{"id":35386,"date":"2017-03-16T11:22:35","date_gmt":"2017-03-16T18:22:35","guid":{"rendered":"http:\/\/lifeboat.com\/blog\/2017\/03\/qa-with-interaction-designer-ron-kim"},"modified":"2017-06-04T07:09:00","modified_gmt":"2017-06-04T14:09:00","slug":"qa-with-interaction-designer-ron-kim","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2017\/03\/qa-with-interaction-designer-ron-kim","title":{"rendered":"Q&amp;A with Interaction Designer Ron Kim"},"content":{"rendered":"<p><a class=\"aligncenter blog-photo\" href=\"https:\/\/lifeboat.com\/blog.images\/qa-with-interaction-designer-ron-kim.jpg\"><\/a><\/p>\n<p>Designing web and mobile apps good enough for space exploration poses a special set of UX challenges. NASA\u2019s interaction designer reveals how he and his team take user experience into orbit.<\/p>\n<p>How do you <strong>prototype software<\/strong> that can safely send astronauts into space? Over at NASA\u2019s <a href=\"https:\/\/www.nasa.gov\/centers\/ames\/home\/\" target=\"_blank\">Ames Research Center<\/a>, the HCI team members are engaged in answering that question, constantly designing, prototyping and iterating on web and mobile apps to support space missions from launchpad to deep space and back.<\/p>\n<p><a href=\"https:\/\/www.justinmind.com\" target=\"_blank\">Justinmind<\/a> was lucky enough to talk to NASA Interaction Designer Ron Kim, who told us about how NASA\u2019s user experience team works, the challenges of designing software for the International Space Station, and how <strong>prototyping<\/strong> helps him sell UX to scientists.<\/p>\n<p><!-- Link: <a href=\"https:\/\/www.justinmind.com\/blog\/how-prototyping-helps-nasa-take-ux-into-orbit-qa-with-interaction-designer-ron-kim\/?utm_source=Justinmind+Master+List&utm_campaign=54bf042443-NL_Content_MAR_JIM_clients_List_3_16_2017&utm_medium=email&utm_term=0_caacb985d2-54bf042443-431917317\">https:\/\/www.justinmind.com\/blog\/how-prototyping-helps-nasa-t...;431917317<\/a> --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designing web and mobile apps good enough for space exploration poses a special set of UX challenges. NASA\u2019s interaction designer reveals how he and his team take user experience into orbit. How do you prototype software that can safely send astronauts into space? Over at NASA\u2019s Ames Research Center, the HCI team members are engaged [\u2026]<\/p>\n","protected":false},"author":431,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1514],"tags":[],"class_list":["post-35386","post","type-post","status-publish","format-standard","hentry","category-space-travel"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/35386","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/431"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=35386"}],"version-history":[{"count":2,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/35386\/revisions"}],"predecessor-version":[{"id":58389,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/35386\/revisions\/58389"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=35386"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=35386"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=35386"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}