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Archive for the ‘entertainment’ category: Page 6

Aug 23, 2023

NVIDIA Debuts AI-Enhanced Real-Time Ray Tracing for Games and Apps With New DLSS 3.5

Posted by in categories: entertainment, robotics/AI

The latest advancements in AI for gaming are in the spotlight today at Gamescom, the world’s largest gaming conference, as NVIDIA introduced a host of technologies, starting with DLSS 3.5, the next step forward of its breakthrough AI neural rendering technology.

DLSS 3.5, NVIDIA’s latest innovation in AI-powered graphics is an image quality upgrade incorporated into the fall’s hottest ray-traced titles, from Cyberpunk 2077: Phantom Liberty to Alan Wake 2 to Portal with RTX.

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Aug 13, 2023

AI makes Lara Croft ‘self-aware’ in Tomb Raider, a glimpse into the future of video games

Posted by in categories: entertainment, robotics/AI

An experimental video shows what video games could feel like if characters were aware of and responsive to themselves and their surroundings.

YouTuber Foxmaster took on the classic game “Tomb Raider” in its original version. Using various AI tools for machine vision, localization, object recognition, animation, text, and speech, he breathed digital life into the game character, or more specifically, a Lara Croft bot that controls its own character.

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Aug 13, 2023

A YouTuber with 15 million subscribers has launched his own AI replacement. Some viewers are skeptical, but he thinks it’ll secure his legacy

Posted by in categories: entertainment, robotics/AI

Jordi van den Bussche has been posting gaming content on YouTube for over a decade. He’s now announced he’ll be stepping away from the camera, thanks to an AI replacement. Some viewers are skeptical about the change, but the YouTuber is confident it will bring success.

A YouTuber has launched his own AI replacement, which will now be starring in and producing videos on his behalf. It’s caused quite a stir among viewers who are debating whether they’re fans of the drastic change.

Jordi van den Bussche, a gaming creator based in Amsterdam in the Netherlands, has been posting on YouTube under the moniker “Kwebbelkop” since 2011 and has so far amassed a following of 15.1 million subscribers.

Aug 12, 2023

Can an ancient board game solve quantum problems?

Posted by in categories: engineering, entertainment, quantum physics

The central problem quantum state engineering is trying to solve, says Ryan Glasser is “what do I need to do to get my quantum system to be in the state I desire?” Researchers hope ManQala, a version of the ancient game mancala, has answers. (Credit: Tobias Tullius/Unsplash)

The game mancala may have originated as far back as 6,000 BCE in Jordan and is played around the world to this day. It consists of stones that players move between a series of small pits on a wooden game board. The point of the game is to get all the stones into the last pit at the end of the board.

Aug 9, 2023

Mindscape Ask Me Anything, Sean Carroll | August 2023

Posted by in category: entertainment

Patreon: https://www.patreon.com/seanmcarroll.
Blog post with audio player, show notes, and transcript: https://www.preposterousuniverse.com/podcast/2023/08/07/ama-august-2023/

Welcome to the August 2023 Ask Me Anything episode of Mindscape! These monthly excursions are funded by Patreon supporters (who are also the ones asking the questions). We take questions asked by Patreons, whittle them down to a more manageable number — based primarily on whether I have anything interesting to say about them, not whether the questions themselves are good — and sometimes group them together if they are about a similar topic. Enjoy!

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Aug 8, 2023

Pixar Animation Studios

Posted by in categories: computing, entertainment

Developed by Pixar, Universal Scene Description (USD) is the first open-source software that can robustly and scalably interchange 3D scenes that may be composed of many different assets, sources, and animations, while fostering highly collaborative workflows.

At Pixar, engineers work hand in hand with artists to create innovative technologies, tools, and pipelines that make our films. In this clip from Toy Story 4, millions of models, textures, lights, and colors are possible because of the power of USD architecture.

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Aug 7, 2023

Talking to Intelligent AI NPCs with Real Thoughts & Emotions — REPLICA

Posted by in categories: entertainment, robotics/AI

Today I’m checking out Replica’s AI-Powered Smart NPCs in their impressive new demo for unreal engine 5. In my opinion will quickly change the landscape of gaming and bring a whole new layer of depth to the already impressive worlds we all enjoy. I hope you enjoyed this look into the roots of AI in gaming, thanks for watching and liking.

Download the Demo &

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Aug 6, 2023

Nokia just released two dumb phones like it’s 1996 and I’m here for it

Posted by in categories: entertainment, mobile phones

Dumbphones seem to be making a return.


Call someone, right after a quick game of Snake.

Aug 4, 2023

The Last Artist — AI Assisted Sci-Fi short film

Posted by in categories: entertainment, media & arts, robotics/AI, virtual reality

In an art world conquered by Artificial Intelligence, Claire takes a final stand against the new status quo.

A sci-fi short film created with the help of AI.

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Aug 2, 2023

Inworld, a generative AI platform for creating NPCs, lands fresh investment

Posted by in categories: entertainment, robotics/AI

For a recovering gamer like me, one of the most exciting applications of generative AI is dynamic dialogue. I’m not suggesting AI replace writers — goodness forbid. But as anyone who’s sunk hundreds of hours into an RPG can tell you, scripted NPC interactions get old fast.

There are a few startups prototyping AI tech to dynamically generate dialogue. But one of the more promising is Inworld, launched in 2021 by the founding team of API.AI, which developed tools for speech recognition and natural language understanding until its acquisition by Google in 2016. (API.AI later became Dialogflow, Google’s flagship conversational AI design platform.)

Inworld claims to use “multiple” machine learning models to “mimic the full range of human communication.” That’s promising a lot in the context of games, but the startup makes the case that, by allowing developers to link its dialog-and voice-generating tools to animation and rigging systems within popular game engines, including 3D environments, it can help deliver more lifelike and immersive gaming experiences.

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