{"id":241211,"date":"2026-07-20T04:02:22","date_gmt":"2026-07-20T09:02:22","guid":{"rendered":"https:\/\/lifeboat.com\/blog\/2026\/07\/the-mid2000s-was-the-golden-era-of-firstperson-shooters-david-szymanski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc"},"modified":"2026-07-20T04:02:22","modified_gmt":"2026-07-20T09:02:22","slug":"the-mid2000s-was-the-golden-era-of-firstperson-shooters-david-szymanski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2026\/07\/the-mid2000s-was-the-golden-era-of-firstperson-shooters-david-szymanski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc","title":{"rendered":"\u2018The mid2000s was the golden era of firstperson shooters\u2019: David Szymanski, creator of Dusk and Iron Lung, discusses the games on his PC"},"content":{"rendered":"<p><a class=\"aligncenter blog-photo\" href=\"https:\/\/lifeboat.com\/blog.images\/the-mid2000s-was-the-golden-era-of-firstperson-shooters-david-szymanski-creator-of-dusk-and-iron-lung-discusses-the-games-on-his-pc.jpg\"><\/a><\/p>\n<p>David Szymanski, creator of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/dusk\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/dusk\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/uk\/dusk\/\">Dusk<\/a> and one of the chief architects of the retro FPS revival, grew up playing games like Lemmings and Oil\u2019s Well on the family PC. Among these family favourites was a formative first-person game. But it probably isn\u2019t the one you\u2019d expect: \u201cThe most foundational one I can remember is playing <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/myst-review\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/myst-review\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/myst-review\/\">Myst<\/a> for the first time,\u201d says the New Blood designer. \u201cThat was the first game I remember really getting super into\u2014being able to enter another world and explore it in first-person.\u201d<\/p>\n<p>Initially a designer of short horror games, Szymanski\u2019s breakout came in 2018 with Dusk, an homage to classic \u201990s shooters like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/doom-review\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/doom-review\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/doom-review\/\">Doom<\/a> and <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/quake\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/quake\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/uk\/quake\/\">Quake<\/a>. Following Dusk\u2019s success, Szymanski returned to developing shorter games, including the hit submarine horror game Iron Lung, which was adapted into a movie by YouTuber Markiplier earlier this year.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>David Szymanski, creator of Dusk and one of the chief architects of the retro FPS revival, grew up playing games like Lemmings and Oil\u2019s Well on the family PC. Among these family favourites was a formative first-person game. But it probably isn\u2019t the one you\u2019d expect: \u201cThe most foundational one I can remember is playing [\u2026]<\/p>\n","protected":false},"author":427,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,1509],"tags":[],"class_list":["post-241211","post","type-post","status-publish","format-standard","hentry","category-biotech-medical","category-entertainment"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/241211","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/427"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=241211"}],"version-history":[{"count":0,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/241211\/revisions"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=241211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=241211"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=241211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}