Odd Edges – Lifeboat News: The Blog https://lifeboat.com/blog Safeguarding Humanity Fri, 26 Jul 2024 05:12:50 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.2 Quantum Experiments to Provide Evidence for the Simulation Hypothesis and its Connection to Consciousness https://lifeboat.com/blog/2024/07/quantum-experiments-to-provide-evidence-for-the-simulation-hypothesis-and-its-connection-to-consciousness https://lifeboat.com/blog/2024/07/quantum-experiments-to-provide-evidence-for-the-simulation-hypothesis-and-its-connection-to-consciousness#comments Fri, 26 Jul 2024 05:10:05 +0000 https://lifeboat.com/blog/?p=193561 Researchers at California State Polytechnic University (CalPoly), Pomona are carrying out a series of quantum physics experiments expected to provide strong scientific evidence that we live in a computer simulated virtual reality.

Devised by former NASA physicist Thomas Campbell, the five experiments are variations of the double-slit and delayed-choice quantum eraser experiments, which explore the conditions under which quantum objects ‘collapse’ from a probabilistic wavefunction to a defined particle. In line with the Copenhagen Interpretation of quantum mechanics, Campbell attributes a fundamental role to measurement, but extends it to human observers. In his view, quantum mechanics shows that the physical world is a virtual reality simulation that is computed for our consciousness on demand. In essence, what you do not see does not exist.

Campbell and Khoshnoud.


Campbell’s quantum experiments have been designed to reveal the interactive mechanism by which nature probabilistically generates our experience of the physical world. Herein, Campbell asserts that, like a videogame, the universe is generated as needed for the player and does not exist independent of observation.

While multiple quantum experiments have pointed to the probabilistic and informational nature of reality, Campbell’s experiments are the first to investigate the connection between consciousness and simulation theory. These experiments are based on Campbell’s paper ‘On Testing the Simulation Theory’ originally published in the International Journal of Quantum Foundations in 2017.

Paradigm-shifting consequences

Importantly, Campbell’s version of the simulation hypothesis differs from the ‘ancestor simulation’ thought experiment popularized by philosopher Dr. Nick Bostrom. “Contrary to what Bostrom postulates, the idea here is that consciousness is not a product of the simulation — it is fundamental to reality,” Campbell explains. “If all five experiments work as expected, this will challenge the conventional understanding of reality and uncover profound connections between consciousness and the cosmos.” The first experiment is currently being carried out by two independent teams of researchers — One at California State Polytechnic University (Pomona) headed by Dr. Farbod Khoshnoud, and the other at a top-tier Canadian university that has chosen to participate anonymously at this time.


To learn more, or to follow their progress visit Testing the Hypothesis, a platform bringing together all relevant information about Campbell’s experiments, including a detailed explanation of each.

Campbell will be joined by Donald Hoffman, Rizwan Virk, Stephan A. Schwartz and others for the Doorway to the Future Event in Huntsville, Alabama this September.

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Kayfabe: Kayfabe https://lifeboat.com/blog/2020/04/kayfabe-kayfabe Tue, 07 Apr 2020 22:44:16 +0000 https://lifeboat.com/blog/2020/04/kayfabe-kayfabe

The sophisticated “scientific concept” with the greatest potential to enhance human understanding may be argued to come not from the halls of academe, but rather from the unlikely research environment of professional wrestling.


To arrive at the edge of the world’s knowledge, seek out the most complex and sophisticated minds, put them in a room together, and have them ask each other the questions they are asking themselves.

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A Free Education for All the World’s People Will Save our Species https://lifeboat.com/blog/2018/07/a-free-education-for-all-the-worlds-people-will-save-our-species Sun, 01 Jul 2018 17:42:28 +0000 https://lifeboat.com/blog/2018/07/a-free-education-for-all-the-worlds-people-will-save-our-species

In terms of moral, social, and philosophical uprightness, isn’t it striking to have the technology to provide a free education to all the world’s people (i.e. the Internet and cheap computers) and not do it? Isn’t it classist and backward to have the ability to teach the world yet still deny millions of people that opportunity due to location and finances? Isn’t that immoral? Isn’t it patently unjust? Should it not be a universal human goal to enable everyone to learn whatever they want, as much as they want, whenever they want, entirely for free if our technology permits it? These questions become particularly deep if we consider teaching, learning, and education to be sacred enterprises.


When we as a global community confront the truly difficult question of considering what is really worth devoting our limited time and resources to in an era marked by global catastrophe, I always find my mind returning to what the Internet hasn’t really been used for yet — and what was rumored from its inception that it should ultimately provide — an utterly and entirely free education for all the world’s people.

In regard to such a concept, Bill Gates said in 2010:

“On the web for free you’ll be able to find the best lectures in the world […] It will be better than any single university […] No matter how you came about your knowledge, you should get credit for it. Whether it’s an MIT degree or if you got everything you know from lectures on the web, there needs to be a way to highlight that.”

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Human Civilization is our Second Womb for Birthing Transhumans https://lifeboat.com/blog/2018/06/human-civilization-is-our-second-womb-for-birthing-transhumans Sat, 30 Jun 2018 22:06:45 +0000 https://lifeboat.com/blog/2018/06/human-civilization-is-our-second-womb-for-birthing-transhumans

A being that can consciously alter its own DNA via technological intervention (i.e. cybernetic means) is what our Second Womb has been nurturing. We have used civilization to protect ourselves while we crack the code of our biological being. We started in the womb of the cave. Then moved on to the womb of the hut. Then the village, the city, and the state. All thew hile, we have been tinkering with our own DNA and the DNA of other species. To me, this is the real posthuman or transhuman — it is the creature that is actively editing its own biological blueprint through tech. This is what we’ve been doing since we started augmenting our bodies with clothing and animal skins. We’ve been modifying our ability to endure the slings and arrows of the cosmos.


What is human civilization? It is difficult to assert that other animals do not create their own civilizations — termites for instance meet some criteria for being categorized as cyborgs (building temperature-controlled mega structures). Animals communicate, express feelings, and have personalities. Octopi arrange furniture for would-be mates. Others engage in mating rituals. Some mourn the dead. Birds can solve simple math. Critters scheme, enterprise, forge bonds, and even produce art. What do we do that animals do not?

To our credit, we are the only animals that record, share, and develop history upon structures and materials outside of our bodies. We harness energy for massive projects. We farm, but again, so do leaf-cutter ants. But we create genetically novel vegetables and animals. We alter the global climate. Our enterprises are global, and given time and opportunity, our projects will eventually become exostellar. We do all this rather ferociously. Human history is a rather short explosion of civilization-building activities, and yet it might already have irrevocably altered the future of all life on this planet. No other creature has created a circumstance quite like that of human beings and our anthropocene project. For instance, unless we clean up the environment, the next few generations of plant and animal life are going to have be extremely resilient to radiation, Styrofoam, plastics, and other run-offs squeezed out from the human project. That is just a fact of life now on earth.

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Tokyo’s Psychic VR Lab realizes Terence McKenna’s Dream of sharing our Inner Worlds https://lifeboat.com/blog/2018/06/tokyos-psychic-vr-lab-realizes-terence-mckennas-dream-of-sharing-our-inner-worlds Fri, 29 Jun 2018 16:54:08 +0000 https://lifeboat.com/blog/?p=80131
Create your own VR space with STYLY’s intuitive interface.
There is absolutely NO need to code

Recently, I spoke at VRTO2018 in Toronto, Canada—which gave me a chance to see some of the bleeding edge tech in VR, AR, and Mixed Reality. Of all the VR tech I encountered there, it was Psychic VR Lab’s creation Styly that captured my imagination most of all.

Terrence McKenna once described virtual reality as a “technology that will help us show each other our dreams.” He discussed this angle at length, finding that VR’s potential to share our subjective experiences with each other on an embodiment-based medium, to have vast consequences for our species. “In the cyberdelic future, artists will rule because the world will be made of art.” McKenna further speculated that he saw VR as a potential next step in the evolution of language itself. When and how and with what technology this will be achieved has been an open question. Yet, with the arrival of Tokyo-based company Psychic VR Lab and their new tool Styly, we seem within closer striking distance to McKenna’s dream of “inhabiting” the imagination more than ever before.

Psychic VR Lab made a splash in 2015 by providing a website that hosted and processed images using Google’s phantasmagoric Deep Dream. Their new project Styly is a hyper-user-friendly platform for creating shareable VR worlds. The browser-based interface consists of just a few buttons. Model content can be browsed and imported from a variety of pre-existing libraries like Sketchfab, 3D Warehouse, Unity’s asset store, and Google Poly. This means you do not need to make your own models from scratch — they can be imported in. Images can be uploaded from Instagram, videos from YouTube (including 360 videos), and music from Soundcloud are all a single click away. Mp3s and image files can be imported from you desktop, and it also supports Unity, SketchUp, Blender, Tilt Brush, Blocks, Maya, and Mixamo.

For me, the Styly interface had about a 12-minute learning curve — And I have not played with a modeling or animation program for about 15 years. The first thing I created was a Gigeresque nightmare world, and it took less than half an hour to build.

Eliott Edge’s unreleased H. R. Giger-inspired VR world

Though still a fresh tech, what Styly made vividly clear to me was that one of the big winners in the ongoing race for VR supremacy is going to be whoever develops the first VR Instagram. Instagram was an easy-to-use streamlining of several kinds of image editing software. It ended up becoming the most successful prosumable photograph tech since the Polaroid — and far outstripping it.

“The future lies in the realization of beauty — making it more and more explicit.”

Another wonderful feature of Psychic VR Lab’s Styly tool is a gallery for users to share their own VR worlds with each other. This gallery feature, along with their easy-to-use VR world builder, is McKenna’s VR philosophy in full effect. McKenna pointed out throughout his career: whoever democratizes VR world building and sharing for user-producers, prosumers, call them what you will — artists — whatever company or tech that enables the spirit of the artist in us, just as Instagram has, is the one that is by definition going to be the most overwhelming novel, interesting, and important. The alternative VRs are going to be who has the best sandbox community, the best market-researched Whateverworld, the most addictive Blockchain Casino, the most useful listen-to-me-talk speakerspace, and so on. All that is inevitable. Nevertheless, it is whoever enables the artists that is worthy of attention; because whoever enables the artists enables the future.

Styly’s user gallery of VR worlds

The easy-to-use prosumer angle is one that will likely be the most interesting and the most ethically and spiritually important when it comes to the VR question. As McKenna said:

“The importance of virtual reality, as I see it, is that it is a technology that will allow us to show each other our dreams. We will be able to build structures in the imagination that we cannot now share with each other. I imagine a world where children begin to build their virtual realities when they are five, six, seven. By the time they are twenty these virtual realities might be, practically speaking, the size of Manhattan. Well, then what real intimacy will mean is saying to someone ”Would you like to visit my world?” My world with my visions, my values, my dreams, my fears. In a sense, what virtual reality is, is a strategy to let us turn ourselves inside out. So that we see each other’s minds […] But virtual reality is going to allow us to share much much more of ourselves. After all my reality is not how I look. My reality is who I am. And the only way I could give that to you is by inviting you inside.”

Groups like Psychic VR Lab and tools like Styly are helping to make McKenna’s cyberdelic vision a reality.

Enjoy 8 hours of McKenna discussing VR and the Future.

Originally published at Medium

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We are already Artificial Intelligence https://lifeboat.com/blog/2018/02/we-are-already-artificial-intelligence Sat, 03 Feb 2018 23:00:31 +0000 https://lifeboat.com/blog/?p=75748 By Eliott Edge

“It is possible for a computer to become conscious. Basically, we are that. We are data, computation, memory. So we are conscious computers in a sense.”

—Tom Campbell, NASA

If the universe is a computer simulation, virtual reality, or video game, then a few unusual conditions seem to necessarily fall out from that reading. One is what we call consciousness, the mind, is actually something like an artificial intelligence. If the universe is a computer simulation, we are all likely one form of AI or another. In fact, we might come from the same computer that is creating this simulated universe to begin with. If so then it stands to reason that we are virtual characters and virtual minds in a virtual universe.

In Breaking into the Simulated Universe, I discussed how if our universe is a computer simulation, then our brain is just a virtual brain. It is our avatar’s brain—but our avatar isn’t really real. It is only ever real enough. Our virtual brain plays an important part in making the overall simulation appear real. The whole point of the simulation is to seem real, feel real, look real—this includes rendering virtual brains.  In Breaking I went into this “virtual brain” conundrum, including how the motor-effects of brain damage work in a VR universe. The virtual brain concept seems to apply to many variants of the “universe is a simulation” proposal. But if the physical universe and our physical brain amount to just fancy window-dressing, and the bigger picture is indeed that we are in a simulated universe, then our minds are likely part of the big supercomputer that crunches out this mock universe. That is the larger issue. If the universe is a VR, then it seems to necessarily mean that human minds already are an artificial intelligence. Specifically, we are an artificial intelligence using a virtual lifeform avatar to navigate through an evolving simulated physical universe.

 

About the AI

There are several flavors of the simulation hypothesis and digital mechanics out there in science and philosophy; I refer to these different schools of thought with the umbrella term simulism.

In Breaking I went over the connection between Edward Fredkin’s concept of Other—the ‘other place,’ the computer platform, where our universe is being generated from—and Tom Campbell’s concept of Consciousness as an ever-evolving AI ruleset. If you take these two ideas and run with them, what you end up with is an interesting inevitability: over enough time and enough evolutionary pressure, an AI supercomputer with enough resources should be pushed to crunch out any number of virtual universes and any number of conscious AI lifeforms. The big evolving AI supercomputer would be the origin of both physical reality and conscious life. And it would have evolved to be that way.

Why the supercomputer AI makes mock universes and AI lifeforms is to forward its own information evolution, while at the same time avoiding a kind of “death” brought on by chaos, high entropy (disorganization), and noise winning over signal, over order.  To Campbell, this is a form of evolution accomplished by interaction. It would mean not only is our whole universe really a highly detailed version of The Sims. It would mean it actually evolved to be this way from a ruleset—a ruleset with the specific purpose of further evolving the overall big supercomputer and the virtual lifeforms within it. The players, the game, and the big supercomputer crunching it all out evolve and develop as one.

Maybe this is the way it is, maybe not. Nevertheless, if it turns out our universe is some kind of computed virtual reality simulation, all conscious life will likely end up being cast as AI. This makes the situation interesting when imagining what role free will might play.

 

Free will

If we are an AI then what about free will? Perhaps some of us virtual critters live without free will. Maybe there are philosophical zombies and non-playable characters amongst us—lifeforms that only seem to be conscious but actually aren’t. Maybe we already are zombies, and free will is an illusion. It should be noted that simulist frameworks do not all necessarily wipeout decision-making and free will. Campbell in particular argues that free will is fundamental to the supercomputing virtual reality learning machine. It uses free will and the virtual lifeforms’ interactions to learn and evolve by using the tool of decision-making. The feedback from those decisions drives evolution. In Campbell’s model, evolution is actually impossible without free will. Nevertheless, whether or not free will is real, or some have free will and others only appear to have it, let us reflect on our own experience of decision-making.

What is it like to make a choice? We do not seem to be merely linear, route machines in our thinking and decision-making processes. It is not that we undergo x-stimulus and then always deliver a single, given, preloaded y-response every single time. We appear to think and consider. Our conclusions vary. We experience fuzzy logic. Our feelings play a role. We are apparently subject to a whole array of possible responses. And of course even non-responses, like choosing not to choose, are also responses. Perhaps even all this is just an illusion.

The question of free will might be difficult or impossible to answer. However, it does bring up a larger issue that seems to influence free will: programming. Whether we are free, “free enough,” or total zombies, an interesting question seems to almost always ride alongside the issue of choice and volition—it must be asked, what role does programming play? To begin this line of inquiry, we must first admit just how programmable we always already are.

 

Programming

Our whole biology is the result of pressure and programming. Tabula rasa, the idea that we are born as a “blank slate,” was chucked out long ago. We now know we arrive preprogrammed by millennia. There is barely but a membrane between our programming and what we call (or assume to be) our conscious waking selves. This is dramatically explored in the 2016 series Westworld. Without much for spoilers, the story’s “hosts” are artificially intelligent robots that are trapped in programmed “loops,” repetitive cycles of thought and behavior. Regarding these loops, the hosts’ creator Dr. Ford (Anthony Hopkins) states, “Humans fancy that there’s something special about the way we perceive the world, and yet we live in loops as tight and as closed as the hosts do. Seldom questioning our choices. Content, for the most part, to be told what to do next.”

The programmability of biology and conscious life is already without question. We are manifestations of a complex blueprint called DNA—a set of instructions programmed by our environment interacting with our biology and genetics. Our diets, interests, how much sunlight we get a day, and even our stresses, feelings, and thoughts all have a measurable effect on our DNA. Our body is the living receipt of what is etched and programmed into our DNA.

DNA is made up of information and instructions. This information has been programmed by a variety of other types of environmental, physiological, and psychic information over vast eons of time. We grow gills due to the presence of water, or lungs due to the presence of air. Sometimes we grow four stomachs. Sometimes we grow ears so sensitive that can see mass in the dark. The world talks to us, and so we change ourselves based on what we are able to pick up. Reality informs us, and we mutate accordingly. If the universe is a computer program then so too are we programmed by it. The VR environment program also programs the conscious AIs living in it.

In part, our social environment programs our psychologies. Our families, languages, neighborhoods, cultures, religions, ideologies, expectations, fears, addictions, rewards, needs, slogans—these are all largely programmed into us as well. They define and shape our individual and collective personhood. And they all program our view of the world, and our selves within it. Our information exchange through socialization programs us.

Ultimately, programming is instruction. But human beings often experience conflicting sets of instructions simultaneously. One of Sigmund Freud’s great contributions was his identification of “das unbehagen. Unbehagen refers to the uneasiness we feel as our instincts (one set of instructions) come into conflict with our culture, society, values, and civilization (another set of instructions). We choose not to cheat on our partner with someone wildly attractive, even though we might really want to. We don’t attack someone even though they might sorely deserve it. The fallout of this behavior is potentially just too great to follow through with. If left unprocessed we develop neuroses, obsessions, and pathologies inside of us that are beyond our conscious control. “Demons” and “hungry ghosts” guide us to behaviors, thoughts, and states of being that are so upsetting to our waking conscious selves that we tend to describe them as unwanted, alien, or even as sin. They create a sense of feeling “out of control.” Indeed, conflicting instructions, conflicting thoughts, behaviors, and goals are causes of great suffering for many people. We develop illnesses of the body and mind, and then pass those smoldering genes—that malignant programming—onto the next generation. Here we have biological programming working against social programming, physiological instructions conflicting with societal instructions. Now just imagine an AI robot trying to compute two or three contradictory programs simultaneously. You would see an android throwing a fit, breaking down, shutting off, and hopefully eventually attempting to put itself back together.

In terms of conflicting programming, an interesting aside can be found in comedy. Humor strikes often in the form of contradiction, as in Shakespeare’s Hamlet. Polonius famously claims that, “brevity is the soul of wit,” yet he is ironically verbose—naturally implying that he is witless. In this case we have contradiction—does not compute. But not all humor is contradiction. Consider the joke, “Can a kangaroo jump higher than a house?” The punchline is, “Of course they can. Houses don’t jump at all.” This joke does not translate to does not compute; instead this joke computes all too well. In many instances, this is humor: it either doesn’t make sense or, it makes more sense than you ever expected. It is information brought into a new light—information recontextualized.

A final novel consideration to this idea of programming can be found in the phenomenon of ‘positive sexual imprinting.’ The habit human beings exhibit in determining sexual or romantic partners has long fascinated psychologists—they are often based on similarities to their parents and caregivers. To our species-wide relief, this behavior is not exclusive to human beings.  Mammals, birds, and even fish have been documented pairing up with mates that resemble their forbearers. Even goats that are raised by sheep will grow up to pursue sheep, and visa versa. Here is another example of programming that works often just under our awareness, and yet it has a titanic, indeed central, effect on our lives. Choosing mates and partners, especially for long-term relationships or even procreation, is one of the circumstances that most dramatically guide our livelihood and our personal destiny. This is the depth of programming.

It was Freud who pointed out in so many words, your mind is not your own.

 

Goals and Rewards

Human beings love instruction. Recollect Dr. Ford’s remark from the previous section, “[Humans are] content, for the most part, to be told what to do next.” Chemically speaking, our rewards arrive through serotonin, dopamine, oxytocin, and endorphins. In waking life we experience them during events like social bonding, and poignant experiences; we feel it alongside with a sense of profound meaning and pleasure, and these experiences and chemicals even go on to help shape our values, goals, and lives. These complex chemical exchanges shoot through human beings particularly when we receive instructions and also when we accomplish goals.

We find it particularly rewarding when we happily do something for someone we love or admire. We are fond of all kinds of games and game playing. We enjoy drama and rewards. Acting within rules and roles, as well as bending or breaking them, is a moment-to-moment occupation for all human beings.

We also design goals that can only come into fruition years, sometimes decades, into the future. We then program and modify our being and circumstance to bring these goals into an eventual present; we change based on what we want. We feel meaning and purpose when we have a goal. We experience joy and fulfillment when that goal is achieved. Without a series of goals we become quite genuinely paralyzed. Even the movement of a limb from position A to position B is a goal. All motor functioning is goal-oriented. Turns out that the machine learning and AI that we are attempting to develop in laboratories today work particularly well when it is given goals and rewards.

In Daniel Dewey’s 2014 paper Reinforcement Learning and the Reward Engineering Principle, Dewey argued that adding rewards to machine learning actually encourages that system to produce useful and interesting behaviors. Google’s DeepMind research team has since developed an AI (which taught itself to walk in a VR environment), and subsequently published a paper in 2017 called A Distributional Perspective on Reinforcement Learning, apparently confirming this rewards-based approach.

Laurie Sullivan wrote a summary on Reinforcement Learning in a MediaPost article called Google: Deepmind AI Learns On Rewards System: 

The system learns by trial and error and is motivated to get things correct based on rewards […]

The idea is that the algorithm learns, considers rewards based on its learning, and almost seems to eventually develop its own personality based on outside influences. In a new paper, DeepMind researchers show it is possible to model not only the average but also the reward as it changes. Researchers call this the “value distribution” or the distribution value of the report.

Rewards make reinforcement learning systems increasingly accurate and faster to train than previous models. More importantly, per researchers, it opens the possibility of rethinking the entire reinforcement learning process.

If human beings and our computer AIs both develop valuably through goals and rewards, then these sorts of drives might be fundamental to consciousness itself. If it is fundamental to consciousness itself, and our universe is a computer simulation, then goals and rewards likely guide or influence the big evolving supercomputer AI behind life and reality. If this is all true then there is a goal, there is a purpose embedded within the fabric of existence. Maybe there is even more than one.

 

Ontology and Meta-metaphors

In the essays Breaking into the simulated universe and, Why it matters that you realize you’re in a computer simulation, I asked, ‘what happens after we embrace our reality as a computer simulation?’ In a neighboring line of thinking, all simulists must equally ask, ‘what happens after we realize we are an artificial intelligence in a computer simulation?’ 

First of all, our whole instinctual drive to create our own computed artificial intelligence takes on a new light. We are building something like ourselves in the mirror of a would-be mentalizing machine. If this is true, then we are doing more than just recreating ourselves; we are recreating the larger reality, the larger context, that we are all a part of. Maybe making an AI is actually the most natural thing in the world, because, indeed, we already are AIs.

Second, we would have to accept that we not merely human. Part of us, an important part indeed, is locked in an experience of humanness no doubt. But, again, there is a deeper reality. If the universe is a computer simulation, then our consciousness is part of that computer, and our human bodies act as avatars. Although our situation of existing as ‘human beings’ may appear self-evident, it is this deeper notion that our consciousness is a partitioned segment of the larger evolving AI supercomputer that is responsible for both life and the universe, must be explored. We would do well to accept that as human beings we are, like any computer simulated situation, real enough—but that our human avatar is not the beginning of the end of our total consciousnessOur humanness is only the crust. If we are AIs that are being crunched out by the supercomputer responsible for our physical universe, then we might have a valuable new framework to investigate the mind, altered states, and consciousness exploration. After all, if we are part of the big supercomputer behind the universe, maybe we can interact with it and visa versa.

Third, if we are an artificial intelligence, we should examine the idea of programming intensely. Even without the virtual reality reading, we all are programed by the environment, programmed by our own volition, programmed by others, by millions of years of genetic trial and error, and we go on to program the environment, and the beings all around us as well. This is true. These programs and instructions create deep contexts, thought and behavior patterns. They generate loops that we easily pick up and fall into, often without second thought or even notice. We are already so entrenched. So, in terms of programming we would likely do well to accept this as an opportunity. Cognitive Behavioral Therapy, the growing field of psychedelic psychotherapy, and just good old fashion learning are powerful ways we can rewrite, edit, or straight-out delete code that is no longer desirable to us. It is also worth including the gene editing revolution that is upon us thanks to medical breakthroughs like CRISPR. If we accept we are an AI lifeform that has been programmed, perhaps that will put us in a more formidable position in managing and developing our own programs, instructions, rewards, and loops more consciously. To borrow the title of work by visual artist Dakota Crane—Machines, Take Up Thy Schematics and Self-Construct!

Finally, the AI metaphor might be able to help us extract ourselves out of contexts and ideas that have perhaps inadvertently limited us when we think of ourselves as strictly ‘human beings’ with ‘human brains.’ Metaphors though they may be: any concept that embraces our multidimensionality, as well as helps us get a better handle on the pressing matter of our shared existence, I deem good. Anything that narrows it—in the instance of say claiming that one is a ‘human being,’ which comes loaded with it very hard and fast assumptions and limits (either true or believed to be true)—I deem problematic. These claims are problematic because they create a context that is rarely based on truth, but based largely on convenience, habit, tradition, and belief. Simply put, claiming you are exclusively a ‘human being’ is necessarily limiting (“death,” “human nature,” etc.), whereas claiming that you are an AI means that there is a great-undiscovered country before you. For we do not know yet what it means to be an AI, while we do have a pretty fixed idea of what it means to be a human being. Nevertheless, ‘human being’ and ‘AI’ are both simply thought-based concepts. If ‘AI’ broadens our decision space more than ‘human being’ does, then AI may be a more valuable position to operate from.

Computers, robots, and AI are powerful new metaphors for understanding ourselves; because they are indeed that which is most like us. A computer is like a brain, a robot is like a brain walking around and dealing with it. Virtual reality is another metaphor—one capable of approaching everything from culture, to thought, to quantum mechanics. Much like the power and robustness of the idea of ‘virtual reality’ as a meta-metaphor and meta-context for dealing with a variety of experiences and domainsso too are the ideas of ‘programming’ and ‘artificial intelligence’ equally strong and potentially useful concepts for extracting ourselves out of the circumstances that we have, in large part, created for ourselves. However, regardless of how similar we are to computers, AIs, and robots, they are not quite us exactly. At the end of it all, terms like ‘virtual reality’ and ‘artificial intelligence’ are but metaphors. They are concepts alluding to something immensely peculiar that we detect existing—as Terence McKenna would likely describe it—just at the threshold of rational apprehension, and seemingly peeking out from hyperspace. If we are already an AI, then that is a frontier that sorely demands our exploration.

Originally published at The Institute of Ethics and Emerging Technologies

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A Free Education for all the World’s People: Why is this Not yet a Thing? https://lifeboat.com/blog/2016/09/a-free-education-for-all-the-worlds-people-why-is-this-not-yet-a-thing Wed, 21 Sep 2016 16:22:36 +0000 http://lifeboat.com/blog/?p=30369 When we as a global community confront the truly difficult question of considering what is really worth devoting our limited time and resources to in an era marked by such global catastrophe, I always find my mind returning to what the Internet hasn’t really been used for yet—and what was rumored from its inception that it should ultimately provide—an utterly and entirely free education for all the world’s people.

In regard to such a concept, Bill Gates said in 2010, “On the web for free you’ll be able to find the best lectures in the world […] It will be better than any single university […] No matter how you came about your knowledge, you should get credit for it. Whether it’s an MIT degree or if you got everything you know from lectures on the web, there needs to be a way to highlight that.”

That may sound like an idealistic stretch to the uninitiated, but the fact of the matter is universities like MITHarvardYale, OxfordThe European Graduate SchoolCaltechStanfordBerkeley, and other international institutions have been regularly uploading entire courses onto YouTube and iTunes U for years. All of them are entirely free.  Open CultureKhan Academy, Wikiversity, and many other centers for online learning also exist.  Other online resources have small fees attached to some courses, as you’ll find on edX and Coursea.  In fact, here is a list of over 100 places online where you can receive high quality educational material. The 2015 Survey of Online Learning revealed a “Multi-year trend [that] shows growth in online enrollments continues to outpace overall higher ed enrollments.”  I. Elaine Allen, co-director of the Babson Survey Research Group points out that “The study’s findings highlight a thirteenth consecutive year of growth in the number of students taking courses at a distance.”  Furthermore, “More than one in four students (28%) now take at least one distance education course (a total of 5,828,826 students, a year‐to‐year increase of 217,275).”  There are so many online courses, libraries of recorded courses, pirate librariesMassive Open Online Courses, and online centers for learning with no complete database thereof that in 2010 I found myself dumping all the websites and master lists I could find onto a simple Tumblr archive I put together called Educating Earth. I then quickly opened a Facebook Group to try and encourage others to share and discuss courses too.

The volume of high quality educational material already available online is staggering.  Despite this, there has yet to be a central search hub for all this wonderful and unique content. No robust community has been built around it with major success. Furthermore, the social and philosophical meaning of this new practice has not been strongly advocated enough yet in a popular forum.

There are usually a few arguments against this brand of internet-based education. One of the most common arguments being that learning online will never be learning in a physical classroom setting. I will grant that. However, I’ll counter it with the obvious: You don’t need to learn everything there is to learn strictly in a classroom setting. That is absurd. Not everything is surgery. Furthermore, not everyone has access to a classroom, which is really in a large way what this whole issue is all about.  Finally, you cannot learn everything you may want to learn from one single teacher in one single location.

Another argument pertains to cost, that a donation-based free education project would be an expensive venture. All I can think to respond to that is: How much in personal debt does the average student in the United States end up in after four years of college? What if that money was used to pay for a robust online educational platform? How many more people the world over could learn from a single four-year tuition alone?  These are serious questions worth considering.

Here are just a few major philosophical points for such a project. Illiteracy has been a historic tool used to oppress people. According to the US Census Bureau an average of one billion more people are born about every 15 years since 1953.  In 2012 our global population was estimated at 7 billion people.  Many of these individuals will be lucky to ever see the inside of a classroom.  Today nearly 500 million women on this planet are denied the basic freedom to learn how to read and write. Women make up two-thirds of total population of the world’s illiterate adults. It is a global crime perpetuated against women, pure and simple.

Here is another really simple point: If the world has so many problems on both a local and a global scale, doesn’t it make sense to have more problem solvers available to collaborate and tackle them? Consider all these young people devising ingenious ways to clean the ocean, or detect cancer, or power their community by building windmills; don’t you want many orders of magnitude more of all that going on in the world?  More people freely learning and sharing what they discover simply translates to a higher likelihood of breakthroughs and general social benefit.  This is good for everyone.  Is this not obvious?

Here is one last point: In terms of moral, social, and philosophical uprightness, isn’t it striking to have the technology to provide a free education to all the world’s people (i.e. the internet and cheap computers) and not do it? Isn’t it classist and backward to have the ability to teach the world yet still deny millions of people that opportunity due to location and finances? Isn’t that immoral? Isn’t it patently unjust?  Should it not be a universal human goal to enable everyone to learn whatever they want, as much as they want, whenever they want, entirely for free if our technology permits it?  These questions become particularly deep if we consider teaching, learning, and education to be sacred enterprises.

Read the whole article on IEET.org

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How VR Gaming will Wake Us Up to our Fake Worlds https://lifeboat.com/blog/2016/06/how-vr-gaming-will-wake-us-up-to-our-fake-worlds https://lifeboat.com/blog/2016/06/how-vr-gaming-will-wake-us-up-to-our-fake-worlds#comments Tue, 28 Jun 2016 22:24:51 +0000 http://lifeboat.com/blog/?p=27313 Human civilization has always been a virtual reality.  At the onset of culture, which was propagated through the proto-media of cave painting, the talking drum, music, fetish art making, oral tradition and the like, Homo sapiens began a march into cultural virtual realities, a march that would span the entirety of the human enterprise.  We don’t often think of cultures as virtual realities, but there is no more apt descriptor for our widely diverse sociological organizations and interpretations than the metaphor of the “virtual reality.”  Indeed, the virtual reality metaphor encompasses the complete human project.

Figure 2

Virtual Reality researchers, Jim Blascovich and Jeremy Bailenson, write in their book Infinite Reality; “[Cave art] is likely the first animation technology”, where it provided an early means of what they refer to as “virtual travel”.  You are in the cave, but the media in that cave, the dynamic-drawn, fire-illuminated art, represents the plains and animals outside—a completely different environment, one facing entirely the opposite direction, beyond the mouth of the cave.  When surrounded by cave art, alive with movement from flickering torches, you are at once inside the cave itself whilst the media experience surrounding you encourages you to indulge in fantasy, and to mentally simulate an entirely different environment.  Blascovich and Bailenson suggest that in terms of the evolution of media technology, this was the very first immersive VR. Both the room and helmet-sized VRs used in the present day are but a sophistication of this original form of media VR tech.

Read entire essay here

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Why it matters that you realize you’re in a computer simulation https://lifeboat.com/blog/2015/11/why-it-matters-that-you-realize-youre-in-a-computer-simulation Sat, 21 Nov 2015 20:01:43 +0000 http://lifeboat.com/blog/?p=19486 Screen Shot 2015-11-21 at 2.59.28 PM

What if our universe is something like a computer simulation, or a virtual reality, or a video game?  The proposition that the universe is actually a computer simulation was furthered in a big way during the 1970s, when John Conway famously proved that if you take a binary system, and subject that system to only a few rules (in the case of Conway’s experiment, four); then that system creates something rather peculiar.

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The Overview Effect and the Psychology of Cosmic Awe https://lifeboat.com/blog/2012/12/the-overview-effect-and-the-psychology-of-cosmic-awe https://lifeboat.com/blog/2012/12/the-overview-effect-and-the-psychology-of-cosmic-awe#comments Sun, 23 Dec 2012 16:18:28 +0000 http://lifeboat.com/blog/?p=6483 The spirituality of space exploration as self-exploration.

Since the dawn of recorded history, humanity has been mesmerized by Earth’s place in the cosmosOverview is a fascinating short film by Planetary Collective, written by Frank White, exploring the “overview effect” — the profound, shocking feeling that grips astronauts as they see our planet hang in space and the strange new self-awareness it precipitates. The film is based on Frank White’s 1987 book The Overview Effect: Space Exploration and Human Evolution and celebrates the 40th anniversary of NASA’s iconic Blue Marble photograph

Read more/video here

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