{"id":143193,"date":"2022-07-30T14:23:36","date_gmt":"2022-07-30T19:23:36","guid":{"rendered":"https:\/\/lifeboat.com\/blog\/2022\/07\/using-simple-bitmap-sketches-to-make-3d-characters-in-video-games-look-more-realistic"},"modified":"2022-07-31T11:07:19","modified_gmt":"2022-07-31T16:07:19","slug":"using-simple-bitmap-sketches-to-make-3d-characters-in-video-games-look-more-realistic","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2022\/07\/using-simple-bitmap-sketches-to-make-3d-characters-in-video-games-look-more-realistic","title":{"rendered":"Using simple bitmap sketches to make 3D characters in video games look more realistic"},"content":{"rendered":"<p><\/p>\n<p><iframe style=\"display: block; margin: 0 auto; width: 100%; aspect-ratio: 4\/3; object-fit: contain;\" src=\"https:\/\/www.youtube.com\/embed\/JCYKmqu_uM8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope;\n   picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>What\u2019s the best way to get 3D characters in videogames to look real and expressive? Two computer scientists at Universit\u00e9 de Montr\u00e9al have come up with answer: use simple bitmap sketches to make their poses more lifelike.<\/p>\n<p>Assistant professor Mikhail Bessmeltsev and his Ph.D. student Kirill Brodt have developed an animation tool that uses drawings to control how videogame characters stand and move in three dimensions.<\/p>\n<p>The duo\u2019s study is published on July 22 in <i>ACM Transactions on Graphics<\/i>. We asked them to tell us more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What\u2019s the best way to get 3D characters in videogames to look real and expressive? Two computer scientists at Universit\u00e9 de Montr\u00e9al have come up with answer: use simple bitmap sketches to make their poses more lifelike. Assistant professor Mikhail Bessmeltsev and his Ph.D. student Kirill Brodt have developed an animation tool that uses drawings [\u2026]<\/p>\n","protected":false},"author":661,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1523],"tags":[],"class_list":["post-143193","post","type-post","status-publish","format-standard","hentry","category-computing"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/143193","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/661"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=143193"}],"version-history":[{"count":1,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/143193\/revisions"}],"predecessor-version":[{"id":143282,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/143193\/revisions\/143282"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=143193"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=143193"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=143193"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}