{"id":246556,"date":"2026-11-04T22:11:11","date_gmt":"2026-11-05T04:11:11","guid":{"rendered":"https:\/\/lifeboat.com\/blog\/2026\/11\/porting-outrun-with-claude-ai-when-ai-fails-human-touch-is-needed"},"modified":"2026-11-04T22:11:11","modified_gmt":"2026-11-05T04:11:11","slug":"porting-outrun-with-claude-ai-when-ai-fails-human-touch-is-needed","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2026\/11\/porting-outrun-with-claude-ai-when-ai-fails-human-touch-is-needed","title":{"rendered":"Porting OutRun with Claude AI: When AI Fails &amp; Human Touch is Needed"},"content":{"rendered":"\n<p><iframe title=\"Porting OutRun with Claude AI: When AI Fails &amp; Human Touch is Needed\" style=\"display: block; margin: 0 auto; width: 100%; aspect-ratio: 4\/3; object-fit: contain;\" src=\"https:\/\/www.youtube.com\/embed\/QIvU6x3ef5g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope;\n   picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>In the last video, we decompiled and recompiled Poker Smash from the Xbox Live Arcade. Today, we\u2019re doing the same thing with OutRun, but this one came with a ton of challenges!<\/p>\n<p>Watch as I spend days trying to fix a persistent audio crackling bug that Claude AI just couldn\u2019t figure out on its own.<\/p>\n<p>AI isn\u2019t infallible, and I wanted to show you what a difficult port looks like when the human touch is absolutely necessary to cross the finish line. We also answer your comments and questions from the last recomp video, including whether Claude is still letting me do this, the total cost of running these sessions, and why I didn\u2019t just use a fleet of AI agents to automate the work.<\/p>\n<p>NOTE: The terms decomp, recomp and static recompilation are often used interchangeably \u2014 and I\u2019m as guilty as anyone for it. Decompilation is where you return human readable source code from the process. The Deluxe Galaga 2026 project I\u2019m involved with is exactly that. We have source code from a long dead game now. RECOMP or \\.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the last video, we decompiled and recompiled Poker Smash from the Xbox Live Arcade. Today, we\u2019re doing the same thing with OutRun, but this one came with a ton of challenges! Watch as I spend days trying to fix a persistent audio crackling bug that Claude AI just couldn\u2019t figure out on its own. [\u2026]<\/p>\n","protected":false},"author":427,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-246556","post","type-post","status-publish","format-standard","hentry","category-robotics-ai"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/246556","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/427"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=246556"}],"version-history":[{"count":0,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/246556\/revisions"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=246556"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=246556"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=246556"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}