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Isolator-free optical transmitter could simplify high-speed links between data centers

The growing demand for faster data exchange between data centers calls for compact, high-speed optical transmitters. Researchers from Japan developed an integrated optical transmitter that mitigates the destabilizing effects of unwanted optical feedback, allowing stable laser operation without an optical isolator.

The device operates across a wavelength range of approximately 67 nm and demonstrates data transmission at 180 Gbit/s, offering a promising approach to compact, high-capacity optical communication systems.

Photonic chip splits mixed light into 3 modes for sharper imaging

Researchers at Stanford University and collaborating institutions have developed a photonic chip that can separate partially coherent light into distinct, mutually incoherent beams, potentially helping cameras, microscopes and telescopes capture information that conventional imaging can miss.

The fingernail-sized device uses a network of light-processing components and an optimisation algorithm to identify and physically separate the underlying coherence modes within a mixed optical field.

The advance, published October 30 in Nature Photonics, demonstrates a capability that researchers had proposed theoretically decades ago but had not previously achieved experimentally.

NASA space telescope plunges to Earth after two decades studying cosmic explosions

One of NASA’s premier space telescopes plunged to Earth on Wednesday, ending its 22-year investigation of the universe’s biggest explosions.

The Swift Observatory’s demise came less than three months after a long-shot rescue mission failed.

The U.S. Space Force confirmed Swift’s reentry near Indonesia after tracking its sinking orbit, the result of intense solar activity the past few years.

Unreal Engine 6 — No C++ — No Blueprints?!?! Wow!😲

We just got some major news about Unreal Engine 6 from Unreal Fest Tokyo 2026 about the future of C++ and Blueprints in UE6… They have no future, at least as far as gameplay programming goes. It was previously announced the Blueprints will be deprecated in Unreal Engine 6 — now they are being removed completely. When it comes to C++, it’s a bit more complicated, with the entire C++ Gameplay Framework being removed. Going forward gameplay programming is meant to be done with Verse + AI prompting only. We discuss exactly what that means in this video.

GFS Link — https://gamefromscratch.com/the-futur…

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Decomp vs Recomp vs Emulation: The AI Gaming Revolution Explained

Recently, AI-driven game recompilations have been taking over the PC gaming space, but what makes them different from traditional emulators? I break down the difference between decompilations, recompilations, and emulators. Discover the six primary reasons why running a game natively on your PC via a recomp can be vastly superior to mimicking a console through emulation, from performance gains on lower-end hardware to future-proof game preservation.

Chapters:
0:00 The AI Recompilation Trend.
0:49 Why PC Gamers Want Console Ports.
2:27 D-Comps, Recomps, and the Bread Analogy.
4:14 Why a Recomp is NOT an Emulator.
5:08 6 Reasons Recompiling is Better than Emulating.
7:40 The Bottom Line.

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