{"id":141798,"date":"2022-07-07T19:24:52","date_gmt":"2022-07-08T00:24:52","guid":{"rendered":"https:\/\/lifeboat.com\/blog\/2022\/07\/the-impact-of-digital-media-on-childrens-intelligence-while-controlling-for-genetic-differences-in-cognition-and-socioeconomic-background"},"modified":"2022-07-07T19:24:52","modified_gmt":"2022-07-08T00:24:52","slug":"the-impact-of-digital-media-on-childrens-intelligence-while-controlling-for-genetic-differences-in-cognition-and-socioeconomic-background","status":"publish","type":"post","link":"https:\/\/lifeboat.com\/blog\/2022\/07\/the-impact-of-digital-media-on-childrens-intelligence-while-controlling-for-genetic-differences-in-cognition-and-socioeconomic-background","title":{"rendered":"The impact of digital media on children\u2019s intelligence while controlling for genetic differences in cognition and socioeconomic background"},"content":{"rendered":"<p><a class=\"aligncenter blog-photo\" href=\"https:\/\/lifeboat.com\/blog.images\/the-impact-of-digital-media-on-childrens-intelligence-while-controlling-for-genetic-differences-in-cognition-and-socioeconomic-background2.jpg\"><\/a><\/p>\n<p>Video games seem to be a unique type of digital activity. Empirically, the cognitive benefits of video games have support from multiple observational and experimental studies<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" title=\"Yang, X., Wang, Z., Qiu, X. & Zhu, L. The relation between electronic game play and executive function among preschoolers. J. Child Fam. Stud. 29, 2868&ndash;2878 (2020).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR23\" id=\"ref-link-section-d12353614e515\">23<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" title=\"K\u00fchn, S., Gallinat, J. & Mascherek, A. Effects of computer gaming on cognition, brain structure, and function: A critical reflection on existing literature. Dialog. Clin. Neurosci. 21319&ndash;330 (2019).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR24\" id=\"ref-link-section-d12353614e515_1\">24<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 25\" title=\"Bediou, B. et al. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychol. Bull. 144, 77&ndash;110 (2018).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR25\" id=\"ref-link-section-d12353614e518\">25<\/a><\/sup>. Their benefits to intelligence and school performance make intuitive sense and are aligned with theories of active learning and the power of deliberate practice<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 26\" title=\"Ericsson, K. A., Krampe, R. T. & Tesch-R\u00f6mer, C. The role of deliberate practice in the acquisition of expert performance. Psychol. Rev. 100363&ndash;406 (1993).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR26\" id=\"ref-link-section-d12353614e522\">26<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 27\" title=\"Campitelli, G. & Gobet, F. Deliberate practice: Necessary but not sufficient. Curr. Dir. Psychol. Sci. 20280&ndash;285 (2011).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR27\" id=\"ref-link-section-d12353614e525\">27<\/a><\/sup>. There is also a parallel line of evidence from the literature on cognitive training intervention apps<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 28\" title=\"Judd, N. & Klingberg, T. Training spatial cognition enhances mathematical learning in a randomized study of 17,000 children. Nat. Hum. Behav. https:\/\/doi.org\/10.1038\/s41562-021-01118-4 (2021).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR28\" id=\"ref-link-section-d12353614e529\">28<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 29\" title=\"Berger, E. M., Fehr, E., Hermes, H., Schunk, D. & Winkel, K. The Impact of Working Memory Training on Children\u2019s Cognitive and Noncognitive Skills. Working Papers Gutenberg School of Management and Economics (2020).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR29\" id=\"ref-link-section-d12353614e532\">29<\/a><\/sup>, which can be considered a special (lab developed) category of video games and seem to challenge some of the same cognitive processes. Though, like for other digital activities, there are contradictory findings for video games, some with no effects<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 30\" title=\"Best, J. R., Miller, P. H. & Jones, L. L. Executive functions after age 5: Changes and correlates. Dev. Rev. 29180&ndash;200 (2009).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR30\" id=\"ref-link-section-d12353614e536\">30<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 31\" title=\"Ferguson, C. J. The influence of television and video game use on attention and school problems: A multivariate analysis with other risk factors controlled. J. Psychiatr. Res. 45808&ndash;813 (2011).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR31\" id=\"ref-link-section-d12353614e539\">31<\/a><\/sup> and negative effects<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 32\" title=\"Syv\u00e4oja, H. J., Tammelin, T. H., Ahonen, T., Kankaanp\u00e4\u00e4, A. & Kantomaa, M. T. The associations of objectively measured physical activity and sedentary time with cognitive functions in school-aged children. PLoS ONE 9, e103559 (2014).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR32\" id=\"ref-link-section-d12353614e543\">32<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 33\" title=\"Swing, E. L., Gentile, D. A., Anderson, C. A. & Walsh, D. A. Television and video game exposure and the development of attention problems. Pediatrics 126214&ndash;221 (2010).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR33\" id=\"ref-link-section-d12353614e546\">33<\/a><\/sup>.<\/p>\n<p>The contradictions among studies on screen time and cognition are likely due to limitations of cross-sectional designs, relatively small sample sizes, and, most critically, failures to control for genetic predispositions and socio-economic context<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 10\" title=\"Kostyrka-Allchorne, K., Cooper, N. R. & Simpson, A. The relationship between television exposure and children\u2019s cognition and behaviour: A systematic review. Dev. Rev. 44, 19&ndash;58 (2017).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR10\" id=\"ref-link-section-d12353614e553\">10<\/a><\/sup>. Although studies account for some confounding effects, very few have accounted for socioeconomic status and none have accounted for genetic effects. This matters because intelligence, educational attainment, and other cognitive abilities are all highly heritable<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 9\" title=\"Deary, I. J., Cox, S. R. & Hill, W. D. Genetic variation, brain, and intelligence differences. Mol. Psychiatry https:\/\/doi.org\/10.1038\/s41380-021-01027-y (2021).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR9\" id=\"ref-link-section-d12353614e557\">9<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 34\" title=\"Lee, J. J. et al. Gene discovery and polygenic prediction from a genome-wide association study of educational attainment in 1.1 million individuals. Nat. Genet. 50, 1112&ndash;1121 (2018).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR34\" id=\"ref-link-section-d12353614e560\">34<\/a><\/sup>. If these genetic predispositions are not accounted for, they will confound the potential impact of screen time on the intelligence of children. For example, children with a certain genetic background might be more prone to watch TV and, independently, have learning issues. Their genetic background might also modify the impact over time of watching TV. Genetic differences are a major confounder in many psychological and social phenomena<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 35\" title=\"Harden, K. P. & Koellinger, P. D. Using genetics for social science. Nat. Hum. Behav. 4567&ndash;576 (2020).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR35\" id=\"ref-link-section-d12353614e564\">35<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 36\" title=\"Hart, S. A., Little, C. & van Bergen, E. Nurture might be nature: Cautionary tales and proposed solutions. NPJ Sci. Learn. 6, 2 (2021).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR36\" id=\"ref-link-section-d12353614e567\">36<\/a><\/sup>, but until recently this has been hard to account for because single genetic variants have very small effects. Socioeconomic status (SES) could also be a strong moderator of screen time in children<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 37\" title=\"Linder, L., SalcedoPotter, N. & Garrity, S. The moderating role of parental strain on the relationship between child media use and regulation. Cyberpsychol. Behav. Soc. Netw. 23392&ndash;399 (2020).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR37\" id=\"ref-link-section-d12353614e571\">37<\/a><\/sup>. For example, children in lower SES might be in a less functional home environment that makes them more prone to watch TV as an escape strategy, and, independently, the less functional home environment creates learning issues. Although SES is commonly assumed to represent a purely environmental factor, half of the effect of SES on educational achievement is probably genetically mediated<sup><a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 38\" title=\"Sirin, S. R. Socioeconomic Status and Academic Achievement: A Meta-Analytic Review of Research. Rev. Educ. Res. 75417&ndash;453 (2005).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR38\" id=\"ref-link-section-d12353614e575\">38<\/a>,<a data-track=\"click\" data-track-action=\"reference anchor\" data-track-label=\"link\" data-test=\"citation-ref\" aria-label=\"Reference 39\" title=\"Krapohl, E. & Plomin, R. Genetic link between family socioeconomic status and children\u2019s educational achievement estimated from genome-wide SNPs. Mol. Psychiatry 21437&ndash;443 (2016).\" href=\"https:\/\/www.nature.com\/articles\/s41598-022-11341-2#ref-CR39\" id=\"ref-link-section-d12353614e578\">39<\/a><\/sup>\u2014which emphasizes the need for genetically informed studies on screen time.<\/p>\n<p>Here, we estimated the impact of different types of screen time on the change in the intelligence of children in a large, longitudinal sample, while accounting for the critical confounding influences of genetic and socioeconomic backgrounds. In specific, we had a strong expectation that time spent playing video games would have a positive effect on intelligence, and were interested in contrasting it against other screen time types. Our sample came from the ABCD study (<a href=\"http:\/\/abcdstudy.org\"><a href=\"http:\/\/abcdstudy.org\">http:\/\/abcdstudy.org<\/a><\/a>) and consisted of 9,855 participants aged 9\u201310 years old at baseline and 5,169 of these followed up two years later.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video games seem to be a unique type of digital activity. Empirically, the cognitive benefits of video games have support from multiple observational and experimental studies23,24,25. Their benefits to intelligence and school performance make intuitive sense and are aligned with theories of active learning and the power of deliberate practice26,27. There is also a parallel [\u2026]<\/p>\n","protected":false},"author":427,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,412,15,47],"tags":[],"class_list":["post-141798","post","type-post","status-publish","format-standard","hentry","category-education","category-genetics","category-habitats","category-neuroscience"],"_links":{"self":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/141798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/users\/427"}],"replies":[{"embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/comments?post=141798"}],"version-history":[{"count":0,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/posts\/141798\/revisions"}],"wp:attachment":[{"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/media?parent=141798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/categories?post=141798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lifeboat.com\/blog\/wp-json\/wp\/v2\/tags?post=141798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}