{"id":180092,"date":"2024-01-08T15:23:17","date_gmt":"2024-01-08T21:23:17","guid":{"rendered":"https:\/\/lifeboat.com\/blog\/2024\/01\/metahuman-lets-you-create-photorealistic-animated-digital-humans"},"modified":"2024-01-08T15:23:17","modified_gmt":"2024-01-08T21:23:17","slug":"metahuman-lets-you-create-photorealistic-animated-digital-humans","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2024\/01\/metahuman-lets-you-create-photorealistic-animated-digital-humans","title":{"rendered":"Metahuman lets you create photorealistic, animated digital humans"},"content":{"rendered":"<p><\/p>\n<p><iframe style=\"display: block; margin: 0 auto; width: 100%; aspect-ratio: 4\/3; object-fit: contain;\" src=\"https:\/\/www.youtube.com\/embed\/6mAF5dWZXcI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope;\n   picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>When it comes to virtual worlds, one of the most challenging things to create (rivaling <a href=\"https:\/\/www.freethink.com\/articles\/3d-models-of-trees\">real trees<\/a>, which Eric Ramberg, Chief Content Officer at Quixel, <a href=\"https:\/\/help.quixel.com\/hc\/en-us\/community\/posts\/360005321457-Full-Trees\" rel=\"nofollow noopener\" target=\"_blank\">wrote<\/a> is \u201cthe most requested type of asset\u201d) is realistic human characters \u2014 especially their faces.<\/p>\n<p>But Epic Games may have created the best solution so far. They have released a new character creation tool in Unreal Engine, called Creator, that helps you render an almost endless selection of near-photorealistic digital people.<\/p>\n<p>\u201cUp until now one of the most arduous tasks in 3D content creation has been constructing truly convincing digital humans. Even the most experienced artists require significant amounts of time, effort, and equipment, just for one character,\u201d <a href=\"https:\/\/www.epicgames.com\/site\/en-US\/news\/announcing-metahuman-creator-fast-high-fidelity-digital-humans-in-unreal-engine\" rel=\"nofollow noopener\" target=\"_blank\">said<\/a> Vladimir Mastilovic, VP, Digital Humans Technology at Epic Games. \u201cThat barrier is being erased through Unreal Engine, and we\u2019re thrilled to introduce Creator.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When it comes to virtual worlds, one of the most challenging things to create (rivaling real trees, which Eric Ramberg, Chief Content Officer at Quixel, wrote is \u201cthe most requested type of asset\u201d) is realistic human characters \u2014 especially their faces. But Epic Games may have created the best solution so far. They have released [\u2026]<\/p>\n","protected":false},"author":662,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1509],"tags":[],"class_list":["post-180092","post","type-post","status-publish","format-standard","hentry","category-entertainment"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/180092","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/662"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=180092"}],"version-history":[{"count":0,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/180092\/revisions"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=180092"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=180092"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=180092"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}