{"id":21720,"date":"2016-02-06T16:47:12","date_gmt":"2016-02-07T00:47:12","guid":{"rendered":"http:\/\/lifeboat.com\/blog\/2016\/02\/create-vr-experiences-within-vr-itself-using-unreal-engine"},"modified":"2017-06-04T20:12:39","modified_gmt":"2017-06-05T03:12:39","slug":"create-vr-experiences-within-vr-itself-using-unreal-engine","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2016\/02\/create-vr-experiences-within-vr-itself-using-unreal-engine","title":{"rendered":"Create VR experiences within VR itself using Unreal Engine"},"content":{"rendered":"<p><a class=\"blog-photo\" href=\"https:\/\/lifeboat.com\/blog.images\/create-vr-experiences-within-vr-itself-using-unreal-engine.jpg\"><\/a><\/p>\n<p>Meet \u201cUnreal Engine\u201d; VR\u2019s friend in VR game creations.<\/p>\n<hr>\n<p>Epic Games <a href=\"https:\/\/twitter.com\/UnrealEngine\/status\/694959493055135746\">has been teasing<\/a> \u201cthe future of VR development\u201d recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its <a href=\"http:\/\/www.engadget.com\/2015\/03\/04\/epic-games-unreal-engine-4-assets\/\">Unreal Engine 4<\/a>. Epic cofounder Tim Sweeney says that while the company\u2019s been supporting the likes of the <a href=\"http:\/\/www.engadget.com\/2016\/01\/06\/the-oculus-rift-costs-599-and-ships-in-march\/\">Oculus Rift<\/a> from the outset, the irony is that, up to this point, the experiences we\u2019ve seen so far have been developed using the same tools as traditional video games. \u201cNow you can go into VR, have the entire Unreal editor functioning and do it live,\u201d he says. \u201cIt almost gives you god-like powers to manipulate the world.\u201d<\/p>\n<p>So rather than using the same 2D tools (a keyboard, mouse and computer monitor) employed in traditional game development, people making experiences for VR in Unreal can now use a head-mounted display and motion controllers to manipulate objects in a 3D space. \u201cYour brain already knows how to do this stuff because we all have an infinite amount of experience picking up and moving 3D objects,\u201d Sweeney says. \u201cThe motions you\u2019d do in the real world, you\u2019d do in the editor and in the way you\u2019d expect to; intuitively.\u201d<\/p>\n<p>Imagine walking around an environment you\u2019re creating in real time, like a carpenter surveying his or her progress while building a house. Looking around, you notice that the pillar you dropped in place earlier is unexpectedly blocking some of the view through a window you just added. Now there isn\u2019t a clear line of sight to the snowcapped mountain on the horizon. Within the VR update for Unreal Engine 4, you can pick the pillar up with your hands and adjust its placement until it\u2019s right.<\/p>\n<p><a href=\"http:\/\/www.engadget.com\/2016\/02\/04\/unreal-engine-create-in-vr\/\" target=\"_blank\">Read more<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Meet \u201cUnreal Engine\u201d; VR\u2019s friend in VR game creations. Epic Games has been teasing \u201cthe future of VR development\u201d recently, and the team is finally ready to tell everyone what that is: Creating virtual reality content within virtual reality itself, using the full version of its Unreal Engine 4. Epic cofounder Tim Sweeney says that [\u2026]<\/p>\n","protected":false},"author":395,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1523,15,47,1879],"tags":[],"class_list":["post-21720","post","type-post","status-publish","format-standard","hentry","category-computing","category-habitats","category-neuroscience","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/21720","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/395"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=21720"}],"version-history":[{"count":3,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/21720\/revisions"}],"predecessor-version":[{"id":68572,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/21720\/revisions\/68572"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=21720"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=21720"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=21720"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}