{"id":160765,"date":"2023-03-22T08:20:44","date_gmt":"2023-03-22T13:20:44","guid":{"rendered":"https:\/\/lifeboat.com\/blog\/2023\/03\/ubisofts-new-ghostwriter-tool-will-automatically-generate-background-sounds-and-chatter"},"modified":"2023-03-22T08:20:44","modified_gmt":"2023-03-22T13:20:44","slug":"ubisofts-new-ghostwriter-tool-will-automatically-generate-background-sounds-and-chatter","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2023\/03\/ubisofts-new-ghostwriter-tool-will-automatically-generate-background-sounds-and-chatter","title":{"rendered":"Ubisoft\u2019s new \u2018Ghostwriter\u2019 tool will automatically generate background sounds and chatter"},"content":{"rendered":"<p><\/p>\n<p><iframe style=\"display: block; margin: 0 auto; width: 100%; aspect-ratio: 4\/3; object-fit: contain;\" src=\"https:\/\/www.youtube.com\/embed\/XxQoN3PFiKA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope;\n   picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>A good open world game is filled with little details that add to a player\u2019s sense of immersion. One of the key elements is the presence of background chatter. Each piece of dialog you hear is known as a \u201cbark\u201d and must be individually written by the game\u2019s creators \u2014 a time consuming, detailed task. Ubisoft, maker of popular open world gaming series like <a data-i13n=\"cpos:1;pos:1\" href=\"https:\/\/www.engadget.com\/assassin-creed-mirage-2023-release-date-200751800.html\" data-ylk=\"elm: context_link;cpos:1;pos:1;itc:0\"><em>Assassin\u2019s Creed<\/em><\/a> and <a data-i13n=\"cpos:2;pos:1\" href=\"https:\/\/www.engadget.com\/watch-dogs-legion-preview-hands-on-195011564.html\" data-ylk=\"elm: context_link;cpos:2;pos:1;itc:0\"><em>Watch Dogs<\/em><\/a><em>, <\/em>hopes to shorten this process with <a data-i13n=\"cpos:3;pos:1\" href=\"https:\/\/news.ubisoft.com\/en-us\/article\/7Cm07zbBGy4Xml6WgYi25d\/the-convergence-of-ai-and-creativity-introducing-ghostwriter\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"elm: context_link;cpos:3;pos:1;itc:0\">Ghostwriter<\/a>, a machine learning tool that generates first drafts of barks.<\/p>\n<p>To use Ghostwriter, narrative writers input the character and type of interaction they are looking to create. The tool then produces variations, each with two slightly different options, for writers to review. As the writers make edits to the drafts, Ghostwriter updates, ideally producing more tailored options moving forward.<\/p>\n<p>The idea here is to save game writers time to focus on the big stuff. \u201cGhostwriter was created hand-in-hand with narrative teams to help them complete a repetitive task more quickly and effectively, giving them more time and freedom to work on games\u2019 narrative, characters, and cutscenes,\u201d Ubisoft states in a video release.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A good open world game is filled with little details that add to a player\u2019s sense of immersion. One of the key elements is the presence of background chatter. Each piece of dialog you hear is known as a \u201cbark\u201d and must be individually written by the game\u2019s creators \u2014 a time consuming, detailed task. [\u2026]<\/p>\n","protected":false},"author":556,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1509,6],"tags":[],"class_list":["post-160765","post","type-post","status-publish","format-standard","hentry","category-entertainment","category-robotics-ai"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/160765","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/556"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=160765"}],"version-history":[{"count":0,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/160765\/revisions"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=160765"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=160765"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=160765"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}