Professor Julian Togelius
Julian Togelius, Ph.D.
is Assistant Professor, Center for Computer Games Research,
IT University of Copenhagen, Denmark.
Julian is working on artificial intelligence techniques for making
computer
games more fun.
His research aims to make computer games adapt to their players through
finding out what players want (whether they know it or not) and creating
new game levels, challenges, or rules that suit the players. Related to
this is the challenge of making sense of large amounts of data generated
by computer games, and on assisting human game designers in creating
great game experiences. But he’s also working on how to make opponents
and collaborators more intelligent and believable, research that has
applications far outside of computer games. Additionally, he’s working
on
some more theoretical topics in learning and optimization.
Julian is interested in most topics in the intersection between
computational
intelligence and games. He currently focuses on search-based procedural
content generation, which means using evolutionary algorithms (or other
global optimization algorithms) to search the space of game content,
such as levels, maps or game rules. A key problem here is how to
evaluate the candidate content, i.e. how to create a fitness function
for game content. He and his colleagues attack this problem in a variety
of ways, e.g. by creating theoretically founded and/or data driven
models of player experience, by simulated gameplay using heuristic
agents augmented by behavioral models of human players, and by
measuring the performance of learning algorithms on candidate game
rules.
He coauthored
Experience-driven Procedural Content Generation,
Towards Procedural Strategy Game Generation: Evolving Complementary
Unit
Types,
Evolving Interesting Maps for a First Person Shooter,
Siren: Towards Adaptive Serious Games for Teaching Conflict
Resolution,
Towards Automatic Personalized Content Generation for Platform
Games,
Multiobjective exploration of the StarCraft map space, and
Measuring and Optimizing Behavioral Complexity for Evolutionary
Reinforcement Learning.
Read the
full list of his publications!
Julian earned his B.A. in Theoretical Philosophy with a minor in
Computer Science and Psychology at Lund University, Sweden in 2002.
He earned his M.Sc. in Evolutionary and Adaptive Systems at the
University of Sussex, UK in 2003. He earned his Ph.D. in Computer
Science at the University of Essex, UK in 2007.
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