Jun 2, 2015
We’re Seriously Underestimating the Virtual-Reality Market — Sergio Aguirre | Re/Code
Posted by Seb in categories: entertainment, virtual reality
“Most of the VR prototypes we’ve seen so far use a wraparound headset. But this “shut out everything” hardware paradigm could seriously limit adoption, especially in consumer markets. There’s actually an emerging category of virtual experiences that allow a user to experience digital objects as if they were real, without the need for a wraparound headset. There hasn’t been as much chatter about it, but “non-enveloping” VR could be one of the biggest, most important parts of this new wave of digital-analog world interfaces.”