Dr. Allan M. Collins
The MIT Technology Review article An Emotional Cat Robot: Robots might behave more efficiently if they had emotions said
Scientists in the Netherlands are endowing a robotic cat with a set of logical rules for emotions. They believe that by introducing emotional variables to the decision-making process, they should be able to create more-natural human and computer interactions.
“We don’t really believe that computers can have emotions, but we see that emotions have a certain function in human practical reasoning,” says Mehdi Dastani, an artificial-intelligence researcher at Utrecht University, in the Netherlands. By bestowing intelligent agents with similar emotions, researchers hope that robots can then emulate this human-like reasoning, he says.
Dastani’s emotional functions have been derived from a psychological model known as the OCC model, devised in 1988 by a trio of psychologists: Andrew Ortony and Allan Collins, of Northwestern University, and Gerald Clore, of the University of Virginia. “Different psychologists have come up with different sets of emotions,” says Dastani. But his group decided to use this particular model because it specified emotions in terms of objects, actions, and events.
Allan M. Collins, Ph.D., FAAAI is Professor Emeritus of Education
and
Social Policy at
Northwestern University. He is a member of the National Academy of
Education, a fellow of the American Association for Artificial
Intelligence, and served as a founding editor of the journal
Cognitive
Science and as first chair of the
Cognitive Science Society. He
has
studied teaching and learning for over 30 years, and written
extensively on related topics.
Allan is best known in
psychology for his
work on how people answer questions, in artificial intelligence for his
work on reasoning and intelligent tutoring systems, and in education
for his work on situated learning, inquiry teaching and cognitive
apprenticeship. From 1991 to 1994 he was Co-Director of the US
Department of Education’s Center for Technology in Education. Recently
he was chosen by French psychologists as one of 30 living scholars who
have had the most impact on the field of psychology.
Allan has recently completed a book with Rich Halverson,
Rethinking Education in the Age of Technology:
The Digital
Revolution and the Schools.
The book argues that the world of
education is currently engaged in a massive transformation, as a result
of the information revolution. The book describes this transformation
by comparing current events with the 19th century shift from an
agricultural society to an industrial society that precipitated the
transition from apprenticeship to universal schooling. It shows how the
seeds of a new education system are found in the explosion of new
technology-driven learning options, such as home schooling, workplace
learning, distance education, learning and technology centers, adult
education, computer learning environments, education television and
videos, technical certification, and internet cafes, all of which are
severing the connection of schooling and learning that has long
dominated education. The book will be published by Allyn Bacon Longman.
He coauthored
The Logic Of Plausible Reasoning: A Core Theory,
The Role of Different Media in Designing Learning
Environments,
Situated Cognition and the Culture of Learning,
A Spreading-Activation Theory of Semantic Processing,
Cognition and learning,
Learning communities in classrooms: A reconceptualization of
educational practice,
Retrieval time from semantic memory,
Design research: Theoretical and methodological issues,
Plausible Generalization: Extending a Model of Human Plausible
Reasoning,
Mixed-Initiative Systems for Training and Decision-Aid
Applications, and
Improving Interactive Capabilities in Computer-Assisted
Instruction.
Allan earned his MA in Communication Sciences in 1961 from the
University of Michigan and his PhD in Cognitive Psychology in 1970
from the University of Michigan. Watch
Design-based Research: Reflections on
the Past and the Future where he discusses the origins,
defining
principals, and major
issues of design experiments, and how it has evolved over the years.