{"id":175207,"date":"2023-10-31T02:24:20","date_gmt":"2023-10-31T07:24:20","guid":{"rendered":"https:\/\/lifeboat.com\/blog\/2023\/10\/certain-online-games-use-dark-designs-to-collect-player-data"},"modified":"2023-10-31T02:24:20","modified_gmt":"2023-10-31T07:24:20","slug":"certain-online-games-use-dark-designs-to-collect-player-data","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2023\/10\/certain-online-games-use-dark-designs-to-collect-player-data","title":{"rendered":"Certain online games use dark designs to collect player data"},"content":{"rendered":"<p>Gaming is a $193 billion industry \u2014 nearly double the size of the film and music industries combined \u2014 and there are around three billion gamers worldwide. While online gaming can improve wellbeing and foster social relations, privacy and awareness issues could potentially offset these benefits and cause real harm to gamers.<\/p>\n<p>The new study, by scientists at Aalto University\u2019s Department of Computer Science, reveals potentially questionable data collection practices in online games, along with misconceptions and concerns about privacy among players. The study also offers risk mitigation strategies for players and design recommendations for game developers to improve privacy in online games.<\/p>\n<p>\u2018We had two supporting lines of inquiry in this study: what players think about games, and what games are really up to with respect to privacy,\u2019 says Janne Lindqvist, associate professor of computer science at Aalto. \u2018It was really surprising to us how nuanced the considerations of gamers were. For example, participants said that, to protect their privacy, they would avoid using voice chat in games unless it was absolutely necessary. Our game analysis revealed that some games try to nudge people to reveal their online identities by offering things like virtual rewards.\u2019<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gaming is a $193 billion industry \u2014 nearly double the size of the film and music industries combined \u2014 and there are around three billion gamers worldwide. While online gaming can improve wellbeing and foster social relations, privacy and awareness issues could potentially offset these benefits and cause real harm to gamers. The new study, [\u2026]<\/p>\n","protected":false},"author":427,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1509,42],"tags":[],"class_list":["post-175207","post","type-post","status-publish","format-standard","hentry","category-entertainment","category-media-arts"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/175207","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/427"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=175207"}],"version-history":[{"count":0,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/175207\/revisions"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=175207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=175207"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=175207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}