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Lifeboat Foundation Ark
I
By
Michael Dickey,
Al Globus, and other members of the Lifeboat Foundation
Scientific Advisory Board.
Print report!
OVERVIEW
Ark I is a self-sustaining space colony built to ensure humanity could
survive
disasters that make Earth uninhabitable such as nanoweapon disasters or
particle accelerator mishaps.
We are moving towards a world with less and less privacy. Your credit
card reports and bank records are available to almost everyone, your
phone calls are tapped, cameras are being placed everywhere, etc. This
will only get worse when more powerful weapons are available to the
individual. In the future, if you wanted a lot of privacy, you couldn't
live with billions of people whose lives depended on what you did. So
instead you could live on a small spaceship with a couple thousand people
who trusted each other.
Ark I close-ups.
Ark I Animations
5.2 MB regular AVI
(2 seconds of animation)
3.5 MB DivX AVI
(28 seconds of animation) -
Download free DivX
Player
17.9 MB DivX AVI
(1 minute, 39 seconds of animation)
NEW! - 20.6 MB
WMV
(3 minutes, 9 seconds of animation)
AIR
The air in each station will be at one third atmospheric pressure. It
will be 60% oxygen and nearly 40% nitrogen, with less than 1% carbon
dioxide. The nitrogen will suppress fires and the carbon dioxide,
mostly expelled from occupants and waiting for reprocessing, will
contribute toward plant growth. The one third of atmospheric pressure
will reduce hull stress. The humidity will be kept between 30 and
50 percent.
DESIGN/CONSTRUCTION
Learn
about
the
design/construction of Ark I.
GRAVITY
Ark I's living quarters will be mainly located in four large wheels
which rotate to generate artificial gravity. The wheels have a radius of
150 meters and rotate at 2.4427 revolutions per minute to generate 1
gravity for outer wheel rooms and .7 gravity for inner wheel
rooms.
The disorientating effects of simulating gravity using rotating wheels
decrease as the diameter of the rotating structure increases. Ark I's
habitat rings will be large enough to make these effects unnoticeable
and to comfortably house each rings 250 occupants, but not so large as
to make construction too difficult.
One third of the living quarters will be in the main bridge where there
will be no artificial gravity and these living quarters will be
primarily used by visitors. For periods of time up to a year, people
have no problem and no permanent side effects from living in
weightlessness. In fact, most astronauts enjoy and look forward to time
spent in weightlessness.
Based on the early
successes of the Mir Greenhouse experiments, we
intend to support plentiful plant life both in the simulated gravity
rings and in the gravity free environment within Ark I's connecting
bridge. Plant and animal life will help to maintain a more natural and
inviting feel to Ark I. See this example of Dwarf Wheat
plants
growing under LED lighting in zero G!
HEAT
Excess heat will be radiated away from the station through heat
radiating panels that are attached at a 90 degree angle to the solar
panels.
LOCATION
Ark I will be initially placed in orbit around the Earth at a height of
400 kilometers (248 miles) to make it easier to engage in trade and
tourists from Earth. Both it and the other Arks will be moved
further away
from the Earth as the project progresses.
Why should we live in orbit rather
than on a planet or moon? Because orbit is far superior to the Moon and
Mars for colonization, and other planets and moons are too hot, too far
away, and/or have no solid surface. Advantages include:
- Earth-normal "gravity". The Moon and Mars have a surface gravity
much less than Earth normal (which is called 1g - the g stands for
"gravity"). The lunar surface is at roughly 1/6g and the Mars surface
is roughly 1/3g
planet. Children raised in low-g cannot be expected to develop bones
and muscles strong enough to visit Earth except in desperation
it
will be too painful and exhausting. For example, if a person who
weighs
73kg (160 pounds) on Earth went to a 3g planet, the equivalent
of moving
from Mars to Earth, they would weigh 225 kg (almost 500 pounds) and
would
have great difficulty getting out of bed. For children raised on the
Moon or Mars, attending college on Earth will be out of the question.
- By contrast, orbital colonies can rotate to provide any g
level
desired, although it's not true gravity. Spinning the colony creates a
force called pseudo-gravity, that feels a lot like gravity.
Pseudo-gravity is much like what you feel when a car takes a sharp turn
at high speed. Your body is pressed up against the door. Simillarly, as
an orbital space colony turns, the inside of the colony pushes on the
inhabitants forcing them to go around. The amount of this force can be
controlled and for reasonable colony sizes and rotation rates the force
can be about 1g. For example, a colony with an 895 meter (a bit less
than 1000 yards) radius rotating at one rpm (rotations per minute)
provides 1g at the hull. Children raised on orbital colonies should
have no trouble visiting Earth for extended periods.
- Rapid resupply from Earth. The Moon is a few days away from
Earth, and trips to Mars take many months. Early colonies in Earth
orbit will be only hours away. This is a huge logistical advantage for
a large project like building space settlements.
- Continuous, ample, reliable solar energy. In orbit there is no
night. Solar power is available 24/7. Most places on the Moon or Mars
are in darkness half of the time (the only exception is the lunar
poles). Mars, in addition, is much farther from the Sun and so receives
about half the solar power available at Earth orbit. Mars also has dust
storms which interfere with solar power.
- Great views from Earth (and eventually other planets). Space
colonization is, at its core, a real estate business. The value of real
estate is determined by many things, including "the view". Any space
settlement will have a magnificient view of the stars at night. Any
settlement on the Moon or Mars will also have a view of unchanging,
starkly beautiful, dead-as-a-doornail, rock strewn surface. However,
settlements in earth orbit will have one of the most stunning views in
our solar system - the living, ever-changing Earth.
- Weightless recreation. Although space colonies will have 1g at
the hull, in the center you will experience weightlessness. If you've
ever jumped off a diving board, you've been weightless. It's the
feeling you have after jumping and before you hit the water. The
difference in a space colony is that the feeling will last for as long
as you like. If you've ever seen
videos of astronauts playing in 0g,
you know that weightlessness is fun. Acrobatics, sports and dance go to
a new level when constraints of gravity are removed. It's not going to
be easy to keep the kids in 1g areas enough to satisfy Mom and Dad that
their bones will be strong enough for a visit to Disneyland.
- Zero-g construction means bigger colonies. Space colonists will
spend almost all of their time indoors. It is impossible for an
unprotected human to survive outside for more than few seconds. In this
situation, obviously bigger colonies are better. Colonies on the Moon
or Mars won't be much bigger than buildings on Earth, especially at
first. However, in orbit astronauts can easily move spacecraft weighing
many tons by hand. Everything is weightless and this makes large scale
construction much easier. Colonies can be made so large that, even
though you are really inside, it feels like the out-of-doors.
- Much greater growth potential. The Moon and Mars together have a
surface area roughly the size of Earth. But if the single largest
asteroid (Ceres) were to be used to build orbital space colonies, the
total living area created would be approximately 150 times the surface
area of the Earth. Since much of the Earth is ocean or sparsely
inhabited, settlements built from Ceres alone could provide uncrowded
homes for more than a trillion people.
- Economics. Near-Earth orbital colonies can service Earth's
tourist, energy, and materials markets more easily than the Moon. Mars
is too far away to easily trade with Earth. Space colonies, wherever
they are built, will be very expensive. Supplying Earth with valuable
goods and services will be critical to paying for
colonization.
- The ultimate gated community. On Earth it is essential that diverse
groups learn to live in close proximity. It's hard to live with five or
six billion homo sapiens, and some people can't seem to do it
gracefully. Space settlements offer an alternative to changing human
nature or endless conflict the ability to live in fairly
homogeneous
groups, as has been the norm throughout hundreds of thousands of years
of human existence. Those who can't get along can be separated by
millions of miles of hard vaccum, which in some cases seems necessary.
All entry into a space settlement must be through an airlock, so
controlling immigration should be trivial.
- Custom living. Since the entire environment is man-made, you can
really
get what you want. Like lake front property? Make lots of lakes. Like
sunsets? Program sunset simulations into the weather system every hour.
Like
to go barefoot? Make the entire environment foot-friendly.
MATERIALS
Launching materials from Earth is very expensive, so bulk
materials should come from the Moon or Near-Earth Objects (NEOs are
asteroids and comets with orbits near Earth) where gravitational forces
are much less, there is no atmosphere, and there is no biosphere to
damage. Our Moon has large amounts of oxygen, silicon and metals, but
little hydrogen, carbon, or nitrogen. NEOs contain substantial amounts
of metals, oxygen, hydrogen and carbon. NEOs also contain some
nitrogen, but not necessarily enough to avoid major supplies from
Earth.
POPULATION
Ark I will have a permanent population of 1,000 people with a capacity
for 500 visitors.
POWER
Solar panels will provide nuclear fusion power by harnessing energy from
the nearest nuclear fusion reactor the sun. Also, four
nuclear fission plants, one in the hub of each wheel, will provide
Ark I with twice the
redundancy of a nuclear powered aircraft carrier or submarine.
PROPULSION
On the hub of each wheel are nuclear thrusters,
ion
thrusters,
and chemical thrusters. Additional ion and chemical
directional thrusters are located on the outside of the wheels
and on either side of the main bridge.
Being mainly propelled by nuclear power, Ark I will take months to reach
the
inner planets and years to reach
the outer planets.
RADIATION
Just as the Earth's magnetic field helps protect its residence from
harmful space radiation, Ark I will have powerful magnetic fields
encompassing it and diverting energetic charged particles present in
solar winds away from the station.
A less energy
intensive alternative
would be to use enormous amounts of matter, probably from lunar soil
and Near Earth Asteroids, to cover the Ark I to protect its inhabitants
from cosmic radiation. This would amount to ten tons of matter covering
every
square meter of its hull. Waste matter from NEOs could be used for
this purpose.
RECREATION
The weightlessness environment of the Ark I bridge will provide plenty
of opportunities for astrobatics (weightless aerobatics) and weightless
recreational opportunities, such as swimming through the air with wings
and fins, and games like 'Space Polo' where two teams compete in a 3
dimensional game of micro-gravity polo, pushing off each other and
walls. Additionally people on Earth are members of many social groups,
religious, professional, or hobby orientated. People who travel to
space to live, work, or vacation will take these memberships with them.
SAFETY
Each wheel has two sets of directional thrusters, two emergency
docking hatches, and one set of nuclear, ion, and chemical thrusters.
The nuclear power plant that powers the nuclear thruster also provides
enough electricity to power the wheel.
Each ring is also capable of maintaining its own independent ecosystem,
making it able to survive indefinitely if the rest of the station was
destroyed.
SENSORS
At the top of each hub is a sensor mounting ring. Antennas, radar, EM
domes, and telescopes are housed in protective compartments attached to
this ring.
WAVERIDERS
Lifeboat WaveRiders, to be used by Ark I for cargo, construction and
travel purposes, are uniquely designed on an operative principle
very different from that of conventional aircraft. WaveRiders
"surf"
on their own shock waves. Gliding at supersonic speeds, the WaveRider's
passage through the atmosphere creates a shock wave, which is trapped in
an aerodynamic trough on its underside.
Trapping the shock wave generates several very important effects: First,
the sonic boom is greatly minimized, since the bulk of the shock wave is
contained within the trough. Second, compression drag, and its
attendant heating of the capsule are significantly reduced. (This will
enhance the systems overall efficiency and ease engineering and
maintenance problems.) Third, much of the energy in the shock wave goes
to generate lift, giving the WaveRider, a tremendously increased glide
ratio. (Ten times the lift-to-drag ratio of conventional
hypersonic designs.)
Each WaveRider can carry 72 passengers using
6 seats across,
with 2
pilots and 2
additional crew.
The hangar that WaveRiders dock in is not normally pressurized, instead
passengers enter through an extensible tube similar to what is common at
airports.
WINDOWS
All windows will have a thick (viscosity) Ferro fluid spread over a grid
of wires with current flowing through them. Ferro fluids are magnetic
fluids and they will conform to a magnetized structure. This thin but
viscous layer of Ferro fluid
will quickly fill any holes created. The temporary seal they create
will be able to handle the atmospheric pressure in the
station.
Each wheel also has two sets of laser/radar
domes that can be used to destroy
small meteorites.
RESOURCES
Orbital Space Settlement by
Al Globus - ongoing
project.
Self-sufficient space habitat designed by Carolyn Barry,
COSMOS magazine - October 9, 2007.
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