Archive for the ‘media & arts’ category
Apr 24, 2015
Posted by LHC Kritik in categories: astronomy, big data, complex systems, computing, cosmology, energy, engineering, ethics, existential risks, futurism, general relativity, governance, government, gravity, hardware, information science, innovation, internet, journalism, law, life extension, media & arts, military, nuclear, nuclear energy, particle physics, philosophy, physics, policy, quantum physics, science, security, singularity, space, space travel, supercomputing, sustainability, time travel, transhumanism, transparency, treaties
Jan 4, 2015
Posted by Rob Chamberlain in categories: 3D printing, alien life, augmented reality, automation, big data, bionic, bioprinting, biotech/medical, complex systems, computing, cosmology, cryptocurrencies, cybercrime/malcode, cyborg, defense, disruptive technology, DNA, driverless cars, drones, economics, electronics, encryption, energy, engineering, entertainment, environmental, ethics, existential risks, exoskeleton, finance, first contact, food, fun, futurism, general relativity, genetics, hacking, hardware, human trajectories, information science, innovation, internet, life extension, media & arts, military, mobile phones, nanotechnology, neuroscience, nuclear, posthumanism, privacy, quantum physics, robotics/AI, science, security, singularity, software, solar power, space, space travel, supercomputing, time travel, transhumanism
Quoted: “Legendary cyberculture icon (and iconoclast) R.U. Sirius and Jay Cornell have written a delicious funcyclopedia of the Singularity, transhumanism, and radical futurism, just published on January 1.” And: “The book, “Transcendence – The Disinformation Encyclopedia of Transhumanism and the Singularity,” is a collection of alphabetically-ordered short chapters about artificial intelligence, cognitive science, genomics, information technology, nanotechnology, neuroscience, space exploration, synthetic biology, robotics, and virtual worlds. Entries range from Cloning and Cyborg Feminism to Designer Babies and Memory-Editing Drugs.” And: “If you are young and don’t remember the 1980s you should know that, before Wired magazine, the cyberculture magazine Mondo 2000 edited by R.U. Sirius covered dangerous hacking, new media and cyberpunk topics such as virtual reality and smart drugs, with an anarchic and subversive slant. As it often happens the more sedate Wired, a watered-down later version of Mondo 2000, was much more successful and went mainstream.”
Read the article here >https://hacked.com/irreverent-singularity-funcyclopedia-mondo-2000s-r-u-sirius/
Dec 31, 2014
Posted by Seb in categories: internet, media & arts, robotics/AI
by Frederic Lardinois — TechCrunch
Designing a good-looking website has never been easy, and while many services promise to let you build a site without ever having to touch any code, you quickly reach their limits if you want to have a more advanced site. The Grid, which is launching its crowdfunding campaign today, promises to do away with all of this. Instead of designing your site pixel by pixel yourself, The Grid team wants to use artificial intelligence to design your site based on your content and goals (more followers, more customers, higher sales, etc.).
Dec 27, 2014
Posted by Seb in categories: augmented reality, media & arts
By Adam Williams — Gizmag
The recently-unveiled Leia Display System (LDS) is a lot like a large touchscreen, but with one important difference: its screen is not solid, but rather made from mist. This means you can walk right through the screen, manipulate displayed images using hand gestures reminiscent of Minority Report, or even interact with the display using your whole body.
Nov 17, 2014
Posted by Rob Chamberlain in categories: big data, bitcoin, business, complex systems, computing, disruptive technology, economics, electronics, encryption, engineering, ethics, finance, futurism, geopolitics, hacking, human trajectories, information science, innovation, internet, law, materials, media & arts, military, open access, open source, policy, privacy, science, scientific freedom, security, software, supercomputing
Preamble: Bitcoin 1.0 is currency — the deployment of cryptocurrencies in applications related to cash such as currency transfer, remittance, and digital payment systems. Bitcoin 2.0 is contracts — the whole slate of economic, market, and financial applications using the blockchain that are more extensive than simple cash transactions like stocks, bonds, futures, loans, mortgages, titles, smart property, and smart contracts
Bitcoin 3.0 is blockchain applications beyond currency, finance, and markets, particularly in the areas of government, health, science, literacy, culture, and art.
Read the article here » http://ieet.org/index.php/IEET/more/swan20141110
Sep 26, 2014
Posted by Harry J. Bentham in categories: big data, bitcoin, computing, encryption, ethics, events, futurism, geopolitics, government, hacking, internet, journalism, law, law enforcement, media & arts, military, transhumanism, transparency
Aug 6, 2014
Posted by Benjamin T. Solomon in categories: business, disruptive technology, economics, education, finance, media & arts, open source, policy
Most of you will know that in December 2012, I wrote 4 blog posts here at the Lifeboat Foundation, explaining why Spaceport Colorado will be an enormous success. The blog posts are:
Jul 11, 2014
Posted by Harry J. Bentham in categories: internet, journalism, media & arts, philosophy
.#democracy. #you. #indie. #webcontent. #contentmarketing. @HJBentham.
Larry Hardesty | MIT News Office
Over the past three years, researchers in the Camera Culture group at the MIT Media Lab have steadily refined a design for a glasses-free, multiperspective, 3-D video screen, which they hope could provide a cheaper, more practical alternative to holographic video in the short term.
Now they’ve designed a projector that exploits the same technology, which they’ll unveil at this year’s Siggraph, the major conference in computer graphics. The projector can also improve the resolution and contrast of conventional video, which could make it an attractive transitional technology as content producers gradually learn to harness the potential of multiperspective 3-D.