Archive for the ‘media & arts’ category

May 3, 2016

Virtual Reality Is the Most Powerful Medium of Our Time — By Molly Gottschalk | Artsy

Posted by in categories: media & arts, virtual reality

“Virtual reality, too, has existed for a long time—at least in some form. In 1935, American science fiction writer Stanley G. Weinbaum planted early seeds of virtual reality with his short story Pygmalion’s Spectacles, having imagined a pair of magic goggles that could transport the wearer into a faraway place—a holographic, multisensory motion picture complete with touch and smell.”

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Apr 28, 2016

Basic income: 500 crowned heads in Lörrach (alternative music)

Posted by in categories: economics, media & arts

After the original Video has been blocked in Germany due to music copyright infringement, here is our new version of the video about the crowning-campaign on May 1st, 2009, in Lörrach concerning the topic “basic income”.

“If everyone were his own king, nobody would need to be ruled by someone else.” (Michael Sennhauser, Swiss Radio DRS)

Apr 23, 2016

WTF Was That Thing Near the International Space Station?

Posted by in categories: alien life, mathematics, media & arts, satellites

“The station regularly passes out of range of the Tracking and Relay Data Satellites (TDRS) used to send and receive video, voice and telemetry from the station,” a spokesperson for NASA told ValueWalk.

The only problem with this explanation, of course, is that it’s so much more boring…”

It is, of course, highly unlikely that this was some alien ship. That said, those tracking and relay stations are fixed and known locations. Also, the range and power of the ISS communication systems are well known, non-classified public domain knowledge. I suck at math, but it should only be a matter of taking the exact time and duration of this outage and comparing it to the tracking and relay station stats.

Continue reading “WTF Was That Thing Near the International Space Station?” »

Apr 21, 2016

Reinvent Yourself: The Playboy Interview with Ray Kurzweil

Posted by in categories: biotech/medical, chemistry, computing, education, electronics, engineering, life extension, media & arts, neuroscience, Ray Kurzweil, singularity

Many think author, inventor and data scientist Ray Kurzweil is a prophet for our digital age. A few say he’s completely nuts. Kurzweil, who heads a team of more than 40 as a director of engineering at Google, believes advances in technology and medicine are pushing us toward what he calls the Singularity, a period of profound cultural and evolutionary change in which computers will outthink the brain and allow people—you, me, the guy with the man-bun ahead of you at Starbucks—to live forever. He dates this development at 2045.

Raymond Kurzweil was born February 12, 1948, and he still carries the plain, nasal inflection of his native Queens, New York. His Jewish parents escaped Hitler’s Austria, but Kurzweil grew up attending a Unitarian church. He worshipped knowledge above all, and computers in particular. His grandmother was one of the first women in Europe to earn a Ph.D. in chemistry. His uncle, who worked at Bell Labs, taught Ray computer science in the 1950s, and by the age of 15, Kurzweil was designing programs to help do homework. Two years later, he wrote code to analyze and create music in the style of various famous composers. The program won him the prestigious Westinghouse Science Talent Search, a prize that got the 17-year-old an invitation to the White House. That year, on the game show I’ve Got a Secret, Kurzweil pressed some buttons on a data processor the size of a small car. It coughed out original sheet music that could have been written by Brahms.

After earning degrees in computer science and creative writing at MIT, he began to sell his inventions, including the first optical character recognition system that could read text in any normal font. Kurzweil knew a “reading machine” could help the blind, but to make it work, he first had to invent a text-to-speech synthesizer, as well as a flatbed scanner; both are still in wide use. In the 1980s Kurzweil created the first electronic music keyboard to replicate the sound of a grand piano and many other instruments. If you’ve ever been to a rock concert, you’ve likely seen the name Kurzweil on the back of a synthesizer.

Apr 21, 2016

The Latest in Science Fiction and Fantasy — By N.K. Jemisin | The New York Times

Posted by in categories: media & arts, science


“In the Three Worlds, sentient nonhuman species are a dime a dozen, and the detritus of countless lost civilizations is embedded in a lush, magic-infused landscape.”

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Apr 19, 2016

A Sci-Fi Short Film HD: “EXIT PLAN” — Directed by Richard Oakes

Posted by in categories: entertainment, media & arts

Enjoy this independent futuristic Sci-Fi short film project by Director Richard Oakes of Dark Fable Media. After the golden age of man and machine, humanity is split into two classes, The ultra rich industry and the surplus. However, neither side can control the bleak fate of the earth.

Shot over 4 days on a production budget of £1800.

Continue reading “A Sci-Fi Short Film HD: ‘EXIT PLAN’ — Directed by Richard Oakes” »

Apr 8, 2016

WebTorrent Desktop Streams Torrents Beautifully

Posted by in categories: entertainment, internet, media & arts

WebTorrent is best described as a BitTorrent client for the web. It allows people to share files directly from their browser, without having to configure or install any additional software. Now WebTorrent Desktop has arrived, offering a lightweight yet feature-rich streaming and castable experience on Windows, Linux and Mac.

wtd-logoEvery day millions of Internet users fire up a desktop-based BitTorrent client to download and share everything from movies, TV shows and music, to the latest Linux distros.

Sharing of multimedia content is mostly achieved by use of a desktop client such as uTorrent, Vuze, qBitTorrent or Transmission, but thanks to Stanford University graduate Feross Aboukhadijeh, there is another way.

Continue reading “WebTorrent Desktop Streams Torrents Beautifully” »

Apr 7, 2016

‘The Next Rembrandt’ is a 3D-printed take on the painter’s style

Posted by in categories: 3D printing, information science, media & arts

A new Rembrandt painting has been unveiled in Amsterdam on Tuesday, and we’re not talking about a newly discovered work. No, this one called The Next Rembrandt is truly brand new, created using data, algorithms and a 3D printer within the span of 18 months. A team of data scientists, engineers and scientists from various institutions, including Microsoft and the Rembrandt House Museum, joined forces to create this homage to the great painter. The team examined all the Dutch master’s known paintings to come up with the perfect project: a portrait of a 30 to 40-year-old Caucasian male with facial hair, wearing dark clothes with a collar and a hat on his head, facing to the right.

They then developed algorithms to extract what features make a painting a Rembrandt, such as the face’s shape and proportions. Ron Augustus, Microsoft’s SMB Markets Director, said: “You could say that we used technology and data like Rembrandt used his paints and his brushes to create something new.” To give their work a real painting’s texture, they used 3D printing techniques to print oil paint in layers. As a result, the portrait feels like it was actually painted by a human artist.

The project, which the Netherlands’ ING Bank commissioned ad agency J Walter Thompson to develop, most likely began as a promotional undertaking. As you can see, though, the final product turned out so good that the same technique could be used to make more affordable replicas (maybe even forgeries) of masterpieces.

Apr 5, 2016

Enjoy the Engineering + Music and Video-graphy!

Posted by in categories: engineering, media & arts


Enjoy the engineering + music and video-graphy!

More Videos by EngineeringWorld. US.

Apr 5, 2016

Technicolor stores Hollywood history in a bottle

Posted by in categories: biotech/medical, media & arts, virtual reality

A Technicolor scientist surrounded by the latest virtual reality technology inspects a vial containing a few droplets of water—and one million copies of an old movie encoded into DNA.

The company has come a long way since the Hollywood golden age, when the world gazed in awe at the lush palette of “The Wizard of Oz” and “Gone with the Wind” provided by its three-strip cameras.

Now celebrating its centenary year, Technicolor’s laboratories are at the cutting edge of the science of filmmaking, leading a worldwide revolution in immersive entertainment.

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