Professor Andrew I. Adamatzky
Professor in Unconventional Computing in the Department of Computer
Science, Director of the Unconventional Computing Centre, and a member
of the Bristol Robotics Lab, University of the West of
Andy is also Editor-in-Chief of the International Journal of Unconventional Computing and of the Journal of Cellular Automata. He is an editorial board member of the Studia Humana, International Journal of Parallel, Emergent, & Distributed Systems, Parallel Processing Letters, the Journal of Computational Science, Multiple-Valued Logic and Soft Computing, the International Journal of Nanotechnology and Molecular Computation, the International Journal of Artificial Life Research, the International Journal of General Systems, Nano Communication Networks, Journal of Computer Science, The Open Cybernetics & Systemics Journal, Frontiers in Bioinformatics and Computational Biology, and The Open Bioinformatics Journal.
Andy undertakes research in reaction-diffusion computing, cellular automata, physarum computing, massive parallel computation, applied mathematics, collective intelligence and robotics, bionics, computational psychology, non-linear science, novel hardware, and future and emergent computation.
He is known for his research in unconventional computing. In particular, he has worked on chemical computers using reaction-diffusion processes. He has used slime molds to plan potential routes for roadway systems and as components of nanorobotic systems, and discovered that they seek out sedatives in preference to nutrients. He has also shown that the billiard balls in billiard-ball computers may be replaced by soldier crabs.
Andy authored Reaction–Diffusion Automata: Phenomenology, Localizations, Computation, Identification Of Cellular Automata, Physarum Machines: Computers from Slime Mould, Dynamics of Crowd-Minds: Patterns of Irrationality in Emotions, Beliefs And Actions, and Computing in Nonlinear Media & Automata Collectives, coauthored Reaction–Diffusion Computers, edited Bioevaluation of World Transport Networks and Collision-Based Computing and Game of Life Cellular Automata, and coedited From Utopian to Genuine Unconventional Computers, Molecular Computing, Artificial Life Models in Hardware, Artificial Life Models in Software, Chaos, CNN, Memristors, and Beyond, Unconventional Computing 2005: From Cellular Automata to Wetware, and Unconventional Computing 2007.
Watch Physarum approximates highways in Brazil, Slime music, Voronoi diagram calculated by means of a hot ice computer, and Trans-Canada Slimeways: Slime mould imitates the Canadian transport network. Read The Wisdom of Slime. Read his LinkedIn profile and his Wikipedia profile.