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Archive for the ‘entertainment’ category: Page 36

Jan 14, 2022

Harvard and DeepMind’s “Hidden Agenda” might solve the problem of multi-agent cooperation

Posted by in categories: entertainment, robotics/AI

In social deduction games, groups of players attempt to decipher each others’ hidden roles. They need to observe the other players’ actions to deduce their roles while still hiding their roles. Essentially, to succeed in the game, the player needs to learn about the other agent through various sources while remaining anonymous. This needs players to cooperatively work against the other team.

Hidden Agenda

DeepMind and Harvard’s Hidden Agenda is a social deduction game to train multiple players in two fundamental groups. These teams are ‘Crewmates’ and ‘Imposters’. Crewmates have a numerical advantage with the goal to refuel their ship using energy cells scattered around, and Imposters have an informational advantage with the goal of halting the Crewmates. This means the Crewmates are unaware of the roles of the other players, but the Imposers have this knowledge. An environment is created where each player is randomly assigned a role and colour for their avatar at the start of each episode and initialised to a location on the game map.

Jan 11, 2022

Oculus Quest Now Supports Hassle-Free Wireless SteamVR Gaming

Posted by in categories: entertainment, virtual reality

Oculus Quests a re some of the best wireless VR headsets you can buy. But they can’t run high-end games like those found in the Steam Store. You can connect to a PC with a cable, but that’s inconvenient. Wirelessly streaming VR games required jumping through hoops with using developer mode and SideQuest. But with the $20 Virtual Desktop app, that’s not the case anymore.

Virtual Desktop always had the capability to wirelessly stream SteamVR games, in truth. You could install the streaming app on your PC and then your Oculus Quest VR headset, and as far as the app was concerned, you would have been good to go. But Oculus prevented the app from streaming VR games and limited it to just controlling your PC in a VR environment. It did so in the name of customer experience.

Jan 7, 2022

Historical Cooking Sim ‘Lost Recipes’ Coming to Quest January 27th

Posted by in categories: entertainment, food, virtual reality

Schell Games today announced that Lost Recipes, its upcoming historical cooking sim, is set to release January 27th on the Quest platform, bringing with it the chance to cook ancient recipes in period accurate kitchens from around the world.

Arriving from the VR veterans known for I Expect You to Die, Until You Fall, and the upcoming VR adaptation of Among Us, Lost Recipes throws you into a time portal to recreate dishes from centuries past.

Continue reading “Historical Cooking Sim ‘Lost Recipes’ Coming to Quest January 27th” »

Jan 5, 2022

Razer’s latest absurd concept is a modular workstation with a 65-inch OLED

Posted by in categories: computing, entertainment

CES wouldn’t be the Consumer Electronics Show without Razer bringing at least one prototype product to the event. This year was no different with the company using the annual trade show to unveil Project Sophia, a concept modular gaming desk. In its current iteration, the table includes room for 13 separate modules. These can be used to add components like touchscreen hotkey panels, external capture cards and audio mixers to Project Sophia, thereby allowing you to modify the station to your needs. Razer claims it’s possible to reconfigure the table “in seconds.”

The computer that powers everything is housed in a chassis that magnetically snaps underneath Project Sofia’s glass tabletop surface. Razer says it features the latest components from Intel and NVIDIA, and you can detach the case at any point to install new upgrades. Naturally, this being a Razer product, you’ll find plenty of RGB lighting, all of which you can control through the company’s Chroma software. But arguably the most eye-catching aspect of Project Sophia is the 65-inch OLED display Razer has built into the station. The company says it will also offer a model with a 77-inch display – but we’ll note here Project Sophia may never make it to market.

Looking at the rest of the concept, Razer appears to have paid less attention to ergonomics. Judging from the renders the company shared, you can’t adjust the height of Project Sophia to make it a standing desk or to better accommodate the position of a chair. And speaking of chairs, the company also unveiled a “Pro HyperSense” version of its $399 Enki gaming chair. Razer partnered with D-Box to add haptics to the chair. It will support 2,200 games, movies and TV series, including releases from publishers like Ubisoft and Microsoft. Oh, and it too will come with RGB lighting.

Dec 29, 2021

The future of AR isn’t in gaming. Here are 5 industries to watch

Posted by in categories: augmented reality, entertainment

Putting aside interactive filters and fantasy games, augmented reality has the potential to be a vital tool for future innovation.

Dec 27, 2021

The global version of Steam appears to be banned in China

Posted by in category: entertainment

They’re really tightening their control on video games.


China appears to have banned the global version of Steam. This leaves Chinese gamers with access to just Steam China, which offers a much more limited library of games, with the most popular ones being Dota 2 and CS: GO.

Dec 22, 2021

Fabrication of flexible electronics improved using gold and water-vapor plasma

Posted by in categories: entertainment, wearables

Researchers at the RIKEN Center for Emergent Matter Science (CEMS) and the RIKEN Cluster for Pioneering Research (CPR) in Japan have developed a technique to improve the flexibility of ultra-thin electronics, such as those used in bendable devices or clothing. Published in Science Advances, the study details the use of water vapor plasma to directly bond gold electrodes fixed onto separate ultra-thin polymer films, without needing adhesives or high temperatures.

As get smaller and smaller, and the desire to have bendable, wearable, and on-skin electronics increases, conventional methods of constructing these devices have become impractical. One of the biggest problems is how to connect and integrate multiple devices or pieces of a that each reside on separate ultra-thin polymer films. Conventional methods that use layers of adhesive to stick electrodes together reduce flexibility and require temperature and pressure that are damaging to super-thin electronics. Conventional methods of direct metal-to-metal bonding are available, but require perfectly smooth and clean surfaces that are not typical in these types of electronics.

A team of researchers led by Takao Someya at RIKEN CEMS/CPR has developed a new method to secure these connections that does not use adhesive, high temperature, or high pressure, and does not require totally smooth or clean surfaces. In fact, the process takes less than a minute at room temperature, followed by about a 12-hour wait. The new technique, called water-vapor plasma-assisted bonding, creates stable bonds between gold electrodes that are printed into ultra-thin—2 thousandths of a millimeter—polymer sheets using a thermal evaporator.

Dec 20, 2021

How Realistic Is The Expanse? | Unveiled

Posted by in categories: alien life, entertainment

How close to real life is the Amazon sci-fi series, “The Expanse”? Join us… and find out!

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Dec 20, 2021

LG announce their first gaming laptop, the LG UltraGear 17G90Q

Posted by in categories: computing, entertainment

LG Electronics USA has just announced its first gaming laptop, the LG UltraGear 17G90Q.

The LG UltraGear 17G90Q is powered by an 11th Gen Intel® Tiger Lake H processor, NVIDIA GeForceTM RTX 3,080 Max-Q graphics card, dual-channel memory and an ultra-fast dual SSD setup. In addition to a 17-inch IPS panel with a 1 millisecond response time and a 300Hz refresh rate, the LG UltraGear gaming laptop ensures immersive, fluid gameplay. To stop all this high-end hardware from melting, the LG 17G90Q cooling system features a vapor chamber that keeps the laptop running cool, even when pushed to the limits.

Gallery.

Dec 18, 2021

Digital dress codes: What will we wear in the metaverse?

Posted by in categories: bitcoin, entertainment

Digital fashion marketplaces have recently opened, including DressX, hoping that shoppers will be keen to start a virtual wardrobe. Credit: DressX

Outfitting our digital personas is nothing new, from making pixelated Dollz in the early 2000s to shopping these days for new wardrobe additions in Animal Crossing. The video game industry has more recently laid the groundwork for digital fashion, with outfits or “skins,” in games like Overwatch and Fortnite generating billions in revenue.

Some major fashion players have already begun capitalizing on the gaming market — in 2019, Louis Vuitton designed skins for League of Legends, and Nike and Ralph Lauren have this year offered avatar accessories through the virtual world-building platform Roblox. Outside of gaming environments, NFTs — or non-fungible tokens, which use blockchain technology to verify ownership of digital assets — have allowed digital fashion to be monetized more broadly as well. (This fall, Dolce & Gabbana’s NFT collection sold out for 1,885.719 ETH, at the time equivalent to $6 million).

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