{"id":234394,"date":"2026-04-01T02:05:26","date_gmt":"2026-04-01T07:05:26","guid":{"rendered":"https:\/\/lifeboat.com\/blog\/2026\/04\/deus-ex-invisible-wars-audio-director-says-there-was-room-for-improvement-but-remains-proud-of-the-teams-work"},"modified":"2026-04-01T02:05:26","modified_gmt":"2026-04-01T07:05:26","slug":"deus-ex-invisible-wars-audio-director-says-there-was-room-for-improvement-but-remains-proud-of-the-teams-work","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2026\/04\/deus-ex-invisible-wars-audio-director-says-there-was-room-for-improvement-but-remains-proud-of-the-teams-work","title":{"rendered":"Deus Ex: Invisible War\u2019s audio director says \u2018there was room for improvement,\u2019 but remains proud of the team\u2019s work"},"content":{"rendered":"<p><a class=\"aligncenter blog-photo\" href=\"https:\/\/lifeboat.com\/blog.images\/deus-ex-invisible-wars-audio-director-says-there-was-room-for-improvement-but-remains-proud-of-the-teams-work2.jpg\"><\/a><\/p>\n<p>After serving as a composer on the original Deus Ex, and contributing some voices, Alexander Brandon was made audio director on its sequel, Deus Ex: Invisible War. The second game in the series has <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/sim\/in-defense-of-deus-ex-invisible-war\/\" data-url=\"https:\/\/www.pcgamer.com\/games\/sim\/in-defense-of-deus-ex-invisible-war\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/sim\/in-defense-of-deus-ex-invisible-war\/\">long been divisive<\/a>, and was Brandon\u2019s first time as an audio director. As he told PC Gamer\u2019s Wes Fenlon in a recent interview, \u201cThere was room for improvement, I will just put it that way.\u201d<\/p>\n<p>Brandon remains pleased with a lot of the team\u2019s work, however. \u201cAs far as the content goes, I think we did really, really well,\u201d he said. \u201cI\u2019m proud of the main theme. My now ex-wife did the vocals on it, and did an amazing job on that. And I was given a little more freedom to express thematic, melodic stuff, even though it was muted in comparison to the original main theme. It wasn\u2019t this \u201990s cyberpunk Johnny Mnemonic cheese fest that everybody reveled in at that time.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After serving as a composer on the original Deus Ex, and contributing some voices, Alexander Brandon was made audio director on its sequel, Deus Ex: Invisible War. The second game in the series has long been divisive, and was Brandon\u2019s first time as an audio director. As he told PC Gamer\u2019s Wes Fenlon in a [\u2026]<\/p>\n","protected":false},"author":427,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-234394","post","type-post","status-publish","format-standard","hentry","category-futurism"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/234394","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/427"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=234394"}],"version-history":[{"count":0,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/234394\/revisions"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=234394"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=234394"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=234394"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}