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Oct 28, 2017

3D printer makes first wearable ‘battery’

Posted by in categories: 3D printing, biotech/medical, mobile phones, sustainability, wearables

Imagine printing off a wristband that charges your smartphone or electric car with cheap supplies from a local hardware store.

That’s the direction materials research is heading at Brunel University London where scientists have become the first to simply and affordably 3D print a flexible, wearable ‘battery’.

The technique opens the way for novel designs for super-efficient, wearable power for phones, electric cars, medical implants like pacemakers and more.

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Oct 28, 2017

This robot is like an extension of your body

Posted by in category: cyborgs

This robot can give anyone superhuman strength. (via CNBC Technology)

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Oct 28, 2017

How Electricity Could Replace Opioids In Treating Chronic Pain

Posted by in category: biotech/medical

The neuromodulation market is poised to be worth $3.9 billion this year. It could also replace opioids in treating some forms of chronic pain.

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Oct 28, 2017

Saudi Arabia becomes first country to grant citizenship to a robot

Posted by in categories: mobile phones, robotics/AI

LONDON: A humanoid robot took the stage at the Future Investment Initiative yesterday and had an amusing exchange with the host to the delight of hundreds of delegates.

Smartphones were held aloft as Sophia, a robot designed by Hong Kong company Hanson Robotics, gave a presentation that demonstrated her capacity for human expression.

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Oct 28, 2017

Meet Penny, an AI tool that can predict wealth from space

Posted by in categories: robotics/AI, space

Since emerging as a species we have seen the world through only human eyes. Over the last few decades, we have added satellite imagery to that terrestrial viewpoint. Now, with recent advances in Artificial Intelligence (AI), we are not only able to see more from space but to see the world in new ways too.

One example is “Penny”, a new AI platform that from space can predict median income of an area on Earth. It may even help us make cities smarter than is humanly possible. We’re already using machines to make sense of the world as it is; the possibility before us is that machines help us create a world as it should be and have us question the nature of the thinking behind its design.

Penny is a free tool built using high-resolution imagery from DigitalGlobe, income data from the US census, neural network expertise from Carnegie Mellon and intuitive visualizations from Stamen Design. It’s a virtual cityscape (for New York City and St. Louis, so far), where AI has been trained to recognize, with uncanny accuracy, patterns of neighbourhood wealth (trees, parking lots, brownstones and freeways) by correlating census data with satellite imagery.

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Oct 28, 2017

Artificial intelligence finds 56 new gravitational lens candidates

Posted by in categories: cosmology, information science, robotics/AI

A group of astronomers from the universities of Groningen, Naples and Bonn has developed a method that finds gravitational lenses in enormous piles of observations. The method is based on the same artificial intelligence algorithm that Google, Facebook and Tesla have been using in the last years. The researchers published their method and 56 new gravitational lens candidates in the November issue of Monthly Notices of the Royal Astronomical Society.

When a galaxy is hidden behind another galaxy, we can sometimes see the hidden one around the front system. This phenomenon is called a gravitational lens, because it emerges from Einstein’s general relativity theory which says that mass can bend light. Astronomers search for because they help in the research of dark matter.

The hunt for gravitational lenses is painstaking. Astronomers have to sort thousands of images. They are assisted by enthusiastic volunteers around the world. So far, the search was more or less in line with the availability of new images. But thanks to new observations with special telescopes that reflect large sections of the sky, millions of images are added. Humans cannot keep up with that pace.

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Oct 28, 2017

Advanced artificial limbs mapped in the brain

Posted by in categories: biotech/medical, cyborgs, robotics/AI

EPFL scientists from the Center for Neuroprosthetics have used functional MRI to show how the brain re-maps motor and sensory pathways following targeted motor and sensory reinnervation (TMSR), a neuroprosthetic approach where residual limb nerves are rerouted towards intact muscles and skin regions to control a robotic limb.

Targeted motor and sensory reinnervation (TMSR) is a surgical procedure on patients with amputations that reroutes residual limb nerves towards intact muscles and skin in order to fit them with a limb prosthesis allowing unprecedented control. By its nature, TMSR changes the way the brain processes motor control and somatosensory input; however the detailed brain mechanisms have never been investigated before and the success of TMSR prostheses will depend on our ability to understand the ways the brain re-maps these pathways. Now, EPFL scientists have used ultra-high field 7 Tesla fMRI to show how TMSR affects upper-limb representations in the brains of patients with amputations, in particular in primary and the and regions processing more complex brain functions. The findings are published in Brain.

Targeted motor and sensory reinnervation (TMSR) is used to improve the control of upper limb prostheses. Residual nerves from the amputated limb are transferred to reinnervate and activate new muscle targets. This way, a patient fitted with a TMSR prosthetic “sends” motor commands to the re-innervated muscles, where his or her movement intentions are decoded and sent to the prosthetic limb. On the other hand, direct stimulation of the skin over the re-innervated muscles is sent back to the brain, inducing touch perception on the missing limb.

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Oct 28, 2017

Explorers: Explorers is a idealistic look at the future of space travel, seen from the perspective of those who dare to venture into the unknown

Posted by in category: entertainment

The film is a tribute to science fiction films of my youth and to those real life pioneers that inspire it.

Completed in six weeks and done entirely in Unreal Engine 4. Mainly done for fun, to see if I could put together a decent looking short film using what’s traditionally a games engine.

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Oct 28, 2017

NASA is sending its inflatable Mars Ice Home into space

Posted by in categories: habitats, space travel

Before astronauts ever venture to Mars, materials for a red planet habitat will undergo space testing. The inflatable Mars Ice Home, designed by Clouds Architecture Office (Clouds AO), Space Exploration Architecture (SEArch), and NASA’s Langley Research Center, could protect explorers from radiation in the extreme environment of Mars – and the materials that could comprise the dome will soon be assessed aboard the International Space Station (ISS).

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Oct 28, 2017

It’s Time to Shift Our Society to Robotic Labor and a Basic Income

Posted by in categories: economics, robotics/AI

By fundamentally severing human labor and income, society can reach fourth gear capitalism, where all members of the economy will benefit.

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