Professor Zoran Popović
Zoran
Popović, Ph.D. is
Professor of Computer Science and Director of Center for Game Science at
the
University of Washington.
Zoran joined the CSE faculty in the summer of 1999. He earned his B.Sc.
with Honors in Computer Science from Brown University in 1991, and
his M.S. in
Computer Science in 1993 and his Ph.D. in Computer Science in 1999 from
Carnegie Mellon University. His Ph.D. dissertation research focused on
the automatic synthesis and transformation of realistic character
animation. His thesis also involved numerous performances of
embarrassing acts.
Zoran has also held research positions at Sun
Microsystems and Justsystem Pittsburgh Research Center and at
the University of
California at Berkeley. His research interests lie primarily in
computer graphics, especially in character animation, motion editing,
physically based modeling, and modeling/simulation of natural phenomena.
He is also interested in nonlinearly constrained optimization, motion
planning, and biomechanics.
His papers include
Nonlinear Inverse Reinforcement Learning with
Gaussian Processes,
Algorithm discovery by protein folding game players,
High-resolution structure of a retroviral protease folded as a
monomer,
Crystal structure of a monomeric retroviral protease solved by
protein
folding game players,
On the Harmfulness of Secondary Game Objectives,
Analysis of Social Gameplay Macros in the Foldit Cookbook,
Feature-Based Projections for Effective Playtrace Analysis,
and
Placing a Value on Aesthetics in Online Casual Games.
Read the
full list of his publications!
Watch
Zoran Popovic: Solving Hard Problems in Science and Education with
Game-based Symbiosis of Humans and Computers.
Read
New Online Game Helps Solve Medical Mysteries: Transcript.
Learn about Foldit,
a revolutionary new computer game enabling you to contribute to
important scientific research.
Read his
LinkedIn profile.