriving in Europe seven years after the Kyrgyzstan outbreak.

Jun 20, 2022

Rapid biosensor development using plant hormone receptors as reprogrammable scaffolds

Posted by in categories: biological, engineering

Biosensors are developed from malleable hormone receptors.

Jun 20, 2022

What Does it Exactly Take for an AI to Become Perfectly ‘Sentient’?

Posted by in categories: innovation, robotics/AI

Attaining ‘sentience’ is not easy for an AI robot. Thousands of experts and researchers are working on AI and robots to crack the code and finally attain the one innovation that can change the entire course of the tech industry.

Jun 20, 2022

Scientists tested quantum electrodynamics more accurately than ever

Posted by in category: quantum physics

The agreement of the results is an impressive confirmation of the standard model of physics.

Jun 20, 2022

MRNA treatment repairs mouse hearts to “near normal” after heart attack

Posted by in category: biotech/medical

Researchers at the University of Houston have demonstrated a new technique for helping heart cells regenerate after a heart attack, using mRNA to return the cells to a stem-cell-like state. Tests in mice showed drastic improvements to heart function a month after a heart attack.

Unlike most tissues in the body, heart cells have a limited ability to regenerate after injury. That’s a big part of why heart attacks are so deadly – afterwards, non-beating scar tissue forms instead, which can lead to further attacks and eventually heart failure.

In recent years, scientists have been investigating how to repair broken hearts by regenerating the cells, with some success seen using placental stem cells, reprogramming structural cells into ones that beat, or using stem cell messengers to induce the heart to self-repair. Others have identified transcription factors that can get heart cells to begin replicating again.

Jun 20, 2022

Texas plans to place charging stations for electric cars every 50 miles on most interstates

Posted by in categories: business, sustainability, transportation

AUSTIN, TexasTexas is planning to add enough electric vehicle charging stations throughout the state to support 1 million electric vehicles with dozens of new stations to allow for easier long-distance travel.

In a draft plan released this month, the Texas Department of Transportation broke down a five-year plan to create a network of chargers throughout the state, starting along main corridors and interstate highways before building stations in rural areas.

The plan is to have charging stations every 50 miles along most non-business interstate routes.

Jun 20, 2022

Toward an Acceptable Framework for Off-Planet Resource Utilization, with Wes Faires

Posted by in categories: geopolitics, governance, law, space, treaties

We’re live now, on Space Renaissance YouTube channel, with Wes Faires, giving a lecture on space law:


The Working Group on Space Resources under the United Nations Committee on Peaceful Uses of Outer Space (UN COPUOS), presents an opportunity for a legally binding instrument to develop under the auspices of the United Nations Committee on Peaceful Uses of Outer Space (UNOOSA), and do so in a manner favorable to space resource utilization for the private sector. The intended result of the Working Group, as stated its 5 years workplan, is to conclude discussions on the development of space resources followed with possible adoption by the United Nations General Assembly as a dedicated resolution or other action. This presentation draws a parallel to a similar scenario with regard to the United Nations Convention on the Law of the Sea (UNCLOS), where a working group on Deep Sea-Bed resources, executed via specific legal channels within the United Nations, led to a legally binding instrument: The 1994 Agreement on Implementation, resulting in a modification of the international framework governing ocean floor minerals.
The avenue utilized for the execution of the 1994 Agreement on Implementation for UNCLOS provides a course for legally binding instrument to develop via the Working Group on Space Resources. Such an instrument could serve to interpret and elaborate on ambiguities within the Outer Space Treaty framework, while avoiding any parallels to the commercially harmful aspects of the top-down governance structure embedded within the International Seabed Authority.

Continue reading “Toward an Acceptable Framework for Off-Planet Resource Utilization, with Wes Faires” »

Jun 20, 2022

Generative AI to Help Humans Create Hyperreal Population in Metaverse

Posted by in categories: augmented reality, blockchains, holograms, information science, internet, robotics/AI, virtual reality

In forthcoming years, everyone will get to observe how beautifully Metaverse will evolve towards immersive experiences in hyperreal virtual environments filled with avatars that look and sound exactly like us. Neil Stephenson’s Snow Crash describes a vast world full of amusement parks, houses, entertainment complexes, and worlds within themselves all connected by a virtual street tens of thousands of miles long. For those who are still not familiar with the metaverse, it is a virtual world in which users can put on virtual reality goggles and navigate a stylized version of themselves, known as an avatar, via virtual workplaces, and entertainment venues, and other activities. The metaverse will be an immersive version of the internet with interactive features using different technologies such as virtual reality (VR), augmented reality (AR), 3D graphics, 5G, hologram, NFT, blockchain, haptic sensors, and artificial intelligence (AI). To scale personalized content experiences to billions of people, one potential answer is generative AI, the process of using AI algorithms on existing data to create new content.

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models.

The algorithmic difficulty is typically seen in Diablo-style RPGs and some roguelikes which use instancing of in-game entities to create randomized items. Less frequently it can be used to determine the relative difficulty of hand-designed content to be subsequently placed procedurally, as can be seen with the monster design in Unangband. For example, the designer can rapidly create content, but leaves it up to the game to determine how challenging that content is to overcome, and consequently where in the procedurally generated environment this content will appear. Notably, the Touhou series of bullet hell shooters use algorithmic difficulty. Though the users are only allowed to choose certain difficulty values, several community mods enable ramping the difficulty beyond the offered values.